Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 20 / 69% |
| Size | small |
| Lifes / Deaths | Killed by yaech hunter at level 1 on the 77th Pyre 122nd year of Ascendancy at 19:51 / 92Killed by Ritch Great Hive Mother at level 7 on the 6th Mirth 122nd year of Ascendancy at 16:16 Killed by Ritch Great Hive Mother at level 7 on the 6th Mirth 122nd year of Ascendancy at 17:21 Killed by Islybrekira the lesser vampire at level 11 on the 27th Dusk 122nd year of Ascendancy at 13:43 Killed by Islybrekira the lesser vampire at level 11 on the 27th Dusk 122nd year of Ascendancy at 14:58 Killed by Elalramira the bone giant at level 12 on the 27th Dusk 122nd year of Ascendancy at 21:25 Killed by Elalramira the bone giant at level 12 on the 27th Dusk 122nd year of Ascendancy at 21:49 Killed by Elalramira the bone giant at level 12 on the 27th Dusk 122nd year of Ascendancy at 23:55 Killed by Elalramira the bone giant at level 12 on the 28th Dusk 122nd year of Ascendancy at 00:43 Killed by ritch flamespitter at level 12 on the 32nd Dusk 122nd year of Ascendancy at 19:36 Killed by Usuen the shalore at level 12 on the 34th Dusk 122nd year of Ascendancy at 05:42 Killed by Blood Master at level 12 on the 55th Dusk 122nd year of Ascendancy at 23:31 Killed by Blood Master at level 12 on the 56th Dusk 122nd year of Ascendancy at 00:04 Killed by Blood Master at level 12 on the 56th Dusk 122nd year of Ascendancy at 00:49 Killed by Feod the halfling at level 12 on the 20th Haze 122nd year of Ascendancy at 14:45 Killed by shadowblade at level 12 on the 68th Haze 122nd year of Ascendancy at 07:35 Killed by Assassin Lord at level 12 on the 68th Haze 122nd year of Ascendancy at 10:57 Killed by Assassin Lord at level 12 on the 68th Haze 122nd year of Ascendancy at 12:11 Killed by armoured skeleton warrior at level 14 on the 9th Allure 123rd year of Ascendancy at 14:29 Killed by armoured skeleton warrior at level 14 on the 9th Allure 123rd year of Ascendancy at 15:03 Killed by armoured skeleton warrior at level 14 on the 9th Allure 123rd year of Ascendancy at 16:05 Killed by armoured skeleton warrior at level 14 on the 9th Allure 123rd year of Ascendancy at 16:41 Killed by armoured skeleton warrior at level 14 on the 9th Allure 123rd year of Ascendancy at 17:21 Killed by forest wight at level 14 on the 9th Allure 123rd year of Ascendancy at 19:02 Killed by armoured skeleton warrior at level 14 on the 9th Allure 123rd year of Ascendancy at 20:28 Killed by skeleton warrior at level 14 on the 9th Allure 123rd year of Ascendancy at 21:35 Killed by skeleton master archer at level 14 on the 10th Allure 123rd year of Ascendancy at 01:31 Killed by naga myrmidon at level 14 on the 10th Allure 123rd year of Ascendancy at 10:50 Killed by naga myrmidon at level 14 on the 10th Allure 123rd year of Ascendancy at 11:32 Killed by skeleton warrior at level 14 on the 10th Allure 123rd year of Ascendancy at 12:34 Killed by orc assassin at level 14 on the 10th Allure 123rd year of Ascendancy at 13:34 Killed by thief at level 14 on the 10th Allure 123rd year of Ascendancy at 16:06 Killed by armoured skeleton warrior at level 14 on the 10th Allure 123rd year of Ascendancy at 19:32 Killed by armoured skeleton warrior at level 14 on the 10th Allure 123rd year of Ascendancy at 20:43 Killed by armoured skeleton warrior at level 14 on the 10th Allure 123rd year of Ascendancy at 21:19 Killed by armoured skeleton warrior at level 14 on the 10th Allure 123rd year of Ascendancy at 21:59 Killed by armoured skeleton warrior at level 14 on the 10th Allure 123rd year of Ascendancy at 23:13 Killed by armoured skeleton warrior at level 14 on the 1st Regrowth 123rd year of Ascendancy at 03:13 Killed by naga myrmidon at level 14 on the 1st Regrowth 123rd year of Ascendancy at 05:53 Killed by naga myrmidon at level 14 on the 1st Regrowth 123rd year of Ascendancy at 06:47 Killed by naga myrmidon at level 14 on the 1st Regrowth 123rd year of Ascendancy at 07:55 Killed by naga myrmidon at level 14 on the 1st Regrowth 123rd year of Ascendancy at 08:30 Killed by Veliyarin the degenerated skeleton warrior at level 15 on the 2nd Regrowth 123rd year of Ascendancy at 04:52 Killed by skeleton archer at level 16 on the 6th Regrowth 123rd year of Ascendancy at 07:28 Killed by skeleton archer at level 16 on the 6th Regrowth 123rd year of Ascendancy at 07:40 Killed by skeleton master archer at level 16 on the 6th Regrowth 123rd year of Ascendancy at 11:12 Killed by skeleton warrior at level 17 on the 7th Regrowth 123rd year of Ascendancy at 03:10 Killed by armoured skeleton warrior at level 17 on the 7th Regrowth 123rd year of Ascendancy at 09:17 Killed by skeleton warrior at level 17 on the 7th Regrowth 123rd year of Ascendancy at 16:57 Killed by skeleton archer at level 17 on the 8th Regrowth 123rd year of Ascendancy at 16:17 Killed by Glorytta the ghoul at level 17 on the 9th Regrowth 123rd year of Ascendancy at 03:53 Killed by barrow wight at level 17 on the 10th Regrowth 123rd year of Ascendancy at 12:36 Killed by skeleton warrior at level 17 on the 10th Regrowth 123rd year of Ascendancy at 14:01 Killed by Borfast the Broken at level 17 on the 10th Regrowth 123rd year of Ascendancy at 14:54 Killed by Borfast the Broken at level 18 on the 10th Regrowth 123rd year of Ascendancy at 16:04 Killed by banshee at level 18 on the 10th Regrowth 123rd year of Ascendancy at 17:10 Killed by forest wight at level 18 on the 10th Regrowth 123rd year of Ascendancy at 18:18 Killed by Borfast the Broken at level 18 on the 10th Regrowth 123rd year of Ascendancy at 19:53 Killed by Borfast the Broken at level 18 on the 10th Regrowth 123rd year of Ascendancy at 21:24 Killed by Borfast the Broken at level 18 on the 10th Regrowth 123rd year of Ascendancy at 22:40 Killed by Borfast the Broken at level 18 on the 11st Regrowth 123rd year of Ascendancy at 00:01 Killed by Borfast the Broken at level 18 on the 11st Regrowth 123rd year of Ascendancy at 01:40 Killed by orc grand master assassin at level 18 on the 11st Regrowth 123rd year of Ascendancy at 15:46 Killed by The Master at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 11:07 Killed by The Master at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 12:16 Killed by skeleton master archer at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 13:32 Killed by skeleton mage at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 14:47 Killed by skeleton archer at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 15:50 Killed by armoured skeleton warrior at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 16:55 Killed by will o' the wisp at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 18:15 Killed by The Master at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 06:14 Killed by The Master at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 07:14 Killed by armoured skeleton warrior at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 08:19 Killed by The Master at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 11:07 Killed by will o' the wisp at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 23:05 Killed by The Master at level 18 on the 14th Regrowth 123rd year of Ascendancy at 00:50 Killed by will o' the wisp at level 18 on the 14th Regrowth 123rd year of Ascendancy at 03:41 Killed by BlueAce417 at level 18 on the 14th Regrowth 123rd year of Ascendancy at 04:50 Killed by BlueAce417 at level 18 on the 14th Regrowth 123rd year of Ascendancy at 05:51 Killed by BlueAce417 at level 18 on the 14th Regrowth 123rd year of Ascendancy at 06:51 Killed by The Master at level 18 on the 14th Regrowth 123rd year of Ascendancy at 07:50 Killed by skeleton master archer at level 18 on the 14th Regrowth 123rd year of Ascendancy at 09:54 Killed by The Master at level 18 on the 14th Regrowth 123rd year of Ascendancy at 13:49 Killed by Urkis, the High Tempest at level 20 on the 16th Pyre 123rd year of Ascendancy at 00:52 Killed by Urkis, the High Tempest at level 20 on the 16th Pyre 123rd year of Ascendancy at 01:52 Killed by Urkis, the High Tempest at level 20 on the 16th Pyre 123rd year of Ascendancy at 03:08 Killed by Urkis, the High Tempest at level 20 on the 16th Pyre 123rd year of Ascendancy at 04:34 Killed by BlueAce417 at level 20 on the 16th Pyre 123rd year of Ascendancy at 05:43 Killed by BlueAce417 at level 20 on the 16th Pyre 123rd year of Ascendancy at 07:06 Killed by Urkis, the High Tempest at level 20 on the 16th Pyre 123rd year of Ascendancy at 08:19 Killed by Urkis, the High Tempest at level 20 on the 16th Pyre 123rd year of Ascendancy at 09:25 Killed by Urkis, the High Tempest at level 20 on the 16th Pyre 123rd year of Ascendancy at 10:57 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 8 (base 10) |
| Constitution | 18 (base 18) |
| Magic | 54 (base 48) |
| Willpower | 47 (base 30) |
| Cunning | 20 (base 11) |
Resources
| Life | 200/200 |
| Mana | 438/438 |
| Healing Factor | 1.26 |
| Regeneration | 4.851 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 2 |
| Crit Chance | 4% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.666666666667 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.95 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Temporal | +12% |
| Blight | +12% |
| Physical | +20% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 4.3 |
| Ranged Defense | 4.3 |
| Fatigue | 0 |
| Physical Save | 35.9 |
| Spell Save | 40.116666666667 |
| Mental Save | 42.816666666667 |
Defense: Resistances
| Temporal | + 6%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 62% |
| Confusion Resistance | 52% |
| Disarm Resistance | 40% |
| Silence Resistance | 17% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Shielding |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton master archer. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Glorytta the ghoul. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed storm wyrm claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed ice ant stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of hardened leather boots (0 def, 3 armour) scholar's pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Spellpower: +3 A pair of boots made of leather. |
| Light source | survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing cashmere wizard hat of arcana (2 def, 0 armour) stabilizing cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +8 Wil Physical save: +7 Spellpower: +4 A pointy cloth hat, very wizardly... |
| Tool | hateful stralite torque of charged psionic shield [power 105] (20 cooldown) hateful stralite torque of charged psionic shield [power 105] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning and blight damage by 105 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Gloronn the stralite ring Gloronn the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +6 Changes stats: +1 Str / +1 Con Stun/Freeze immunity: +32% Life regen: +2.30 Healing mod.: +15% Rings can have magical properties. |
| On fingers | savior's gold ring of power savior's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Physical save: +9 Spell save: +9 Mental save: +8 Spellpower: +8 Mindpower: +7 Rings can have magical properties. |
| Around waist | hardened leather belt 'Harentir' hardened leather belt 'Harentir'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances penetration: +5% blight Physical save: +7 Maximum mana: +60.00 Spellpower: +4 Spell crit. chance: +3% Mindpower: +2 A belt that goes around your waist. |
| In main hand | Gravitational Staff (30-36 power, 8 apr, gravity pin damage) Gravitational Staff (30-36 power, 8 apr, gravity pin damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +12% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.6 Power cost: 14 out of 14/14. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 84.73 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Hettavon the cashmere robe (2 def, 0 armour) Hettavon the cashmere robe (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +3 Wil Damage when the wearer is hit: 4 acid Changes resistances: +6% temporal Changes damage: +6% acid Physical save: +13 Spell save: +10 Mental save: +26 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick linen cloak of protection (1 def, 6 armour) thick linen cloak of protection (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +10% cold Spell save: +6 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Rainquencher RainquencherCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Damage when the wearer is hit: 12 nature Changes damage: +12% blight Life regen: +1.30 Amulets can have magical properties. |
Inventory
movement infusion (804% speed; 4 turns) movement infusion (804% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 804% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 268 over 5 turns) regeneration infusion of the duelist (heal 268 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
invisibility rune (power 10 for 4 turns) invisibility rune (power 10 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 143 for 3 turns) shielding rune (absorb 143 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 143 damage for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Zanogrim ZanogrimCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +5% mind Talent mastery: +0.24 Spell / Divination Psi per kill: +1.00 Life regen bonus (wilder-summons): +3.00 Amulets can have magical properties. |
steel ring of sensing steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +25% See stealth: +5 See invisible: +9 Rings can have magical properties. |
wizard's gold ring of misery wizard's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +4 Mag Damage when the wearer hits(melee): 23 bleed / 13 gloom Spell save: +8 Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage when this weapon hits: +10 arcane When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
elm starstaff (10-12 power, 2 apr, light damage) elm starstaff (10-12 power, 2 apr, light damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% light Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Glittersaw the hardened leather belt Glittersaw the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 Defense: +11 Changes resistances: +3% light Changes resistances penetration: +10% physical Stealth bonus: +8 Maximum stamina: +5.00 A belt that goes around your waist. |
blurring rough leather belt blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 Stealth bonus: +6 A belt that goes around your waist. |
grounding hardened leather belt grounding hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% lightning / +9% temporal A belt that goes around your waist. |
thick cashmere cloak (2 def, 7 armour) thick cashmere cloak (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes resistances: +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +14.00 A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 44.01 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 86.69 mind damage and cripples the target's higher mental functions, reducing cunning by 9 and confusing (27% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
stabilizing cashmere wizard hat of the mind (+15%) (2 def, 0 armour) stabilizing cashmere wizard hat of the mind (+15%) (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Wil Changes resistances: +15% mind Changes damage: +15% mind Physical save: +7 A pointy cloth hat, very wizardly... |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
51 alchemist agate 51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By BlueAce417 the Yeek Archmage level 20
17th Regrowth 123rd year of Ascendancy at 03:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By BlueAce417 the Yeek Archmage level 11
8th Dusk 122nd year of Ascendancy at 16:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By BlueAce417 the Yeek Archmage level 10
9th Mirth 122nd year of Ascendancy at 13:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By BlueAce417 the Yeek Archmage level 20
14th Regrowth 123rd year of Ascendancy at 16:55 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By BlueAce417 the Yeek Archmage level 13
68th Haze 122nd year of Ascendancy at 17:33 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By BlueAce417 the Yeek Archmage level 12
56th Dusk 122nd year of Ascendancy at 02:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By BlueAce417 the Yeek Archmage level 12
16th Haze 122nd year of Ascendancy at 16:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By BlueAce417 the Yeek Archmage level 18
14th Regrowth 123rd year of Ascendancy at 16:55 see stats
Log
Talent Glacial Vapour is ready to use.
Talent Aether Beam is ready to use.
Hurricane from Urkis, the High Tempest hits BlueAce417 for 44 lightning damage.
BlueAce417's arcane area effect hits BlueAce417 for 21 arcane damage.
Hotkey page 1 is now displayed.
Hotkey page 2 is now displayed.
Hurricane from Urkis, the High Tempest hits BlueAce417 for 44 lightning damage.
BlueAce417 the level 20 yeek archmage was volted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
BlueAce417 deactivates Shielding.
BlueAce417 deactivates Arcane Power.
The Hurricane around BlueAce417 dissipates.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Hurricane from Urkis, the High Tempest killed BlueAce417!
Resting starts...
Talent Disruption Shield is ready to use.
Talent Shielding is ready to use.
Talent Displacement Shield is ready to use.
Talent Congeal Time is ready to use.
Talent Time Prison is ready to use.
Talent Aether Avatar is ready to use.
Talent Arcane Power is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).
BlueAce417 activates Shielding.
Saving done.
