Ldron the level 8 Higher Necromancer by DAllan7m

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp8 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution18 (base 18)
Magic34 (base 31)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life191/191
Mana129/129
Souls6/10
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision1

Offense: Mainhand

Damage16
Accuracy10
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%
Cold+10%
Light+20%

Offense: Damage Penetration

Cold+8%
Temporal+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense19.35
Ranged Defense19.35
Fatigue0
Physical Save21.1
Spell Save21.4
Mental Save18.75

Defense: Resistances

Light+ 50%( 70%)
Darkness+ 3%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
1/5
1/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
5/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Ldron picks up (b.): copper amulet.
Ghoul decays into a pile of ash!
There is a way to the previous level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.05 gold from the transmogrification of
elm wand of illumination [power 5] (5 cooldown).
You gain 0.30 gold from the transmogrification of
deadly pouch of iron shots (20/20, 13.5-16.2 power, 1 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 3.35 gold from the transmogrification of
Radhahell (2 def, 13 armour).
You gain 2.96 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, darkness damage).
You gain 1.49 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, fire damage).
You gain 2.78 gold from the transmogrification of
rough leather sling of nature.
You gain 2.79 gold from the transmogrification of
thought-forged iron longsword of massacre (11-15.4 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.