Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.2.0Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. |
| Campaign | Arena |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Berserker |
| Level / Exp | 37 / 88% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 73 (base 60) |
| Dexterity | 34 (base 27) |
| Constitution | 60 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 1270/1270 |
| Stamina | 202/202 |
| Healing Factor | 1.1 |
| Regeneration | 10.610767708182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 54 |
| Crit Chance | 7% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 20.7 |
| Ranged Defense | 20.7 |
| Fatigue | 13 |
| Physical Save | 36.775 |
| Spell Save | 7 |
| Mental Save | 7 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Berserker Rage |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | miner's pair of iron boots of tirelessness (0 def, 7 armour) miner's pair of iron boots of tirelessness (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +14.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | polar dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) polar dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +6 Armour: +2 Damage (Melee): 10 cold Changes stats: +3 Str Changes resistances: +6% cold Changes damage: +5% cold Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | insulating hardened leather cap (0 def, 3 armour) insulating hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +10% fire / +7% cold A cap made of leather. |
| Tool | steel torque of thermal psionic shield [power 53] (20 cooldown) steel torque of thermal psionic shield [power 53] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 53 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's gold ring warrior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
| On fingers | voratun ring of life voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +0.50 Maximum life: +93.00 Healing mod.: +10% Rings can have magical properties. |
| Around waist | blurring rough leather belt of transcendence blurring rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Stealth bonus: +7 Physical save: +7 Mindpower: +3 A belt that goes around your waist. |
| Main armor | prismatic reinforced leather armour (4 def, 7 armour) prismatic reinforced leather armour (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +11% light / +11% darkness A suit of armour made of leather. |
| In main hand | insidious voratun greatmaul of purging (63-94.5 power, 4 apr) insidious voratun greatmaul of purging (63-94.5 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +21 nature / +77 insidious poison Massive two-handed mauls. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
phase door rune of the psychic (range 10; power 32; dur 7) phase door rune of the psychic (range 10; power 32; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
rogue's steel ring of fire (+24%) rogue's steel ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
rogue's steel ring of tenacity rogue's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Disarm immunity: +24% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +22.00 Rings can have magical properties. |
balanced voratun battleaxe of phasing (56.5-84.75 power, 21 apr) balanced voratun battleaxe of phasing (56.5-84.75 power, 21 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +70% When wielded/worn: Accuracy: +17 Defense: +17 Massive two-handed battleaxes. |
acidic voratun greatsword of crippling (58-92.8 power, 4 apr) acidic voratun greatsword of crippling (58-92.8 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.0 - 92.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +19 acid When wielded/worn: Physical crit. chance: +10.0% Massive two-handed swords. |
arcing voratun greatsword of projection (62.5-100 power, 4 apr) arcing voratun greatsword of projection (62.5-100 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +24 mind / +14 lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
gifted living mindstar of flames (15-16.5 power, 40 apr, mind damage) gifted living mindstar of flames (15-16.5 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +20% fire Changes resistances penetration: +14% fire Changes damage: +13% fire Mindpower: +11 Mental crit. chance: +5% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blighted dragonbone vilestaff of blasting (30-36 power, 6 apr, acid element) blighted dragonbone vilestaff of blasting (30-36 power, 6 apr, acid element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 17% chance to disease Changes damage: +30% acid Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Maximum vim: +29.00 Spellpower: +22 Spell crit. chance: +13% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
lifebinding yew magestaff of illumination (20-24 power, 4 apr, lightning element) lifebinding yew magestaff of illumination (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +11 Effects on melee hit: * 11% chance to blind Changes stats: +4 Con Changes damage: +20% lightning Talent granted: +1 Command Staff Life regen: +1.10 Spellpower: +16 Spell crit. chance: +3% Light radius: +3 Healing mod.: +13% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 35.64 light damage. Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone starstaff of breaching (30-36 power, 6 apr, darkness element) void walker's dragonbone starstaff of breaching (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% cold / +9% temporal Changes resistances penetration: +15% darkness Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Defense after a teleport: +32 Resist all after a teleport: +15% New effects duration reduction after a teleport: +20% Reduces paradox failures(equivalent to willpower): +32 Staves designed for wielders of magic, by the greats of the art. |
warbringer's voratun waraxe of paradox (39.5-55.3 power, 6 apr) warbringer's voratun waraxe of paradox (39.5-55.3 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +15 temporal When wielded/worn: Physical power: +9 Damage when hit (Melee): 20 temporal Changes stats: +4 Con Changes resistances: +5% temporal Changes resistances penetration: +10% physical Disarm immunity: +35% One-handed war axes. |
spellcowled elven-silk cloak (3 def, 0 armour) spellcowled elven-silk cloak (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Mag / +4 Wil Spell save: +12 Maximum mana: +69.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stargazer's elven-silk robe of power (5 def, 0 armour) stargazer's elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +3 Cun Changes damage: +7% darkness / +17% light / +14% all Spellpower: +22 Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearforged dwarven-steel mail armour of command (13 def, 14 armour) fearforged dwarven-steel mail armour of command (13 def, 14 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +13 Fatigue: +27% Changes stats: +3 Cun / +7 Con Changes resistances: +8% fire / -15% light / +8% darkness Physical save: +7 Spell save: +5 Mental save: +21 A suit of armour made of mail. |
prismatic reinforced leather armour of spell shielding (4 def, 7 armour) prismatic reinforced leather armour of spell shielding (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +14% light / +17% darkness / +8% arcane Spell save: +22 A suit of armour made of leather. |
fortifying stralite plate armour of delving (7 def, 13 armour) fortifying stralite plate armour of delving (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +13 Str / +4 Con Changes resistances: +16% darkness / +11% physical Maximum life: +69.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Exploration mode)
Got to wave 20 in the arena.By Radhetir the Skeleton Berserker level 19
76th Pyre 122nd year of Ascendancy at 00:06 see stats
Arena Battler 50 (Exploration mode)
Got to wave 50 in the arena.By Radhetir the Skeleton Berserker level 33
79th Pyre 122nd year of Ascendancy at 05:18 see stats
Grand Master (Exploration mode)
Earned the rank of Grand Master in the arena.By Radhetir the Skeleton Berserker level 28
78th Pyre 122nd year of Ascendancy at 00:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Radhetir the Skeleton Berserker level 10
75th Pyre 122nd year of Ascendancy at 01:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Radhetir the Skeleton Berserker level 20
76th Pyre 122nd year of Ascendancy at 03:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Radhetir the Skeleton Berserker level 30
78th Pyre 122nd year of Ascendancy at 06:36 see stats
Master of Arena (Exploration mode)
Became the new master of the arena in 60-wave mode.By Radhetir the Skeleton Berserker level 37
1st Mirth 122nd year of Ascendancy at 09:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Radhetir the Skeleton Berserker level 21
76th Pyre 122nd year of Ascendancy at 11:16 see stats
XXX the Destroyer (Exploration mode)
Earned the rank of Destroyer in the arena.By Radhetir the Skeleton Berserker level 14
75th Pyre 122nd year of Ascendancy at 12:59 see stats
Log
Rej Arkatis performs a melee critical strike against Radhetir!
Insidious Poison from Radhetir hits Rej Arkatis for 7 nature damage.
Rej Arkatis hits Radhetir for (26 absorbed), 0 physical, (22 absorbed), 0 fire, (32 absorbed), 0 physical (0 total damage).
Radhetir is no longer cursed.
Radhetir uses Shattering Shout.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Exploration mode)!
Radhetir hits Rej Arkatis for 216 physical damage.
Radhetir killed Rej Arkatis!
The shield around Radhetir crumbles.
Radhetir's rage subsides!
Talent Rune: Shielding is ready to use.
Radhetir is no longer cursed.
Talent Execution is ready to use.
Talent Vitality is ready to use.
Talent Death Dance is ready to use.
Talent Shattering Blow is ready to use.
Talent Stunning Blow is ready to use.
Radhetir no longer revels in blood quite so much.
Talent Shattering Shout is ready to use.
Talent Rush is ready to use.
Talent Bone Armour is ready to use.
