Deadman6 the level 6 Shalore Archmage by sumbius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp6 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic29 (base 27)
Willpower19 (base 16)
Cunning12 (base 11)

Resources

Life-11/120
Mana155/155
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29.195911627476
Crit Chance8%
Speed1

Offense: Mind

Mindpower18.1
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense9.35
Ranged Defense9.35
Fatigue0
Physical Save6.3
Spell Save16.8
Mental Save10.85

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active
active
active
done
active

Equipment

Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Deadman6 the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 05:17
see stats

Log

Talent Rune: Manasurge is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 42 turns (stop reason: all resources and life at maximum).


Deadman6 fails to disarm a trap (poison vine).

A poisonous vine strikes at Deadman6!

Ran for 1 turns (stop reason: taken damage).

Deadman6 is poisoned!

Poison vine hits
Deadman6 for 8 nature damage.
Poison from Poison vine hits
Deadman6 for 8 nature damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Poison from Poison vine hits
Deadman6 for 8 nature damage.

Deadman6 fails to disarm a trap (poison vine).

A poisonous vine strikes at Deadman6!

Poison from Poison vine hits
Deadman6 for 17 nature damage.
Poison vine hits
Deadman6 for 8 nature damage.

Deadman6 fails to disarm a trap (poison vine).

A poisonous vine strikes at Deadman6!

Poison vine hits
Deadman6 for 9 nature damage.
Poison from Poison vine hits
Deadman6 for 24 nature damage.

Poison from Poison vine hits
Deadman6 for 24 nature damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Saving game...