Horse the level 14 Whitehoof Archmage by enzan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignOrcs
ModeNormal Exploration
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp14 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic52 (base 40)
Willpower26 (base 29)
Cunning13 (base 12)

Resources

Life303/303
Mana176/176
Steam100/100
Healing Factor1.1164835164835
Regeneration0.27912087912088

Speed

Mental0%
Attack0%
Movement+95%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision6
See Stealth21.624407458144
See Invisible30.072137106585

Offense: Mainhand

Damage29
Accuracy3
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower46
Crit Chance12%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+5%
Physical+3%
Acid+20%
Arcane+23%
Cold+15%
Fire+3%

Offense: Damage Penetration

Cold+8%
Physical+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense21
Ranged Defense27
Fatigue0
Physical Save27
Spell Save26
Mental Save23

Defense: Resistances

Acid+ 25%( 70%)
Physical+ 13%( 70%)
Fire+ 18%( 70%)
Arcane+ 20%( 70%)
Cold+ 50%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance49%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance24%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
1/5
2/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
1/5
2/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
2/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
1/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

active
active
active
done
active
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Exploration mode) Buy an item from an AAA.
By Horse the Whitehoof Archmage level 13
48th Retaking 124th year of Ascendancy at 06:33
see stats
Across the Narrow Sea (Exploration mode) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Horse the Whitehoof Archmage level 10
36th Retaking 124th year of Ascendancy at 01:38
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Horse the Whitehoof Archmage level 10
35th Retaking 124th year of Ascendancy at 04:59
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.60 gold pieces.


Horse picks up (i.):
hardened leather hat of trickery (0 def, 3 armour).

There is a way up (Dominion Port) here (press '' or right click to use).

The decrepit stairs crumble some more as you climb them.
New shimmer option unlocked: cashmere wizard hat
Horse wears (replacing
linen wizard hat (1 def, 0 armour) ): augmenting cashmere wizard hat (2 def, 0 armour).
You detach
good focus lens from your linen wizard hat (1 def, 0 armour).
You attach
good focus lens to your augmenting cashmere wizard hat (2 def, 0 armour) .

You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.97 gold from the melting of
impenetrable dwarven-steel plate armour of cold resistance (0 def, 16 armour).
You gain 1.89 gold from the melting of
hardened leather hat of trickery (0 def, 3 armour).
You gain 0.07 gold from the melting of
woollen robe (0 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 4.36 gold from the melting of
arcing blue-steel trident of the mystic (19-30.4 power, 8 apr).
You gain 3.33 gold from the melting of
earthen yew vilestaff of fate (20-24 power, 4 apr, blight element).
You gain 0.50 gold from the melting of
cured leather sling.
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.50 gold from the melting of
wild infusion of the psychic (res 22%; magical; dur 3; cd 14).
You gain 3.45 gold from the melting of
medical injector implant of the psychic (efficiency 116% / cooldown 58%).
There is a nearly collapsed hidden vault here (press '' or right click to use).
Horse deactivates
Shielding.
Horse deactivates
Feather Wind.
Horse deactivates
Keen Senses.
Horse deactivates
Arcane Power.
Horse deactivates
Disruption Shield.