
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 41 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Eluwen the hornet swarm at level 6 on the 5th Flare 122nd year of Ascendancy at 08:47 / 150Killed by Eluwen the hornet swarm at level 6 on the 5th Flare 122nd year of Ascendancy at 08:57 Killed by Aduressra the rogue at level 11 on the 12nd Dusk 122nd year of Ascendancy at 11:20 Killed by minotaur at level 11 on the 14th Dusk 122nd year of Ascendancy at 06:36 Killed by multi-hued crystal at level 13 on the 32nd Dusk 122nd year of Ascendancy at 23:43 Killed by black crystal at level 14 on the 36th Dusk 122nd year of Ascendancy at 11:11 Killed by orc corruptor at level 15 on the 43rd Dusk 122nd year of Ascendancy at 00:46 Killed by orc corruptor at level 15 on the 43rd Dusk 122nd year of Ascendancy at 01:38 Killed by orc corruptor at level 15 on the 43rd Dusk 122nd year of Ascendancy at 01:50 Killed by orc corruptor at level 15 on the 43rd Dusk 122nd year of Ascendancy at 02:04 Killed by orc corruptor at level 15 on the 43rd Dusk 122nd year of Ascendancy at 02:53 Killed by orc corruptor at level 15 on the 43rd Dusk 122nd year of Ascendancy at 03:29 Killed by orc corruptor at level 15 on the 43rd Dusk 122nd year of Ascendancy at 04:14 Killed by Arebeth the sandworm destroyer at level 15 on the 58th Dusk 122nd year of Ascendancy at 08:30 Killed by Veluldamira the green ooze at level 15 on the 59th Dusk 122nd year of Ascendancy at 15:09 Killed by poison ooze at level 16 on the 59th Dusk 122nd year of Ascendancy at 21:42 Killed by Porynne the sandworm at level 16 on the 60th Dusk 122nd year of Ascendancy at 00:05 Killed by Porynne the sandworm at level 16 on the 60th Dusk 122nd year of Ascendancy at 01:24 Killed by Sandworm Queen at level 16 on the 60th Dusk 122nd year of Ascendancy at 03:00 Killed by Sandworm Queen at level 16 on the 60th Dusk 122nd year of Ascendancy at 04:16 Killed by fire drake hatchling at level 17 on the 1st Haze 122nd year of Ascendancy at 16:24 Killed by fire drake hatchling at level 17 on the 1st Haze 122nd year of Ascendancy at 17:14 Killed by fire drake hatchling at level 17 on the 1st Haze 122nd year of Ascendancy at 18:06 Killed by snow giant boulder thrower at level 17 on the 2nd Haze 122nd year of Ascendancy at 23:22 Killed by snow giant boulder thrower at level 17 on the 3rd Haze 122nd year of Ascendancy at 00:17 Killed by snow giant boulder thrower at level 17 on the 3rd Haze 122nd year of Ascendancy at 01:14 Killed by snow giant boulder thrower at level 18 on the 4th Haze 122nd year of Ascendancy at 16:10 Killed by snow giant thunderer at level 18 on the 4th Haze 122nd year of Ascendancy at 16:57 Killed by snow giant thunderer at level 18 on the 4th Haze 122nd year of Ascendancy at 17:50 Killed by Gloramikira the snow giant chieftain at level 18 on the 4th Haze 122nd year of Ascendancy at 18:39 Killed by snow giant thunderer at level 18 on the 4th Haze 122nd year of Ascendancy at 19:34 Killed by Gloramikira the snow giant chieftain at level 18 on the 4th Haze 122nd year of Ascendancy at 20:24 Killed by Gloramikira the snow giant chieftain at level 18 on the 4th Haze 122nd year of Ascendancy at 21:14 Killed by snow giant thunderer at level 18 on the 4th Haze 122nd year of Ascendancy at 22:02 Killed by snow giant chieftain at level 18 on the 4th Haze 122nd year of Ascendancy at 23:29 Killed by Gloramikira the snow giant chieftain at level 18 on the 5th Haze 122nd year of Ascendancy at 00:20 Killed by dredge at level 18 on the 6th Haze 122nd year of Ascendancy at 13:30 Killed by dredge at level 19 on the 7th Haze 122nd year of Ascendancy at 03:31 Killed by Chronolith Twin at level 19 on the 7th Haze 122nd year of Ascendancy at 13:02 Killed by Chronolith Twin at level 19 on the 7th Haze 122nd year of Ascendancy at 14:38 Killed by Heracles at level 19 on the 7th Haze 122nd year of Ascendancy at 22:52 Killed by snow giant boulder thrower at level 19 on the 8th Haze 122nd year of Ascendancy at 12:06 Killed by Harkor'Zun at level 19 on the 8th Haze 122nd year of Ascendancy at 14:05 Killed by Varsha the Writhing at level 20 on the 8th Haze 122nd year of Ascendancy at 22:29 Killed by faeros at level 20 on the 9th Haze 122nd year of Ascendancy at 05:35 Killed by Betyriathra the lesser vampire at level 20 on the 36th Haze 122nd year of Ascendancy at 12:47 Killed by Borfast the Broken at level 21 on the 38th Haze 122nd year of Ascendancy at 07:27 Killed by skeleton mage at level 22 on the 43rd Haze 122nd year of Ascendancy at 18:43 Killed by skeleton master archer at level 23 on the 47th Haze 122nd year of Ascendancy at 03:00 Killed by skeleton warrior at level 23 on the 47th Haze 122nd year of Ascendancy at 16:30 Killed by The Master at level 23 on the 48th Haze 122nd year of Ascendancy at 04:06 Killed by The Master at level 23 on the 48th Haze 122nd year of Ascendancy at 05:42 Killed by The Master at level 23 on the 48th Haze 122nd year of Ascendancy at 08:31 Killed by skeleton mage at level 23 on the 48th Haze 122nd year of Ascendancy at 09:13 Killed by The Master at level 23 on the 48th Haze 122nd year of Ascendancy at 10:22 Killed by skeleton mage at level 23 on the 48th Haze 122nd year of Ascendancy at 11:27 Killed by The Master at level 23 on the 48th Haze 122nd year of Ascendancy at 13:06 Killed by The Master at level 23 on the 48th Haze 122nd year of Ascendancy at 14:29 Killed by The Master at level 23 on the 48th Haze 122nd year of Ascendancy at 16:12 Killed by skeleton mage at level 23 on the 48th Haze 122nd year of Ascendancy at 17:14 Killed by armoured skeleton warrior at level 23 on the 48th Haze 122nd year of Ascendancy at 18:29 Killed by armoured skeleton warrior at level 23 on the 48th Haze 122nd year of Ascendancy at 20:05 Killed by armoured skeleton warrior at level 23 on the 48th Haze 122nd year of Ascendancy at 20:54 Killed by elven warrior at level 25 on the 54th Haze 122nd year of Ascendancy at 06:21 Killed by elven corruptor at level 25 on the 54th Haze 122nd year of Ascendancy at 17:08 Killed by elven mage at level 25 on the 54th Haze 122nd year of Ascendancy at 21:49 Killed by skeleton mage at level 25 on the 54th Haze 122nd year of Ascendancy at 22:43 Killed by armoured skeleton warrior at level 25 on the 54th Haze 122nd year of Ascendancy at 23:59 Killed by skeleton warrior at level 25 on the 55th Haze 122nd year of Ascendancy at 01:23 Killed by elven blood mage at level 25 on the 55th Haze 122nd year of Ascendancy at 12:55 Killed by elven corruptor at level 25 on the 55th Haze 122nd year of Ascendancy at 14:14 Killed by Lisonor the mean looking elven guard at level 25 on the 55th Haze 122nd year of Ascendancy at 18:56 Killed by elven mage at level 25 on the 56th Haze 122nd year of Ascendancy at 07:05 Killed by orc soldier at level 29 on the 56th Regrowth 123rd year of Ascendancy at 17:43 Killed by naga psyren at level 30 on the 71st Regrowth 123rd year of Ascendancy at 21:06 Killed by naga myrmidon at level 31 on the 78th Regrowth 123rd year of Ascendancy at 07:03 Killed by orc elite berserker at level 33 on the 41st Pyre 123rd year of Ascendancy at 06:05 Killed by orc elite berserker at level 33 on the 53rd Pyre 123rd year of Ascendancy at 11:24 Killed by Isarebeth the orc elite berserker at level 33 on the 53rd Pyre 123rd year of Ascendancy at 12:47 Killed by Vorabeth the orc fighter at level 33 on the 53rd Pyre 123rd year of Ascendancy at 14:29 Killed by orc berserker at level 33 on the 53rd Pyre 123rd year of Ascendancy at 16:06 Killed by Gleriamira the orc fighter at level 33 on the 55th Pyre 123rd year of Ascendancy at 11:40 Killed by Gleriamira the orc fighter at level 33 on the 55th Pyre 123rd year of Ascendancy at 13:19 Killed by orc berserker at level 33 on the 57th Pyre 123rd year of Ascendancy at 06:41 Killed by Bethoma the orc berserker at level 33 on the 57th Pyre 123rd year of Ascendancy at 11:04 Killed by ninurlhing at level 34 on the 58th Pyre 123rd year of Ascendancy at 03:01 Killed by Emebeth the orc fighter at level 34 on the 58th Pyre 123rd year of Ascendancy at 11:55 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 59th Pyre 123rd year of Ascendancy at 06:05 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 59th Pyre 123rd year of Ascendancy at 08:09 Killed by venom wyrm at level 34 on the 59th Pyre 123rd year of Ascendancy at 09:51 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 59th Pyre 123rd year of Ascendancy at 11:31 Killed by Doomed Shade of Heracles at level 35 on the 5th Mirth 123rd year of Ascendancy at 22:58 Killed by Doomed Shade of Heracles at level 35 on the 5th Mirth 123rd year of Ascendancy at 23:55 Killed by bloated horror at level 35 on the 3rd Summertide 123rd year of Ascendancy at 17:50 Killed by bloated horror at level 35 on the 3rd Summertide 123rd year of Ascendancy at 18:06 Killed by fiery orc wyrmic at level 35 on the 3rd Summertide 123rd year of Ascendancy at 20:09 Killed by blade horror at level 36 on the 1st Flare 123rd year of Ascendancy at 01:36 Killed by luminous horror at level 36 on the 1st Flare 123rd year of Ascendancy at 08:31 Killed by luminous horror at level 36 on the 1st Flare 123rd year of Ascendancy at 10:00 Killed by skeleton warrior at level 36 on the 3rd Flare 123rd year of Ascendancy at 23:11 Killed by orc high pyromancer at level 37 on the 9th Flare 123rd year of Ascendancy at 15:35 Killed by rimebark at level 37 on the 4th Dusk 123rd year of Ascendancy at 11:10 Killed by orc corruptor at level 37 on the 4th Dusk 123rd year of Ascendancy at 12:54 Killed by Eilinunor the bone giant at level 37 on the 4th Dusk 123rd year of Ascendancy at 16:32 Killed by will o' the wisp at level 38 on the 5th Dusk 123rd year of Ascendancy at 01:34 Killed by orc necromancer at level 38 on the 5th Dusk 123rd year of Ascendancy at 01:46 Killed by orc master assassin at level 38 on the 6th Dusk 123rd year of Ascendancy at 01:37 Killed by orc necromancer at level 38 on the 6th Dusk 123rd year of Ascendancy at 03:08 Killed by orc blood mage at level 38 on the 6th Dusk 123rd year of Ascendancy at 04:40 Killed by orc necromancer at level 38 on the 6th Dusk 123rd year of Ascendancy at 04:51 Killed by orc necromancer at level 38 on the 6th Dusk 123rd year of Ascendancy at 05:51 Killed by orc necromancer at level 38 on the 6th Dusk 123rd year of Ascendancy at 07:38 Killed by heavy bone giant at level 38 on the 6th Dusk 123rd year of Ascendancy at 09:22 Killed by orc necromancer at level 38 on the 6th Dusk 123rd year of Ascendancy at 11:50 Killed by orc necromancer at level 38 on the 7th Dusk 123rd year of Ascendancy at 00:13 Killed by skeleton warrior at level 38 on the 7th Dusk 123rd year of Ascendancy at 20:36 Killed by armoured skeleton warrior at level 38 on the 7th Dusk 123rd year of Ascendancy at 22:05 Killed by Mayasewen the orc summoner at level 39 on the 20th Dusk 123rd year of Ascendancy at 01:14 Killed by storm drake at level 39 on the 20th Dusk 123rd year of Ascendancy at 15:31 Killed by storm drake at level 39 on the 20th Dusk 123rd year of Ascendancy at 18:21 Killed by orc grand master assassin at level 39 on the 20th Dusk 123rd year of Ascendancy at 20:01 Killed by Adoleda the orc master wyrmic at level 39 on the 21st Dusk 123rd year of Ascendancy at 14:25 Killed by Glima the orc mage-hunter at level 39 on the 21st Dusk 123rd year of Ascendancy at 15:33 Killed by Glima the orc mage-hunter at level 39 on the 21st Dusk 123rd year of Ascendancy at 17:12 Killed by void horror at level 39 on the 22nd Dusk 123rd year of Ascendancy at 04:35 Killed by luminous horror at level 39 on the 22nd Dusk 123rd year of Ascendancy at 08:15 Killed by nightmare horror at level 39 on the 22nd Dusk 123rd year of Ascendancy at 09:22 Killed by Heracles's Inner Demon at level 39 on the 22nd Dusk 123rd year of Ascendancy at 09:30 Killed by Heracles's Inner Demon at level 39 on the 22nd Dusk 123rd year of Ascendancy at 10:57 Killed by nightmare horror at level 39 on the 22nd Dusk 123rd year of Ascendancy at 14:29 Killed by blade horror at level 40 on the 22nd Dusk 123rd year of Ascendancy at 15:43 Killed by nightmare horror at level 40 on the 22nd Dusk 123rd year of Ascendancy at 18:14 Killed by Heracles's Inner Demon at level 40 on the 22nd Dusk 123rd year of Ascendancy at 20:55 Killed by shadow at level 40 on the 22nd Dusk 123rd year of Ascendancy at 23:42 Killed by blade horror at level 40 on the 23rd Dusk 123rd year of Ascendancy at 04:50 Killed by luminous horror at level 40 on the 23rd Dusk 123rd year of Ascendancy at 07:07 Killed by shadow at level 40 on the 23rd Dusk 123rd year of Ascendancy at 19:44 Killed by shadow at level 40 on the 23rd Dusk 123rd year of Ascendancy at 21:16 Killed by venom drake at level 40 on the 24th Dusk 123rd year of Ascendancy at 20:29 Killed by multi-hued drake at level 40 on the 24th Dusk 123rd year of Ascendancy at 21:28 Killed by giant spider at level 40 on the 25th Dusk 123rd year of Ascendancy at 02:06 Killed by rimebark at level 40 on the 25th Dusk 123rd year of Ascendancy at 07:26 Killed by rimebark (wild summon) at level 40 on the 25th Dusk 123rd year of Ascendancy at 08:45 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 25th Dusk 123rd year of Ascendancy at 10:24 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 25th Dusk 123rd year of Ascendancy at 12:21 Killed by skeleton master archer at level 41 on the 27th Dusk 123rd year of Ascendancy at 10:06 Killed by skeleton warrior at level 41 on the 27th Dusk 123rd year of Ascendancy at 11:36 Killed by armoured skeleton warrior at level 41 on the 27th Dusk 123rd year of Ascendancy at 13:01 Killed by skeleton warrior at level 41 on the 27th Dusk 123rd year of Ascendancy at 14:35 Killed by skeleton warrior at level 41 on the 27th Dusk 123rd year of Ascendancy at 14:49 |
| Antimagic | Follower |
Primary Stats
| Strength | 24 (base 11) |
| Dexterity | 85 (base 60) |
| Constitution | 16 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 52 (base 44) |
| Cunning | 94 (base 60) |
Resources
| Life | 829/829 |
| Stamina | 305/305 |
| Equilibrium | 30 |
| Healing Factor | 1 |
| Regeneration | 3.5 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -994 |
| Infravision | 1 |
| Stealth | 70.017635508222 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 76 |
| Crit Chance | 87% |
| APR | 65 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 103 |
| Accuracy | 76 |
| Crit Chance | 79% |
| APR | 63 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +20% |
| Temporal | +9% |
| Nature | +26% |
| Physical | +16% |
| Lightning | +12% |
| All | +6% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +10% |
| Acid | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 57.616366318352 |
| Ranged Defense | 58.283032985019 |
| Fatigue | 25 |
| Physical Save | 33 |
| Spell Save | 59.066666666667 |
| Mental Save | 45.033333333333 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 37%( 80%) |
| Physical | + 15%( 70%) |
| Cold | + 28%( 70%) |
| All | + 10%( 70%) |
| Mind | + 18%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 28%( 70%) |
| Darkness | + 28%( 70%) |
| Arcane | + 28%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1036% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 346 life. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 422 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 33% for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. Also while Heroism is active, you will only die when reaching -457 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Precision |
| talent | Stealth |
| talent | Lacerating Strikes |
| talent | Antimagic Shield |
| beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 16 damage from the next 2.1 attack(s). Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by Shardskin. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by lesser vampire. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by orc soldier. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 397. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed pouch of bone giant dust. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed chunk of ghoul flesh. * You've found the needed ice ant stinger. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Samodin' (2 def, 11 armour) pair of drakeskin leather boots 'Samodin' (2 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +11 Defense: +2 Ranged Defense: +2 Fatigue: +5% Damage when the wearer is hit: 4 acid Changes resistances: +5% arcane Disease immunity: +5% A pair of boots made of leather. |
| Light source | Yvabretira the Cracklewalker Yvabretira the CracklewalkerInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Changes stats: +5 Wil Damage when the wearer is hit: 8 lightning / 8 light Changes resistances penetration: +10% lightning Changes damage: +6% lightning / +6% light Critical mult.: +14.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | drakeskin leather gloves of the juggernaut (0 def, 3 armour) drakeskin leather gloves of the juggernaut (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Con Physical save: +22 Spell save: +6 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
| On fingers | Emeletira EmeletiraCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Changes stats: +4 Str / +6 Dex / +6 Cun Changes damage: +3% temporal Maximum encumbrance: +30 Physical save: +3 Rings can have magical properties. |
| On fingers | painweaver's stralite ring of misery painweaver's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +5 Cun Damage when the wearer hits(melee): 15 gloom / 28 bleed Changes damage: +6% all Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Spellpower: +8 Mindpower: +6 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| Around neck | warrior's stralite amulet of murder warrior's stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 Armour penetration: +6 Physical crit. chance: +5.0% Changes resistances: +6% physical Critical mult.: +18.00% Stamina each turn: +0.30 Amulets can have magical properties. |
| In main hand | Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
| Around waist | drakeskin leather belt 'Zubaravena' drakeskin leather belt 'Zubaravena'Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 Changes resistances: +9% mind / +6% acid Changes resistances penetration: +15% acid Changes damage: +9% acid Critical mult.: +36.00% A belt that goes around your waist. |
| In off hand | balanced voratun dagger of erosion (37-48.1 power, 9 apr) balanced voratun dagger of erosion (37-48.1 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +13 nature / +7 temporal When wielded/worn: Accuracy: +8 Defense: +7 Sharp, short and deadly. |
| Cloak | murderer's elven-silk cloak of backstabbing (3 def, 0 armour) murderer's elven-silk cloak of backstabbing (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +16 Defense: +3 Changes stats: +3 Cun / +4 Dex Critical mult.: +34.00% Stealth bonus: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal / +10% all Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. |
Inventory
movement infusion (952% speed; 7 turns) movement infusion (952% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 952% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
clarifying gold amulet of mastery (0.24 Wild-gift / Antimagic) clarifying gold amulet of mastery (0.24 Wild-gift / Antimagic)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% mind Talent mastery: +0.24 Wild-gift / Antimagic Confusion immunity: +32% Amulets can have magical properties. |
cleansing gold amulet of strength (+5) cleansing gold amulet of strength (+5)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str Changes resistances: +13% nature / +15% blight Poison immunity: +26% Disease immunity: +27% Amulets can have magical properties. |
gold amulet 'Isirialle' gold amulet 'Isirialle'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +2 Ranged Defense: +4 Changes damage: +3% acid Poison immunity: +15% Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 321 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
grounding steel amulet grounding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% lightning Stun/Freeze immunity: +28% Amulets can have magical properties. |
protective stralite amulet of cunning (+6) protective stralite amulet of cunning (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +5 Changes stats: +6 Cun Changes resistances cap: +5% all Physical save: +11 Amulets can have magical properties. |
savior's stralite amulet of constitution (+6) savior's stralite amulet of constitution (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Physical save: +11 Spell save: +12 Mental save: +15 Amulets can have magical properties. |
stabilizing steel amulet of dexterity (+4) stabilizing steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +14% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
starlit gold amulet starlit gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +16% darkness / +10% light Blindness immunity: +23% Amulets can have magical properties. |
stralite amulet 'Chamirekor' stralite amulet 'Chamirekor'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +1 Physical power: +2 Fatigue: -2% Changes stats: +3 Con Changes resistances: +18% mind Maximum encumbrance: +10 Confusion immunity: +28% Amulets can have magical properties. |
warrior's gold amulet of the fish warrior's gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +7% physical / +12% cold Allows you to breathe in: water Stamina each turn: +0.50 Amulets can have magical properties. |
warrior's steel amulet warrior's steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Gleampride GleamprideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 6 blight Changes resistances penetration: +10% blight Stun/Freeze immunity: +28% Life regen: +3.50 Light radius: +2 Rings can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring 'Burnraze' gold ring 'Burnraze'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer is hit: 4 arcane Changes resistances: +5% arcane Changes damage: +3% fire Physical save: +10 Spell save: +12 Mental save: +14 Rings can have magical properties. |
marksman's stralite ring of nature (+28%) marksman's stralite ring of nature (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes resistances: +28% nature Changes damage: +14% nature Rings can have magical properties. |
savage's voratun ring of misery savage's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +5 Con Damage when the wearer hits(melee): 10 gloom / 23 bleed Spell save: +14 Hate when firing a critical mind attack: +2.00 Maximum stamina: +14.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
sneakthief's gold ring sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 Changes stats: +6 Cun / +6 Dex Rings can have magical properties. |
steel ring of nature (+22%) steel ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +7 Defense: +7 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
warrior's gold ring of misery warrior's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +5 Cun / +4 Str Damage when the wearer hits(melee): 13 gloom / 25 bleed Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
caustic dwarven-steel dagger of shearing (19.5-25.35 power, 7 apr) caustic dwarven-steel dagger of shearing (19.5-25.35 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage conversion: 30% acid blind When wielded/worn: Armour penetration: +6 Changes resistances penetration: +7% physical / +6% acid Changes damage: +7% physical Life regen: +0.56 Sharp, short and deadly. |
glacial dwarven-steel dagger of shearing (20-26 power, 7 apr) glacial dwarven-steel dagger of shearing (20-26 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage conversion: 23% ice When wielded/worn: Armour penetration: +5 Armour: +4 Changes resistances penetration: +4% physical / +7% cold Changes damage: +8% physical Sharp, short and deadly. |
glacial voratun dagger of projection (39-50.7 power, 9 apr) glacial voratun dagger of projection (39-50.7 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +8 mind Damage conversion: 26% ice When wielded/worn: Armour: +8 Changes resistances penetration: +8% cold It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
psychic's stralite dagger of ruin (27.5-35.75 power, 9 apr) psychic's stralite dagger of ruin (27.5-35.75 power, 9 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +10 Physical crit. chance: +8.0% Changes stats: +4 Cun / +4 Wil Critical mult.: +12.00% Mindpower: +8 Sharp, short and deadly. |
stralite dagger of ruin (29-37.7 power, 9 apr) stralite dagger of ruin (29-37.7 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Critical mult.: +9.00% Sharp, short and deadly. |
thought-forged stralite dagger of disruption (28.5-37.05 power, 9 apr) thought-forged stralite dagger of disruption (28.5-37.05 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage when this weapon hits: +8 mind Damage conversion: 28% mind Damage against: +13% Undead / +7% Construct When wielded/worn: Changes stats: +2 Wil Sharp, short and deadly. |
hardened leather belt 'Vorarialaith' hardened leather belt 'Vorarialaith'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +7 Changes stats: +1 Cun Damage when the wearer hits(melee): 6 acid Physical save: +10 Infravision radius: +2 A belt that goes around your waist. |
insulating hardened leather belt of transcendance insulating hardened leather belt of transcendanceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% fire / +8% cold Physical save: +6 Mindpower: +2 A belt that goes around your waist. |
ravager's drakeskin leather belt of burglary ravager's drakeskin leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Dex / +5 Cun / +7 Lck Changes resistances penetration: +9% physical Changes damage: +11% physical Trap disarming bonus: +18 Stealth bonus: +5 Infravision radius: +4 A belt that goes around your waist. |
skylord's drakeskin leather belt of dampening skylord's drakeskin leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +4 Dex / +5 Wil / +3 Cun Changes resistances: +7% fire / +7% cold / +7% lightning / +7% acid Physical save: +12 Spell save: +19 Mental save: +16 A belt that goes around your waist. |
Anerorach (12 def, 0 armour) Anerorach (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +4 Str / +4 Dex / +3 Cun / +4 Con Damage when the wearer hits(melee): 2 arcane Allows you to breathe in: water Physical save: +24 Maximum life: +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethuvea the cashmere cloak (2 def, 8 armour) Bethuvea the cashmere cloak (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes stats: +1 Cun / +2 Dex Changes resistances: +20% cold Critical mult.: +10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
enveloping cashmere cloak of fog (15 def, 0 armour) enveloping cashmere cloak of fog (15 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +15 Changes resistances: +13% fire / +12% light Stealth bonus: +7 Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe of lightning (+18%) (2 def, 0 armour) cashmere robe of lightning (+18%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% lightning Changes damage: +12% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of fire (+15%) (0 def, 0 armour) focusing woollen robe of fire (+15%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances: +15% fire Changes damage: +10% fire Mana each turn: +0.12 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormlord's elven-silk robe of life (5 def, 0 armour) stormlord's elven-silk robe of life (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Str / +7 Mag / +5 Wil Changes resistances: +14% cold / +10% lightning / +12% blight Changes damage: +10% physical / +12% cold / +12% lightning Life regen: +4.50 Maximum life: +70.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of drakeskin leather boots of disengagement (0 def, 5 armour) grounding pair of drakeskin leather boots of disengagement (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +3 Dex Changes resistances: +7% lightning / +9% temporal It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
restorative pair of hardened leather boots of rushing (0 def, 3 armour) restorative pair of hardened leather boots of rushing (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Con Life regen: +3.20 Healing mod.: +14% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 53.16 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
hardened leather gloves 'Ulobers' (0 def, 2 armour) hardened leather gloves 'Ulobers' (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 Armour: +2 Changes stats: +3 Str Changes resistances: +3% temporal Changes resistances penetration: +5% temporal Changes damage: +9% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the nighthunter (0 def, 2 armour) hardened leather gloves of the nighthunter (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour: +2 Changes stats: +3 Cun Changes resistances: +8% darkness Infravision radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
catburglar's drakeskin leather cap of dexterity (+11) (0 def, 5 armour) catburglar's drakeskin leather cap of dexterity (+11) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +11 Dex Changes resistances: +17% darkness Infravision radius: +4 A cap made of leather. |
defender's drakeskin leather cap (7 def, 11 armour) defender's drakeskin leather cap (7 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +7 Fatigue: +5% Changes resistances: +5% all Physical save: +9 A cap made of leather. |
dragonslayer's drakeskin leather cap of constitution (+6) (0 def, 5 armour) dragonslayer's drakeskin leather cap of constitution (+6) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Con Changes resistances: +10% fire / +9% cold / +8% lightning / +9% acid A cap made of leather. |
drakeskin leather cap 'Relgederain' (0 def, 5 armour) drakeskin leather cap 'Relgederain' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex Changes resistances: +5% arcane / +6% temporal Knockback immunity: +5% A cap made of leather. |
insulating cashmere wizard hat of nature (+7%) (2 def, 0 armour) insulating cashmere wizard hat of nature (+7%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +7% fire / +7% cold / +18% nature Changes damage: +12% nature A pointy cloth hat, very wizardly... |
262 alchemist agate 262 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
bright brass lantern of the zealot bright brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Mental save: +10 Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skyshine [power 253] (6 cooldown) Skyshine [power 253] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when the wearer is hit: 4 lightning Changes resistances: +6% lightning / +5% arcane Changes damage: +9% lightning It can be used to fire a blast of psionic energies in a beam (dam 126-253), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 76 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
dwarven-steel torque of charged psionic shield [power 69] (20 cooldown) dwarven-steel torque of charged psionic shield [power 69] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all lightning and blight damage by 69 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of charged psionic shield [power 79] (20 cooldown) dwarven-steel torque of charged psionic shield [power 79] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all lightning and blight damage by 79 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of kinetic psionic shield [power 269] (32 cooldown) overpowered voratun torque of kinetic psionic shield [power 269] (32 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical and acid damage by 269 for 6 turns, placing all other charms into a 32 cooldown. Torques are made by powerful psionics to store psionic powers. |
quick steel torque of psychoportation [power 21] (23 cooldown) quick steel torque of psychoportation [power 21] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 21), placing all other charms into a 23 cooldown. Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of thermal psionic shield [power 59] (26 cooldown) supercharged steel torque of thermal psionic shield [power 59] (26 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire and cold damage by 59 for 6 turns, placing all other charms into a 26 cooldown. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of thermal psionic shield [power 123] (30 cooldown) supercharged stralite torque of thermal psionic shield [power 123] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire and cold damage by 123 for 6 turns, placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Xanakira the yew totem of cure poisons [power 3] (20 cooldown) Xanakira the yew totem of cure poisons [power 3] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 acid Changes resistances: +5% arcane / +6% cold Maximum wards: +3 nature / +3 acid / +3 light Talent granted: +1 Ward It can be used to remove up to 3 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
warded elven-wood totem of thorny skin [power 57] (20 cooldown) warded elven-wood totem of thorny skin [power 57] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +2 nature / +5 acid / +4 light Talent granted: +1 Ward It can be used to harden the skin for 6 turns increasing armour by 57 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin [power 42] (20 cooldown) yew totem of thorny skin [power 42] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 6 turns increasing armour by 42 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Heracles the Cornac Rogue level 26
61st Haze 122nd year of Ascendancy at 10:36 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Heracles the Cornac Rogue level 15
43rd Dusk 122nd year of Ascendancy at 05:38 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Heracles the Cornac Rogue level 32
17th Pyre 123rd year of Ascendancy at 04:48 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Heracles the Cornac Rogue level 35
6th Mirth 123rd year of Ascendancy at 01:31 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Heracles the Cornac Rogue level 31
1st Time of Balance 123rd year of Ascendancy at 21:57 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Heracles the Cornac Rogue level 29
56th Regrowth 123rd year of Ascendancy at 19:59 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Heracles the Cornac Rogue level 19
8th Haze 122nd year of Ascendancy at 15:03 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Heracles the Cornac Rogue level 18
3rd Haze 122nd year of Ascendancy at 23:29 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Heracles the Cornac Rogue level 27
2nd Regrowth 123rd year of Ascendancy at 00:15 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Heracles the Cornac Rogue level 40
26th Dusk 123rd year of Ascendancy at 07:58 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Heracles the Cornac Rogue level 32
1st Pyre 123rd year of Ascendancy at 05:24 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Heracles the Cornac Rogue level 30
74th Regrowth 123rd year of Ascendancy at 06:28 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Heracles the Cornac Rogue level 27
14th Regrowth 123rd year of Ascendancy at 16:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Heracles the Cornac Rogue level 10
4th Dusk 122nd year of Ascendancy at 23:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Heracles the Cornac Rogue level 20
8th Haze 122nd year of Ascendancy at 15:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Heracles the Cornac Rogue level 30
56th Regrowth 123rd year of Ascendancy at 19:59 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Heracles the Cornac Rogue level 40
22nd Dusk 123rd year of Ascendancy at 15:41 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Heracles the Cornac Rogue level 12
22nd Dusk 122nd year of Ascendancy at 06:16 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Heracles the Cornac Rogue level 33
42nd Pyre 123rd year of Ascendancy at 08:03 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Heracles the Cornac Rogue level 30
57th Regrowth 123rd year of Ascendancy at 05:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Heracles the Cornac Rogue level 23
48th Haze 122nd year of Ascendancy at 13:05 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Heracles the Cornac Rogue level 34
58th Pyre 123rd year of Ascendancy at 20:27 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Heracles the Cornac Rogue level 26
66th Haze 122nd year of Ascendancy at 23:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Heracles the Cornac Rogue level 10
11st Dusk 122nd year of Ascendancy at 14:44 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Heracles the Cornac Rogue level 17
76th Dusk 122nd year of Ascendancy at 00:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Heracles the Cornac Rogue level 34
58th Pyre 123rd year of Ascendancy at 17:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Heracles the Cornac Rogue level 23
48th Haze 122nd year of Ascendancy at 00:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Heracles the Cornac Rogue level 23
49th Haze 122nd year of Ascendancy at 02:37 see stats
Log
Today is the 71st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
You don't see how to get there...
Today is the 72nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 73rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 74th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 75th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 76th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 77th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 78th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
Today is the 79th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 1st Time of Equilibrium of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Today is the 1st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 2nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
You don't see how to get there...
Today is the 3rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 4th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
There is a Backdoor to the Vor Armoury here (press '' or right click to use).
There is a Entrance to Vor Pride bastion here (press '' or right click to use).
