Twosheds the level 2 Yeek Mindslayer by mQuirk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassMindslayer
Level / Exp2 / 51%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower22 (base 16)
Cunning19 (base 15)

Resources

Life93/93
Psi112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy2
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower21.5
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5.6
Spell Save11.2
Mental Save14.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Absorption1.30
2/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5
Psionic / Projection1.30
2/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
0/5
0/5
0/5
Psionic / Mental discipline1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

active

Equipment

Main armor
Psionic focus
Light source
In main hand

Inventory

Achievements

Log

Twosheds killed ritch impaler!

Twosheds uses Infusion: Regeneration.

Twosheds starts regenerating health quickly.

Ritch flamespitter uses Flamespit.

Ritch flamespitter hits Twosheds for 12 fire damage.
Ritch flamespitter killed Twosheds!
Twosheds the level 2 yeek mindslayer was boiled to death by a ritch flamespitter , who incubated her eggs in the corpse, on level 1 of Ritches Tunnels.
You have no more lives left.
Twosheds stops regenerating health quickly.

Twosheds is no longer pinned.

Twosheds deactivates Beyond the Flesh.

Twosheds deactivates Kinetic Shield.

A powerful kinetic shield forms around Twosheds.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Resting starts...

Talent Dominant Will is ready to use.
Talent Mindlash is ready to use.
Talent Beyond the Flesh is ready to use.
The powerful kinetic shield around Twosheds crumbles.

Talent Telekinetic Smash is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Kinetic Shield is ready to use.
Talent Kinetic Leech is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).