Keleloel the level 11 Yeek Summoner by A Fnord

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp11 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution17 (base 20)
Magic13 (base 10)
Willpower28 (base 22)
Cunning24 (base 20)

Resources

Life-19/206
Equilibrium19
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy21
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy21
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower25.6
Crit Chance7%
Speed1

Offense: Damage Bonus

Temporal+8%
Darkness+8%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense1.65
Ranged Defense1.65
Fatigue7
Physical Save13.45
Spell Save14.35
Mental Save21.6

Defense: Resistances

Darkness+ 8%( 70%)
Temporal+ 8%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
2/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
5/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done

Equipment

On feet
On hands
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Keleloel the Yeek Summoner level 10
6th Mirth 122nd year of Ascendancy at 02:24
see stats

Log

Keleloel lessens the pain.
War hound hits Skeleton warrior for 89 physical damage.
Talent Nature's Touch is ready to use.
Talent Rimebark is ready to use.
Talent Hydra is ready to use.
War hound killed Skeleton warrior!

Infusion: Wild is still on cooldown for 11 turns.

Resting starts...

Talent Ritch Flamespitter is ready to use.
Keleloel stops regenerating health quickly.

Keleloel feels pain again.

You collect a new ingredient:
skeleton mage skull.
Your summoned war hound disappears.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Talent War Hound is ready to use.
Rested for 13 turns (stop reason: hostile spotted to the northeast (skeleton warrior)).


Skeleton warrior hits Keleloel for 71 physical damage.

Keleloel uses Nature's Touch.

Keleloel receives 275 healing.
Skeleton warrior uses Stunning Blow.

Keleloel is stunned!

Skeleton warrior hits Keleloel for 76 physical damage.

Skeleton warrior hits Keleloel for 72 physical damage.

Saving game...