Sccc the level 11 Yeek Archmage by vildhjarta

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 69%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution21 (base 26)
Magic32 (base 28)
Willpower25 (base 14)
Cunning20 (base 11)

Resources

Life-17/172
Mana165/165
Healing Factor1.086387434555
Regeneration14.394633507853

Speed

Mental0%
Attack0%
Movement+12.5%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10

Offense: Mainhand

Damage12
Accuracy4
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower29
Crit Chance12%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+10%
Darkness+15%
Light+10%

Defense: Base

Armour (hardiness)7.8685956387765 (30%)
Defense13
Ranged Defense13
Fatigue2
Physical Save9
Spell Save19
Mental Save20

Defense: Resistances

Blight+ 23%( 70%)
Darkness+ 18%( 70%)
Light+ 32%( 70%)
All+ 14%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
2/5
1/5
0/5
Spell / Earth1.30
5/5
2/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect
beneficial effect

Quests

done
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Sccc the Yeek Archmage level 10
3rd Mirth 122nd year of Ascendancy at 18:39
see stats
Unstoppable (Roguelike) Returned from the dead.
By Sccc the Yeek Archmage level 10
4th Mirth 122nd year of Ascendancy at 00:57
see stats

Log

Talent Phase Door is ready to use.

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.

Sccc casts Rune: Manasurge.

Sccc starts to surge mana.


Sccc stops surging mana.

Ran for 14 turns (stop reason: hostile spotted to the southeast (skeleton magus)).


Sccc casts Phase Door.

Select a target to teleport...

Select a teleport location...


Talent Phase Door is ready to use.
Talent Rune: Manasurge is ready to use.

Sccc is on fire!


Skeleton magus's Flame hits
Sccc for 66 fire damage.
Sccc uses Infusion: Wild.

Sccc stops burning.

Sccc is cured!

Sccc lessens the pain.

Sccc uses Infusion: Regeneration.

Sccc starts regenerating health quickly.

Skeleton magus casts Manathrust.

Skeleton mage casts Manathrust.

Saving game...