Deiru the level 2 Skeleton Doombringer by Deiru

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp2 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 17)
Dexterity19 (base 10)
Constitution15 (base 12)
Magic12 (base 12)
Willpower13 (base 10)
Cunning13 (base 11)

Resources

Life-2/157
Stamina110/110
Vim104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage32
Accuracy25
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower19.3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)14.46 (63.098591549296%)
Defense5.15
Ranged Defense5.15
Fatigue13
Physical Save13.3
Spell Save8.75
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
2/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
1/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

On fingers
Around neck
In main hand
On feet
Light source
Cloak
Main armor

Inventory

Achievements

Log

Talent Rune: Phase Door is ready to use.
Rested for 67 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the south (Skeleton archer's Shoot)).

Skeleton archer's Shoot hits
Deiru for 59 physical damage.
Skeleton archer's Shoot hits
Deiru for 46 physical damage.

Deiru casts Rune: Phase Door.

Deiru is out of phase.


Deiru is no longer out of phase.

Talent Rune: Phase Door is ready to use.

Resting starts...

Rested for 80 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Deiru casts Rune: Phase Door.

Deiru is out of phase.


Deiru is no longer out of phase.

Ran for 3 turns (stop reason: taken damage).

Skeleton archer's Shoot hits
Deiru for 49 physical damage.
Talent Rune: Phase Door is ready to use.

Ran for 2 turns (stop reason: taken damage).

Skeleton archer's Shoot hits
Deiru for 59 physical damage.
Saving game...