Shady the level 13 Cornac Rogue by andomat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp13 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 11)
Dexterity34 (base 29)
Constitution20 (base 18)
Magic12 (base 10)
Willpower20 (base 10)
Cunning38 (base 30)

Resources

Life290/294
Stamina153/153
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-994
Infravision1
Stealth48.867430752589

Offense: Mainhand

Damage47
Accuracy47
Crit Chance21%
APR13
Speed1.00

Offense: Offhand

Damage39
Accuracy47
Crit Chance21%
APR13
Speed1.00

Offense: Spell

Spellpower18
Crit Chance11%
Speed1

Offense: Mind

Mindpower24.6
Crit Chance11%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+11%
Arcane+4%
Cold+15%
Physical+5%

Defense: Base

Armour (hardiness)30 (50%)
Defense28.577464127974
Ranged Defense28.577464127974
Fatigue15
Physical Save22.7875
Spell Save12.075
Mental Save28.0875

Defense: Resistances

Mind+ 3%( 70%)
Darkness+ 20%( 70%)
Light+ 22%( 70%)
Nature+ 10%( 70%)
Fire+ 5%( 70%)
Physical+ 5%( 70%)
Cold+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.50
5/5
1/5
1/5
2/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
5/5
1/5
1/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
2/5
Technique / Combat training1.30
0/5
0/5
4/5
0/5
4/5

Effects

talent
talent
talent

Quests

failed
done
done
active
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Shady the Cornac Rogue level 10
7th Dusk 122nd year of Ascendancy at 23:51
see stats
The Arena Unlocked Arena mode.
By Shady the Cornac Rogue level 5
79th Pyre 122nd year of Ascendancy at 12:17
see stats

Log

You gain 1.66 gold from the transmogrification of elm starstaff of projection (10-12 power, 2 apr, light damage).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, darkness damage).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, cold damage).
You gain 2.86 gold from the transmogrification of
iron mace of shearing (8-11.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (6.5-9.1 power, 2 apr).
You gain 2.76 gold from the transmogrification of
elm longbow of nature.
You gain 3.22 gold from the transmogrification of
steel greatsword of the mystic (23-36.8 power, 2 apr).
You gain 5.00 gold from the transmogrification of
Tarradir (37-59.2 power, 2 apr).
You gain 3.22 gold from the transmogrification of
hateful iron greatmaul of daylight (12-18 power, 1 apr).
You gain 2.73 gold from the transmogrification of
insidious steel dagger of erosion (10.5-13.65 power, 6 apr).
You gain 1.41 gold from the transmogrification of
flaming dwarven-steel dagger (20-26 power, 7 apr).
You gain 2.93 gold from the transmogrification of
huntsman's steel battleaxe of crippling (15.5-23.25 power, 2 apr).
You gain 1.82 gold from the transmogrification of
wizard's steel ring of clarity.
You gain 2.12 gold from the transmogrification of
psionicist's gold ring of clarity.
You gain 1.76 gold from the transmogrification of
mule's steel ring of corrosion (+24%).
You gain 1.81 gold from the transmogrification of
shielding rune of the titan (absorb 162 for 3 turns).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 35; turns 5; dispells darkness).
You gain 2.10 gold from the transmogrification of
insidious poison infusion of the psychic (20 nature damage, 20% healing reduction).
You gain 1.11 gold from the transmogrification of
healing infusion of the titan (heal 91).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Shady deactivates Precision.

Shady activates Precision.

Shady deactivates Lacerating Strikes.

Shady activates Lacerating Strikes.

Saving game...

Saving done.