HaRo the level 2 Halfling Rogue by jeezyacon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignInfinite
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp2 / 39%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning19 (base 16)

Resources

Life-2/118
Stamina103/103
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth23.957448516131
See Invisible23.957448516131

Offense: Mainhand

Damage16
Accuracy24
Crit Chance14%
APR5
Speed1.00

Offense: Offhand

Damage10
Accuracy24
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense22
Ranged Defense22
Fatigue0
Physical Save8
Spell Save7
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

detrimental effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 1 turns (stop reason: taken damage).

Poison from Bee swarm hits
HaRo for 0 nature damage.

Resting starts...

HaRo stops being poisoned.

Talent Dual Strike is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the east (white jelly)).


White jelly misses HaRo.

HaRo uses Dual Strike.

HaRo hits White jelly for 15 physical damage.
HaRo killed White jelly!

Resting starts...

Talent Dual Strike is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


You pickup 0.60 gold pieces.

Geomancer activates Crystalline Focus.

Ran for 9 turns (stop reason: hostile spotted to the north (geomancer)).


Geomancer casts Earthen Missiles.

Geomancer's spell attains critical power!
HaRo starts to bleed.

Saving game...