Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 17 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 33 (base 25) |
| Dexterity | 16 (base 12) |
| Constitution | 29 (base 25) |
| Magic | 24 (base 20) |
| Willpower | 14 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 498/498 |
| Mana | 184/184 |
| Stamina | 158/158 |
| Healing Factor | 1.22 |
| Regeneration | 1.769 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 28 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.4 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20.1 (74.530927835052%) |
| Defense | 12.1 |
| Ranged Defense | 18.1 |
| Fatigue | 30 |
| Physical Save | 23.136598756179 |
| Spell Save | 17.205861553254 |
| Mental Save | 12.507735406219 |
Defense: Resistances
| Blight | + 10%(100%) |
| Temporal | + 27%(100%) |
| All | + 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 135 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 137 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The golem is out of sight of the alchemist; direct control will be lost! Golem out of sight |
Quests
Equipment
| Socketed Gems | 8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
| In off hand | flaming steel shield of temporal resistance (+14%) (6 def, 2 armour, 40 block) flaming steel shield of temporal resistance (+14%) (6 def, 2 armour, 40 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer hits(melee): 6 fire Damage when the wearer is hit: 12 fire Changes resistances: +14% temporal Talent granted: +2 Block Handheld deflection devices |
| Main armor | steel plate armour of Eyal (4 def, 9 armour) steel plate armour of Eyal (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Life regen: +1.20 Maximum life: +52.00 Healing mod.: +12% A suit of armour made of metal plates. |
| In main hand | huntsman's dwarven-steel mace of massacre (31-43.4 power, 4 apr) huntsman's dwarven-steel mace of massacre (31-43.4 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +5 nature Damage against: +7% Animal Blunt and deadly. |
Inventory
alchemist's iron gauntlets of the starseeker (0 def, 1 armour) alchemist's iron gauntlets of the starseeker (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag / +3 Wil / +1 Cun Damage when the wearer hits(melee): 3 fire / 4 cold / 3 lightning / 5 acid Changes resistances: +5% darkness / +5% light Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 38.42 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
hardened steel plate armour (4 def, 15 armour) hardened steel plate armour (4 def, 15 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +22% Changes resistances: +7% physical / +7% fire / +5% cold / +6% lightning / +5% acid A suit of armour made of metal plates. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Achievements
Log
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
Saving game...
Saving done.
Character control switched to golem (servant of Evan).
Golem (servant of Evan) drops on the floor: Gurand (3 def, 8 armour).
Your Gurand (3 def, 8 armour) is magically sorted by the storage room.
Golem (servant of Evan) drops on the floor: Eel-skin armour (10 def, 1 armour).
Your Eel-skin armour (10 def, 1 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Golem (servant of Evan) drops on the floor: iron mail armour (2 def, 4 armour).
Your iron mail armour (2 def, 4 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Golem (servant of Evan) drops on the floor: Prox's Lucky Halfling Foot.
Your Prox's Lucky Halfling Foot is magically sorted by the storage room.
Golem (servant of Evan) is out of sight of its master; direct control will break!.
Character control switched to Evan.
Character control switched to golem (servant of Evan).
Saving game...
You transfer alchemist's iron gauntlets of the starseeker (0 def, 1 armour) from the online item's vault.
Saving done.
You transfer Skin of Many (12 def, 6 armour) to the online item's vault.
Saving done.
