Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Faction Allies for Final Fight 1.1.0Allows you to choose one faction ally for the final battle, for added variety. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Berserker |
| Level / Exp | 10 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 10 on the 1st Flare 122nd year of Ascendancy at 20:29 3 / 2Killed by Madzerker II at level 10 on the 1st Flare 122nd year of Ascendancy at 20:34 |
Primary Stats
| Strength | 33 (base 30) |
| Dexterity | 12 (base 11) |
| Constitution | 34 (base 24) |
| Magic | 12 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 329/329 |
| Stamina | 157/157 |
| Psi | 112/112 |
| Healing Factor | 1 |
| Regeneration | 16.5 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 38 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.8 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +6% |
| Physical | +10% |
Offense: Damage Penetration
| Light | +5% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 27.92 (81.030927835052%) |
| Defense | 16.7 |
| Ranged Defense | 16.7 |
| Fatigue | 32 |
| Physical Save | 27.725 |
| Spell Save | 33.65 |
| Mental Save | 21.775 |
Defense: Resistances
| Blight | + 6%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Disarm Resistance | 29% |
| Poison Resistance | 10% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. Also while Heroism is active, you will only die when reaching -406 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 7.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 349.20 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 867% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed maiming | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost sun paladin from death by Emylle the war bear. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| Tool | Glintquake the voratun torque of clear mind [power 4] (20 cooldown) Glintquake the voratun torque of clear mind [power 4] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 10 light Maximum wards: +2 physical / +4 mind / +3 darkness Changes resistances penetration: +5% light Changes damage: +6% light Talent cooldown: Silence (+5 turn) Talents granted: +1 Ward +2 Silence Light radius: +1 It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| Main armor | Getakalthodur the dwarven-steel plate armour (5 def, 11 armour) Getakalthodur the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when the wearer is hit: 16 physical Pinning immunity: +10% Knockback immunity: +20% Psi when hit: +0.24 Psi when firing a critical mind attack: +3.00 Hate per kill: +2.00 A suit of armour made of metal plates. |
| Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| In main hand | stralite battleaxe 'Arefast' (44.5-66.75 power, 3 apr) stralite battleaxe 'Arefast' (44.5-66.75 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +9 mind Damage conversion: 42% mind When wielded/worn: Accuracy: +11 Physical power: +8 Defense: +11 Changes stats: +5 Con / +5 Wil Changes resistances: +3% blight Changes resistances penetration: +10% physical Grants telepathy: Dragon Poison immunity: +10% Disarm immunity: +29% Infravision radius: +2 Massive two-handed battleaxes. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
dwarven-steel dagger of torment (15.5-20.15 power, 7 apr) dwarven-steel dagger of torment (15.5-20.15 power, 7 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +5% mind / +8% darkness Sharp, short and deadly. |
warbringer's dwarven-steel dagger of crippling (19-24.7 power, 7 apr) warbringer's dwarven-steel dagger of crippling (19-24.7 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +9 Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +15% Sharp, short and deadly. |
iron greatsword (11-17.6 power, 1 apr) iron greatsword (11-17.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.0 - 17.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Mucusmaster (45.5-63.7 power, 6 apr) Mucusmaster (45.5-63.7 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Accuracy: +25 Defense: +14 Changes stats: +6 Dex Damage when the wearer is hit: 4 nature Changes resistances: +15% acid / +6% darkness / +6% light Changes resistances penetration: +12% mind / +13% darkness Spell save: +3 Blunt and deadly. |
dragonslayer's dwarven-steel helm (0 def, 4 armour) dragonslayer's dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +7% fire / +8% cold / +8% lightning / +8% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
60 alchemist agate 60 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe of the Iron Throne (dig speed 20 turns) iron pickaxe of the Iron Throne (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +23.00 Maximum stamina: +17.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Madzerker II the Shalore Berserker level 8
4th Mirth 122nd year of Ascendancy at 01:50 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Madzerker II the Shalore Berserker level 10
1st Flare 122nd year of Ascendancy at 06:58 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Madzerker II the Shalore Berserker level 9
1st Flare 122nd year of Ascendancy at 06:23 see stats
Log
Madzerker II is stunned!
Emylle the war bear hits Madzerker II for 7 nature, 20 physical, 4 nature (32 total damage).
Madzerker II hits Emylle the war bear for 17 physical damage.
Madzerker II hits Shadow for 5 physical, 6 light (11 total damage).
Emylle the war bear throws two quick punches.
Emutha the treant uses Devour Life.
Emutha the treant consumes 30 life from Madzerker II!
Emylle the war bear hits Madzerker II for 5 nature, 14 physical, 4 nature, 4 nature, 12 physical, 4 nature (43 total damage).
Madzerker II hits Emylle the war bear for 5 physical, 5 physical (10 total damage).
Emutha the treant receives 30 healing from Madzerker II.
Emutha the treant hits Madzerker II for 30 physical damage.
Shadow casts Blindside.
Shadow hits Madzerker II for 15 physical damage.
Madzerker II hits Shadow for 5 physical damage.
Madzerker II the level 10 shalore berserker was pierced to death by a shadow on level 2 of Norgos Lair.
You have 3 life(s) left.
Madzerker II rearms.
Madzerker II is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Shadow killed Madzerker II!
Saving done.
Talent Stunning Blow is ready to use.
Talent Dig is ready to use.
Talent Ward is ready to use.
Talent Rush is ready to use.
Saving game...
