Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Old RPG Tileset 1.0.0 Stone Wardens DLC Class 1.0.0 Items Vault 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 18 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by ziguranth warrior at level 18 on the 17th Voratun 122nd year of Ascendancy at 22:46 5 / 1 |
Primary Stats
| Strength | 35 (base 26) |
| Dexterity | 8 (base 10) |
| Constitution | 32 (base 28) |
| Magic | 8 (base 10) |
| Willpower | 42 (base 39) |
| Cunning | 12 (base 10) |
Resources
| Life | -5/519 |
| Stamina | 231/231 |
| Equilibrium | 117 |
| Healing Factor | 0.66 |
| Regeneration | 8.085 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 21 |
| Crit Chance | 7% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.1 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 30.40452814626 (50%) |
| Defense | 6.3 |
| Ranged Defense | 10.3 |
| Fatigue | 21 |
| Physical Save | 27.725 |
| Spell Save | 18.5 |
| Mental Save | 19.9 |
Defense: Resistances
| Lightning | + 7%( 70%) |
| Nature | + 14%( 70%) |
| Acid | + 13%( 70%) |
| Fire | + 10%( 70%) |
| Cold | + 8%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 5% |
| Knockback Resistance | 10% |
| Blind Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Icy Skin |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 24.86 nature damage per turn and decreasing all heals received by 34%. Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On hands | rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +22% See stealth: +5 See invisible: +5 Rings can have magical properties. |
| On head | rough leather cap of strength (+2) (0 def, 1 armour) rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
| In main hand | icy stralite waraxe of massacre (41-57.4 power, 5 apr) icy stralite waraxe of massacre (41-57.4 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +5 ice One-handed war axes. |
| Main armor | spiked steel mail armour of stability (2 def, 6 armour) spiked steel mail armour of stability (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer is hit: 10 physical Physical save: +11 A suit of armour made of mail. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | reinforced iron shield (4 def, 7 armour, 9.5 dam, 39 block) reinforced iron shield (4 def, 7 armour, 9.5 dam, 39 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +39 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
Inventory
wizard's controlled phase door rune (range 5) wizard's controlled phase door rune (range 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 5. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
mule's steel ring of sensing mule's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Blindness immunity: +22% See stealth: +5 See invisible: +5 Rings can have magical properties. |
blazebringer's steel waraxe (10.5-14.7 power, 3 apr) blazebringer's steel waraxe (10.5-14.7 power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 25% fire When wielded/worn: Changes resistances penetration: +6% fire Global speed: +2% One-handed war axes. |
43 alchemist agate 43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
steel torque of charged psionic shield [power 24] (20 cooldown) steel torque of charged psionic shield [power 24] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning and blight damage by 24 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
warded steel torque of psychoportation [power 28] (30 cooldown) warded steel torque of psychoportation [power 28] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +2 physical / +2 mind / +1 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 28), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
void yew wand of lightning [power 150] (6 cooldown) void yew wand of lightning [power 150] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to fire a beam of lightning (dam 50-150), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10
Got a character to level 10.By dWARf the Dwarf Wyrmic level 10
16th Voratun 122nd year of Ascendancy at 23:56 see stats
Log
Ziguranth warrior shrugs off the effect 'Corrode'!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior shrugs off the effect 'Corrode'!
Ziguranth warrior has shook off the effects of their corrosion.
DWARf hits ziguranth warrior for 7 acid damage.
DWARf hits ziguranth warrior for 9 acid damage.
Ziguranth warrior uses Infusion: Insidious Poison.
Ziguranth warrior is invigorated by the attack!
DWARf is poisoned!
DWARf hits ziguranth warrior for 12 nature damage.
Ziguranth warrior hits dWARf for 19 nature damage.
Ziguranth warrior hits dWARf for 19 nature damage.
You pickup 0.80 gold pieces.
You pickup 0.75 gold pieces.
There is an item here: linen wizard hat (1 def, 0 armour)
DWARf feels pain again.
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior rushes out!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior hits dWARf for 19 nature damage.
Ziguranth warrior killed dWARf!
Ziguranth warrior hits dWARf for 26 physical damage.
Ziguranth warrior killed dWARf!
DWARf hits ziguranth warrior for 11 nature, 3 physical, 3 cold damage (total 16.27).
dWARf the level 18 dwarf wyrmic was maimed to death by a ziguranth warrior and burned on a pyre on level 19 of The Arena.
Saving done.
Saving done.
Saving game...
Saving done.
