TINY QUICK MAN the level 18 Yeek Rogue by bluntforce

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.43
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassRogue
Level / Exp18 / 21%
Sizesmall
Lifes / Deaths

Primary Stats

Strength43 (base 46)
Dexterity52 (base 46)
Constitution45 (base 46)
Magic23 (base 23)
Willpower29 (base 23)
Cunning53 (base 46)

Resources

Life441/441
Stamina198/198
Healing Factor1.12
Regeneration1.848

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+109%

Vision

Sight10
Lite1
Infravision11

Offense: Mainhand

Damage58
Accuracy60
Crit Chance30%
APR11
Speed0.90

Offense: Offhand

Damage69
Accuracy60
Crit Chance30%
APR11
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance14%
Speed1

Offense: Mind

Mindpower30.75
Crit Chance14%
Speed1

Offense: Damage Bonus

Blight+4%
Lightning+6%
Acid+11%
Physical+5%

Offense: Damage Penetration

Nature+10%

Defense: Base

Armour (hardiness)21 (50%)
Defense45.445691503268
Ranged Defense46.445691503268
Fatigue9
Physical Save28.4
Spell Save21.6
Mental Save29.35

Defense: Resistances

Acid+ 29%( 70%)
Physical+ 14%( 70%)
Mind+ 18%( 70%)
All+ 9%( 70%)

Defense: Immunities

Silence Resistance12%
Stun Resistance20%
Confusion Resistance67%

Inscriptions (2/3)

Infusion
Infusion

Class Talents

Cunning / Stealth1.10
5/5
5/5
5/5
5/5
Cunning / Trapping1.30
2/5
1/5
1/5
0/5
Technique / Dual weapons1.40
5/5
5/5
5/5
5/5
Cunning / Dirty fighting1.30
1/5
3/5
1/5
3/5
Technique / Dual techniques1.30
5/5
5/5
1/5
5/5
Cunning / Lethality1.30
5/5
5/5
5/5
5/5

Generic Talents

Cunning / Survival1.30
1/5
5/5
5/5
4/5
Cunning / Scoundrel1.30
5/5
5/5
5/5
5/5
Race / Yeek1.00
3/5
1/5
3/5
0/5
Technique / Combat training1.30
3/5
10/10
5/5
0/5
5/5

Effects

detrimental effect

Quests

failed
done
done
done
active
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By TINY QUICK MAN the Yeek Rogue level 16
13rd Haze 122nd year of Ascendancy at 14:05
see stats
Dragon's Greed Amass 8000 gold pieces.
By TINY QUICK MAN the Yeek Rogue level 16
24th Haze 122nd year of Ascendancy at 07:51
see stats
Level 10 Got a character to level 10.
By TINY QUICK MAN the Yeek Rogue level 10
10th Mirth 122nd year of Ascendancy at 21:23
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By TINY QUICK MAN the Yeek Rogue level 14
10th Dusk 122nd year of Ascendancy at 12:56
see stats
Treasure Hoarder Amass 3000 gold pieces.
By TINY QUICK MAN the Yeek Rogue level 16
24th Haze 122nd year of Ascendancy at 07:51
see stats
Treasure Hunter Amass 1000 gold pieces.
By TINY QUICK MAN the Yeek Rogue level 16
24th Haze 122nd year of Ascendancy at 07:51
see stats

Log

TINY QUICK MAN performs a critical strike!
Luminous horror hits TINY QUICK MAN for
8 light, 8 light damage (total 15.77).
TINY QUICK MAN hits luminous horror for
39 physical, 108 physical, 3 blight, 3 blight damage (total 151.50).
Luminous horror hits TINY QUICK MAN for
57 light damage.
Luminous horror casts Firebeam.

Luminous horror hits TINY QUICK MAN for
74 fire damage.
TINY QUICK MAN stops regenerating health quickly.

Luminous horror hits TINY QUICK MAN for
27 light damage.
Luminous horror hits TINY QUICK MAN for
28 light damage.
TINY QUICK MAN hits luminous horror for
8 physical damage.
TINY QUICK MAN uses Whirlwind.

You collect a new ingredient:
pouch of luminous horror dust.
TINY QUICK MAN hits luminous horror for
99 physical damage.
TINY QUICK MAN killed luminous horror!
Luminous horror hits TINY QUICK MAN for
8 light, 8 light damage (total 15.77).
Luminous horror hits TINY QUICK MAN for
76 fire damage.
Talent Infusion: Wild is ready to use.
TINY QUICK MAN activates Stealth.

Luminous horror hits TINY QUICK MAN for
27 light damage.
Luminous horror killed TINY QUICK MAN!
TINY QUICK MAN the level 18 yeek rogue was seared to death by a luminous horror on level 3 of Lake of Nur.
You have no more lives left.
TINY QUICK MAN deactivates Precision.

TINY QUICK MAN deactivates Stealth.

Stealth is still on cooldown for 10 turns.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...