Iacor the level 2 Cornac Doomed by nogardark

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassDoomed
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower17 (base 17)
Cunning18 (base 18)

Resources

Life102/102
Hate50/100
Healing Factor0.75
Regeneration0.1875

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage4
Accuracy11
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy11
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save12

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cursed / Shadows1.30
3/5
0/5
0/5
0/5
Cursed / Punishments1.30
1/5
0/5
0/5
0/5
Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.


There is a Last Hope (Town) here (press '' or right click to use).
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.

Ran for 6 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


You somehow avoid the trap (Yulek's Tools of the Night).

You somehow avoid the trap (Vortal's Trees Choppers).

Ran for 3 turns (stop reason: didn't move).


You somehow avoid the trap (Herk's Cutting Edge).

Ran for 8 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 13 turns (stop reason: didn't move).


You somehow avoid the trap (Rich merchant).

Ran for 4 turns (stop reason: didn't move).


You don't see how to get there...