deathman the level 6 Cornac Necromancer by Jsmoov1123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp6 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution19 (base 17)
Magic26 (base 26)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life168/168
Mana140/140
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save10.15
Spell Save13.65
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
1/5
0/5
0/5
Spell / Necrosis1.30
2/5
3/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active

Equipment

Tool
On feet
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Deathman deactivates Necrotic Aura.

Deathman activates Necrotic Aura.

Deathman deactivates Blurred Mortality.

Deathman activates Blurred Mortality.

Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 22 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.59 gold from the transmogrification of
spiked iron plate armour of lightning resistance (3 def, 7 armour).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 0.88 gold from the transmogrification of
thick linen cloak (1 def, 6 armour).
You gain 1.68 gold from the transmogrification of
elm magestaff of projection (10-12 power, 2 apr, cold element).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (15-21 power, 2 apr).
You gain 1.98 gold from the transmogrification of
warrior's copper amulet of cunning (+3).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.