SunStab the level 1 Thalore Adventurer by svendre

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceThalore
ClassAdventurer
Level / Exp1 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity15 (base 12)
Constitution13 (base 12)
Magic12 (base 14)
Willpower13 (base 12)
Cunning12 (base 12)

Resources

Life112/112
Mana115/115
Stamina108/108
Positive7/40
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy9
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.9
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense2.75
Ranged Defense2.75
Fatigue6
Physical Save9.8
Spell Save8.75
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Two-handed weapons1.00
2/5
0/5
0/5
0/5
Celestial / Combat1.00
1/5
0/5
0/5
0/5
Cunning / Stealth1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Log

SunStab starts regenerating health quickly.
Copperhead snake hits SunStab for 14 physical damage.

Copperhead snake hits SunStab for 15 physical damage.
SunStab uses Infusion: Wild.

SunStab lessens the pain.


Talent Healing Light is ready to use.

SunStab feels pain again.

SunStab stops regenerating health quickly.


There is an exit to the worldmap here (press '' or right click to use).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Resting starts...

Talent Wrath of the Woods is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Saving done.

Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.


There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.