Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 12 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 6 on the 14th Haze 122nd year of Ascendancy at 18:46 0 / 5Killed by elven cultist at level 8 on the 42nd Haze 122nd year of Ascendancy at 21:33 Killed by elven cultist at level 8 on the 42nd Haze 122nd year of Ascendancy at 21:44 Killed by snow giant thunderer at level 11 on the 52nd Pyre 123rd year of Ascendancy at 01:13 Killed by snow giant thunderer at level 12 on the 69th Pyre 123rd year of Ascendancy at 22:57 |
Primary Stats
| Strength | 28 (base 22) |
| Dexterity | 39 (base 37) |
| Constitution | 13 (base 11) |
| Magic | 13 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 18 (base 15) |
Resources
| Life | -49/323 |
| Stamina | 24/160 |
| Healing Factor | 1.04 |
| Regeneration | 11.856 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 48 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 9.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.45 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +19% |
| Light | +10% |
| Nature | +8% |
Offense: Damage Penetration
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 21 (50%) |
| Defense | 20.075 |
| Ranged Defense | 20.075 |
| Fatigue | 3 |
| Physical Save | 29.175 |
| Spell Save | 20.9 |
| Mental Save | 19.65 |
Defense: Resistances
| Nature | + 21%( 70%) |
| Physical | + 21%( 70%) |
| Light | + 39%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 30% |
| Knockback Resistance | 64% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 10% for 5 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.50 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is poisoned, taking 15.57 nature damage per turn and decreasing all heals received by 26%. Insidious Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 10%. Pain Suppression |
Quests
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost warrior from death by copperhead snake. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
| Quiver | storming pouch of dwarven-steel shots of psychokinesis (19/19, 34.5-41.4 power, 3 apr) storming pouch of dwarven-steel shots of psychokinesis (19/19, 34.5-41.4 power, 3 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.5 - 41.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +14 lightning / +8 physical Damage conversion: 28% lightning Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | rough leather cap of strength (+2) (0 def, 1 armour) rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 49 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | titan's steel ring of tenacity titan's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +24% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | mage-hunter's cured leather sling of nature mage-hunter's cured leather sling of natureRequires: - Dexterity 16 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +7 When this weapon hits: Mana Clash (20% chance level 1). Damage when this weapon hits(ranged): +9 nature When wielded/worn: Changes stats: +2 Wil Damage when the wearer hits(ranged): 6 manaburn arcane Changes resistances: +3% all Changes resistances penetration: +5% nature Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +6 Slings are used to hurl stones or metal shots at your foes. |
| On hands | heroic rough leather gloves (0 def, 5 armour) heroic rough leather gloves (0 def, 5 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Mental save: +6 Maximum life: +41.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 34/50) : Effective talent level: 2.0 Power cost: 18 out of 34/50. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.39 to 106.18 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 4/50) : Effective talent level: 1.2 Power cost: 50 out of 4/50. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 2 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 45.54 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | copper amulet of magic (+3) copper amulet of magic (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By spazztik20 the Cornac Archer level 12
63rd Pyre 123rd year of Ascendancy at 22:33 see stats
Fear me not!
Survived the Fearscape!By spazztik20 the Cornac Archer level 8
64th Haze 122nd year of Ascendancy at 17:02 see stats
Level 10
Got a character to level 10.By spazztik20 the Cornac Archer level 10
13rd Regrowth 123rd year of Ascendancy at 08:45 see stats
The Arena
Unlocked Arena mode.By spazztik20 the Cornac Archer level 10
14th Regrowth 123rd year of Ascendancy at 09:42 see stats
Log
Insidious Poison from Snow giant hits spazztik20 for 13 nature damage.
Spazztik20 shoots!
Spazztik20's Shoot hits Snow giant thunderer for 19 lightning, 47 physical, 7 physical, 14 lightning, 9 nature, 6 arcane (104 total damage).
Snow giant thunderer misses spazztik20.
Snow giant thunderer casts Chain Lightning.
Snow giant thunderer hits spazztik20 for 56 lightning damage.
Spazztik20 uses Eye Shot.
Snow giant hits spazztik20 for 20 physical, 4 cold (25 total damage).
Spazztik20 uses Infusion: Wild.
Spazztik20 lessens the pain.
spazztik20 hits Snow giant thunderer for 82 lightning damage.
Insidious Poison from Snow giant hits spazztik20 for 12 nature damage.
Snow giant thunderer misses spazztik20.
Snow giant thunderer casts Lightning.
Snow giant casts Mind Disruption.
Spazztik20 shrugs off the effect 'Confused'!
Snow giant thunderer hits spazztik20 for 38 lightning damage.
Spazztik20 uses Eye Shot.
Snow giant hits spazztik20 for 18 physical, 4 cold (22 total damage).
Spazztik20 uses Reload.
Spazztik20 begins reloading.
Talent Reload is ready to use.
Your storming pouch of dwarven-steel shots of psychokinesis is full.
Spazztik20 has finished recovering.
Insidious Poison from Snow giant hits spazztik20 for 12 nature damage.
Snow giant thunderer casts Lightning.
Saving game...
