Nahiri, the Lithomancer the level 4 Ogre Arcane Blade by deucecaboose

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceOgre
ClassArcane Blade
Level / Exp4 / 88%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic19 (base 13)
Willpower8 (base 10)
Cunning15 (base 13)

Resources

Life153/153
Mana108/108
Stamina104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage13
Accuracy3
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance4%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save9
Spell Save24
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
0/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.

Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.


Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.


There is a Last Hope (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


You somehow avoid the trap (Tannen's Door).

You somehow avoid the trap (Rich merchant).

You somehow avoid the trap (Sarah's Herbal Infusions).

Ran for 6 turns (stop reason: didn't move).


Saving done.


Ran for 4 turns (stop reason: didn't move).


Lisorin the last hope guard is asphyxiating!


You feel a surge of power as a powerful creature falls nearby.

Ran for 4 turns (stop reason: didn't move).


You don't see how to get there...


Nahiri, the Lithomancer picks up (d.):
cashmere wizard hat 'Relgelehek' (2 def, 0 armour).