Jerns the level 7 Cornac Archmage by vorik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp7 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution14 (base 14)
Magic28 (base 28)
Willpower16 (base 16)
Cunning12 (base 12)

Resources

Life170/170
Mana147/147
Healing Factor1
Regeneration0.85

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower31.695911627476
Crit Chance11%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save20.375
Spell Save20.7
Mental Save14.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.50
5/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active
active
done

Equipment

Tool
On fingers
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Jerns the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 02:53
see stats

Log


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
elm magestaff 'Corpseschism' (10-12 power, 2 apr, fire element).
You gain 0.50 gold from the transmogrification of
vined mindstar (6-6.6 power, 18 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (18-25.2 power, 2 apr).
You gain 0.92 gold from the transmogrification of
acidic iron dagger (9.5-12.35 power, 5 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 4).
You gain 0.59 gold from the transmogrification of
manasurge rune (624% regen over 10 turns; 31 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (607% regen over 10 turns; 30 instant mana).
You gain 0.60 gold from the transmogrification of
manasurge rune (676% regen over 10 turns; 34 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (608% regen over 10 turns; 30 instant mana).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 54; turns 5; dispells darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 6; power 33; turns 4; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
You gain 1.06 gold from the transmogrification of
healing infusion of the psychic (heal 58).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.