Luinmir the level 4 Thalore Archer by konekogusagi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceThalore
ClassArcher
Level / Exp4 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 14)
Dexterity30 (base 25)
Constitution11 (base 10)
Magic10 (base 10)
Willpower15 (base 10)
Cunning12 (base 12)

Resources

Life152/152
Stamina121/121
Healing Factor1
Regeneration3.1041174687797

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage35
Accuracy40
Crit Chance1%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower15.3
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)11.73 (48.103448275862%)
Defense9
Ranged Defense9
Fatigue14
Physical Save16.15
Spell Save8.75
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran0.90
1/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Luinmir wears:
traveler's pair of rough leather boots (0 def, 1 armour).

Luinmir wears (replacing
rough leather armour (1 def, 2 armour)): iron mail armour of cold resistance (2 def, 4 armour).

Luinmir wears:
iron helm (0 def, 3 armour).

You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (17/17, 13.5-16.2 power, 1 apr).
You gain 1.96 gold from the transmogrification of
barbed pouch of steel shots of wind (14/14, 20.5-24.6 power, 2 apr).
You gain 1.77 gold from the transmogrification of
barbed pouch of iron shots of wind (15/15, 17-20.4 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (11.5-16.1 power, 2 apr).
You gain 1.45 gold from the transmogrification of
elm vilestaff of power (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 16%; cure mental).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 71 turns (stop reason: at exit).


There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.