
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 39 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:26 / 73Killed by skeleton mage at level 10 on the 3rd Flare 122nd year of Ascendancy at 15:35 Killed by Xanuravea the king cobra at level 15 on the 21st Dusk 122nd year of Ascendancy at 00:24 Killed by snow giant boulder thrower at level 16 on the 44th Dusk 122nd year of Ascendancy at 01:14 Killed by Betuldath the snow giant thunderer at level 16 on the 45th Dusk 122nd year of Ascendancy at 00:34 Killed by dredge at level 18 on the 49th Dusk 122nd year of Ascendancy at 04:39 Killed by Chronolith Clone at level 19 on the 49th Dusk 122nd year of Ascendancy at 19:10 Killed by Saluda the ghoul at level 19 on the 58th Dusk 122nd year of Ascendancy at 05:11 Killed by Saluda the ghoul at level 19 on the 58th Dusk 122nd year of Ascendancy at 07:35 Killed by Jani the halfling at level 19 on the 5th Haze 122nd year of Ascendancy at 18:56 Killed by Girevena the ghoul at level 20 on the 67th Haze 122nd year of Ascendancy at 15:14 Killed by skeleton archer at level 21 on the 68th Haze 122nd year of Ascendancy at 20:07 Killed by skeleton warrior at level 21 on the 69th Haze 122nd year of Ascendancy at 05:40 Killed by Abata the thalore at level 21 on the 80th Haze 122nd year of Ascendancy at 15:56 Killed by Abata the thalore at level 21 on the 80th Haze 122nd year of Ascendancy at 17:39 Killed by Saluda the ghoul at level 21 on the 3rd Allure 123rd year of Ascendancy at 11:35 Killed by Celia at level 21 on the 3rd Allure 123rd year of Ascendancy at 13:01 Killed by war hound at level 22 on the 5th Regrowth 123rd year of Ascendancy at 14:37 Killed by Zubygaba the water imp at level 23 on the 7th Regrowth 123rd year of Ascendancy at 13:10 Killed by bloated horror at level 23 on the 8th Regrowth 123rd year of Ascendancy at 03:25 Killed by oozing horror at level 23 on the 8th Regrowth 123rd year of Ascendancy at 10:49 Killed by Glylaith the elven cultist at level 24 on the 20th Regrowth 123rd year of Ascendancy at 23:28 Killed by elven mage at level 24 on the 21st Regrowth 123rd year of Ascendancy at 01:04 Killed by ogre guard at level 24 on the 21st Regrowth 123rd year of Ascendancy at 02:08 Killed by elven cultist at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 00:46 Killed by wretchling at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 13:57 Killed by stone golem at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 17:59 Killed by elven corruptor at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 19:26 Killed by elven cultist at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 14:03 Killed by mean looking elven guard at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 20:24 Killed by elven corruptor at level 25 on the 24th Regrowth 123rd year of Ascendancy at 06:35 Killed by Mokkja the Bringer of Doom at level 26 on the 48th Regrowth 123rd year of Ascendancy at 08:46 Killed by Urkis, the High Tempest at level 26 on the 48th Regrowth 123rd year of Ascendancy at 10:52 Killed by Urkis, the High Tempest at level 26 on the 48th Regrowth 123rd year of Ascendancy at 11:08 Killed by Grand Corruptor at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 01:16 Killed by Adovena the degenerated skeleton warrior at level 27 on the 66th Regrowth 123rd year of Ascendancy at 02:08 Killed by Hazonhur the Bringer of Doom at level 28 on the 67th Regrowth 123rd year of Ascendancy at 11:14 Killed by skeleton master archer at level 28 on the 69th Regrowth 123rd year of Ascendancy at 20:02 Killed by skeleton archer at level 28 on the 71st Regrowth 123rd year of Ascendancy at 01:31 Killed by Borfast the Broken at level 29 on the 71st Regrowth 123rd year of Ascendancy at 08:20 Killed by skeleton archer at level 30 on the 74th Regrowth 123rd year of Ascendancy at 06:25 Killed by skeleton warrior at level 30 on the 74th Regrowth 123rd year of Ascendancy at 18:38 Killed by skeleton warrior at level 30 on the 74th Regrowth 123rd year of Ascendancy at 20:58 Killed by skeleton warrior at level 30 on the 74th Regrowth 123rd year of Ascendancy at 23:01 Killed by armoured skeleton warrior at level 30 on the 75th Regrowth 123rd year of Ascendancy at 03:57 Killed by Uryom the thalore at level 31 on the 78th Regrowth 123rd year of Ascendancy at 11:56 Killed by Greater Mummy Lord at level 32 on the 63rd Pyre 123rd year of Ascendancy at 19:55 Killed by skeleton master archer at level 32 on the 64th Pyre 123rd year of Ascendancy at 11:51 Killed by Ce'Nona the rotting mummy at level 32 on the 67th Pyre 123rd year of Ascendancy at 16:48 Killed by worm that walks at level 33 on the 7th Flare 123rd year of Ascendancy at 02:36 Killed by worm that walks at level 33 on the 7th Flare 123rd year of Ascendancy at 11:34 Killed by Nealzin the daelach at level 34 on the 15th Dusk 123rd year of Ascendancy at 01:51 Killed by forge-giant at level 34 on the 15th Dusk 123rd year of Ascendancy at 10:06 Killed by Salidhewen the bandit lord at level 36 on the 31st Dusk 123rd year of Ascendancy at 21:52 Killed by orc soldier at level 36 on the 38th Dusk 123rd year of Ascendancy at 02:47 Killed by skeleton mage at level 37 on the 38th Haze 123rd year of Ascendancy at 19:39 Killed by orc necromancer at level 37 on the 42nd Haze 123rd year of Ascendancy at 02:32 Killed by orc high cryomancer at level 37 on the 42nd Haze 123rd year of Ascendancy at 04:22 Killed by orc necromancer at level 37 on the 42nd Haze 123rd year of Ascendancy at 05:42 Killed by orc warrior at level 38 on the 42nd Haze 123rd year of Ascendancy at 20:15 Killed by overpowered greater multi-hued wyrm at level 38 on the 43rd Haze 123rd year of Ascendancy at 22:58 Killed by overpowered greater multi-hued wyrm at level 38 on the 44th Haze 123rd year of Ascendancy at 02:10 Killed by overpowered greater multi-hued wyrm at level 38 on the 44th Haze 123rd year of Ascendancy at 05:08 Killed by overpowered greater multi-hued wyrm at level 38 on the 44th Haze 123rd year of Ascendancy at 07:45 Killed by overpowered greater multi-hued wyrm at level 38 on the 44th Haze 123rd year of Ascendancy at 09:05 Killed by overpowered greater multi-hued wyrm at level 38 on the 44th Haze 123rd year of Ascendancy at 18:26 Killed by overpowered greater multi-hued wyrm at level 38 on the 44th Haze 123rd year of Ascendancy at 19:39 Killed by overpowered greater multi-hued wyrm at level 38 on the 44th Haze 123rd year of Ascendancy at 21:06 Killed by overpowered greater multi-hued wyrm at level 39 on the 45th Haze 123rd year of Ascendancy at 00:46 Killed by overpowered greater multi-hued wyrm at level 39 on the 45th Haze 123rd year of Ascendancy at 02:12 Killed by overpowered greater multi-hued wyrm at level 39 on the 45th Haze 123rd year of Ascendancy at 21:46 Killed by overpowered greater multi-hued wyrm at level 39 on the 45th Haze 123rd year of Ascendancy at 23:28 Killed by overpowered greater multi-hued wyrm at level 39 on the 46th Haze 123rd year of Ascendancy at 08:16 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 65 (base 60) |
| Magic | 75 (base 60) |
| Willpower | 60 (base 36) |
| Cunning | 32 (base 13) |
Resources
| Life | 814/814 |
| Mana | 533/533 |
| Positive | 72/164 |
| Souls | 15/15 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 16.604599610185 |
| See Invisible | 38.592083578504 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 16 |
| Crit Chance | 27% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.933333333333 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +10% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 20.05 |
| Ranged Defense | 22.05 |
| Fatigue | 0 |
| Physical Save | 39.125 |
| Spell Save | 44.75 |
| Mental Save | 38.6 |
Defense: Resistances
| All | 0%( 85%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 475 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 409.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1085% for 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Shades | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
| talent | Keen Senses |
| talent | Premonition |
| talent | Frostdusk |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by cold drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by multi-hued drake. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by rogue. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +1. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 64. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of drakeskin leather boots of disengagement (0 def, 5 armour) traveler's pair of drakeskin leather boots of disengagement (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Changes stats: +2 Cun / +3 Dex Maximum encumbrance: +41 Physical save: +12 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
| Light source | piercing alchemist's lamp of the sun piercing alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +7 Changes resistances: +5% darkness Changes resistances penetration: +10% all Changes damage: +8% light Damage affinity(heal): +5% light Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 58.06 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | eldritch cashmere wizard hat of decomposition (2 def, 0 armour) eldritch cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +5% lightning / +5% temporal / +5% light / +5% fire / +5% nature / +4% acid / +5% blight / +5% cold / +5% darkness Mana each turn: +1.10 Mana when hit: +1.50 Maximum mana: +57.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 36 cooldown : Effective talent level: 1.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| On fingers | Scabweeper the steel ring Scabweeper the steel ringPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +7 Mag / +5 Wil Changes resistances: +12% acid / +10% fire / +5% arcane / +13% cold / +9% nature / +14% lightning Changes damage: +9% arcane Spell save: +4 (+1 eff.) Spellpower: +8 (+2 eff.) Rings can have magical properties. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | elven-wood starstaff of blasting (25-30 power, 5 apr, darkness element) elven-wood starstaff of blasting (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +20 (+5 eff.) Spell crit. chance: +13% It can be used to unleash an elemental blastwave, dealing 30.93 to 37.11 darkness damage in a radius 5 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | spellstreaming hardened leather gloves of war-making (0 def, 2 armour) spellstreaming hardened leather gloves of war-making (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Armour: +2 Critical mult.: +10.00% Mana each turn: +0.15 Spellpower: +7 (+2 eff.) Spell crit. chance: +13% Mental crit. chance: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | verdant silk robe of Linaniil (3 def, 0 armour) verdant silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Con Changes damage: +13% nature Poison immunity: +30% Disease immunity: +29% Mana each turn: +0.23 Maximum mana: +61.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Lisolenn' (7 def, 0 armour) elven-silk cloak 'Lisolenn' (7 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +7 (+4 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +6% blight / +6% lightning Changes resistances penetration: +12% arcane / +10% blight Changes damage: +13% arcane Critical mult.: +24.00% Physical save: +20 (+7 eff.) Disease immunity: +10% Maximum mana: +99.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starseer's stralite amulet of murder starseer's stralite amulet of murderPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 (+4 eff.) Armour penetration: +5 Physical crit. chance: +3.0% Changes stats: +2 Mag Changes damage: +5% light / +5% temporal / +5% darkness / +6% physical Critical mult.: +15.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
The Black Maul (70-105 power, 15 apr) The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+12 eff.) Physical power: +12 (+11 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 23 power out of 25/25) : Effective talent level: 3.0 Power cost: 23 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Chorion the dragonbone vilestaff (37-44.4 power, 6 apr, darkness element) Chorion the dragonbone vilestaff (37-44.4 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Mag / +4 Cun / +2 Con Changes resistances: +6% blight / +12% cold / +3% fire Changes damage: +37% darkness Talent granted: +1 Command Staff Critical mult.: +28.00% Vim when firing critical spell: +7.00 Maximum vim: +38.00 Maximum neg.energy: +29.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
murderer's cashmere cloak of sorcery (2 def, 0 armour) murderer's cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+4 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +3 Dex / +3 Mag / +3 Wil / +3 Cun Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
230 alchemist agate 230 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 86 power out of 95/95. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Idron the Lich Necromancer level 33
10th Flare 123rd year of Ascendancy at 01:35 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Idron the Lich Necromancer level 31
76th Regrowth 123rd year of Ascendancy at 22:08 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Idron the Lich Necromancer level 38
43rd Haze 123rd year of Ascendancy at 14:39 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Idron the Lich Necromancer level 35
23rd Dusk 123rd year of Ascendancy at 11:23 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Idron the Cornac Necromancer level 21
2nd Decay 122nd year of Ascendancy at 09:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Idron the Cornac Necromancer level 21
2nd Wintertide 123rd year of Ascendancy at 21:41 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Idron the Lich Necromancer level 34
16th Dusk 123rd year of Ascendancy at 21:42 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Idron the Cornac Necromancer level 17
46th Dusk 122nd year of Ascendancy at 12:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Idron the Cornac Necromancer level 15
21st Dusk 122nd year of Ascendancy at 23:36 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Idron the Lich Necromancer level 26
48th Regrowth 123rd year of Ascendancy at 13:09 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Idron the Lich Necromancer level 33
5th Dusk 123rd year of Ascendancy at 18:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Idron the Cornac Necromancer level 23
9th Regrowth 123rd year of Ascendancy at 02:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Idron the Cornac Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 06:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Idron the Cornac Necromancer level 20
5th Haze 122nd year of Ascendancy at 20:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Idron the Lich Necromancer level 30
73rd Regrowth 123rd year of Ascendancy at 07:39 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Idron the Cornac Necromancer level 26
48th Regrowth 123rd year of Ascendancy at 10:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Idron the Cornac Necromancer level 16
43rd Dusk 122nd year of Ascendancy at 14:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Idron the Cornac Necromancer level 25
22nd Regrowth 123rd year of Ascendancy at 13:47 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Idron the Lich Necromancer level 35
17th Dusk 123rd year of Ascendancy at 10:14 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Idron the Lich Necromancer level 27
62nd Regrowth 123rd year of Ascendancy at 16:16 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Idron the Cornac Necromancer level 23
8th Regrowth 123rd year of Ascendancy at 03:17 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Idron the Cornac Necromancer level 9
5th Mirth 122nd year of Ascendancy at 14:54 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Idron the Cornac Necromancer level 15
23rd Dusk 122nd year of Ascendancy at 12:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Idron the Lich Necromancer level 29
73rd Regrowth 123rd year of Ascendancy at 02:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Idron the Cornac Necromancer level 20
65th Haze 122nd year of Ascendancy at 10:06 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Idron the Lich Necromancer level 30
75th Regrowth 123rd year of Ascendancy at 05:41 see stats
Log
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 1.01 gold from the transmogrification of stralite shield of resistance (10 def, 2 armour, 142.5 block).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 66th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Today is the 67th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
Today is the 68th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 69th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
There is a Entrance to Grushnak Pride bastion here (press '' or right click to use).
Idron deactivates Blurred Mortality.
Idron deactivates Premonition.
Idron deactivates Frostdusk.
Idron deactivates Animus Hoarder.
Idron deactivates Necrotic Aura.
Idron deactivates Keen Senses.
