Maestro Chill the level 3 Higher Arcane Blade by ZBreeze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArcane Blade
Level / Exp3 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic18 (base 14)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life142/142
Mana117/117
Stamina120/120
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy19
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+3%
All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense3
Ranged Defense3
Fatigue7
Physical Save10
Spell Save10
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

On feet
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Log

Talent Phase Door is ready to use.

Ran for 2 turns (stop reason: hostile spotted to the south (white worm mass)).


Talent Infusion: Regeneration is ready to use.
Talent Arcane Reconstruction is ready to use.

Maestro Chill casts
Lightning.
Maestro Chill hits White worm mass for 35 lightning damage.
Maestro Chill hits Thief for 35 lightning damage.
Maestro Chill killed White worm mass!

Ran for 2 turns (stop reason: taken damage).

Something performs a melee critical strike against Maestro Chill!
Maestro Chill is disarmed!

Something hits
Maestro Chill for 22 physical, 20 physical (42 total damage).

Maestro Chill misses Thief.
Thief performs a melee critical strike against Maestro Chill!
Thief hits Maestro Chill for 29 physical, 27 physical (56 total damage).
Talent Lightning is ready to use.
Thief performs a melee critical strike against Maestro Chill!
Thief hits Maestro Chill for 27 physical, 27 physical (54 total damage).
Maestro Chill the level 3 higher arcane blade was pierced to death by a thief on level 2 of Trollmire.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Thief killed Maestro Chill!
Saving game...

Saving done.