Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Temporal Warden |
| Level / Exp | 20 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 11:22 / 57Killed by Emelana the large white snake at level 4 on the 6th Mirth 122nd year of Ascendancy at 01:32 Killed by red crystal at level 4 on the 6th Mirth 122nd year of Ascendancy at 03:30 Killed by minotaur at level 5 on the 7th Mirth 122nd year of Ascendancy at 23:27 Killed by fire drake hatchling at level 5 on the 8th Mirth 122nd year of Ascendancy at 07:57 Killed by fire drake hatchling at level 5 on the 8th Mirth 122nd year of Ascendancy at 08:46 Killed by fire drake hatchling at level 5 on the 8th Mirth 122nd year of Ascendancy at 08:58 Killed by Spellblaze Crystal at level 5 on the 8th Mirth 122nd year of Ascendancy at 15:56 Killed by elven guard at level 7 on the 2nd Summertide 122nd year of Ascendancy at 00:18 Killed by Rhaloren Inquisitor at level 7 on the 1st Flare 122nd year of Ascendancy at 08:48 Killed by Rhaloren Inquisitor at level 7 on the 1st Flare 122nd year of Ascendancy at 09:40 Killed by Rhaloren Inquisitor at level 7 on the 1st Flare 122nd year of Ascendancy at 10:50 Killed by Rhaloren Inquisitor at level 7 on the 1st Flare 122nd year of Ascendancy at 12:06 Killed by cutpurse at level 11 on the 27th Dusk 122nd year of Ascendancy at 19:20 Killed by shadowblade at level 12 on the 28th Dusk 122nd year of Ascendancy at 09:18 Killed by Narilk the dwarf at level 12 on the 53rd Dusk 122nd year of Ascendancy at 13:09 Killed by Clamiai the human at level 12 on the 59th Dusk 122nd year of Ascendancy at 08:14 Killed by Khriin the shalore at level 12 on the 59th Dusk 122nd year of Ascendancy at 09:08 Killed by Ce'Nylle the bandit at level 13 on the 5th Haze 122nd year of Ascendancy at 16:18 Killed by cutpurse at level 13 on the 6th Haze 122nd year of Ascendancy at 15:20 Killed by giant brown ant at level 14 on the 8th Haze 122nd year of Ascendancy at 03:04 Killed by Arilaith the elder vampire at level 14 on the 35th Haze 122nd year of Ascendancy at 16:54 Killed by Arilaith the elder vampire at level 14 on the 35th Haze 122nd year of Ascendancy at 17:55 Killed by snow giant thunderer at level 14 on the 50th Haze 122nd year of Ascendancy at 03:12 Killed by snow giant boulder thrower at level 14 on the 50th Haze 122nd year of Ascendancy at 04:49 Killed by snow giant thunderer at level 14 on the 50th Haze 122nd year of Ascendancy at 07:50 Killed by snow giant thunderer at level 14 on the 50th Haze 122nd year of Ascendancy at 08:42 Killed by icy orc wyrmic at level 14 on the 50th Haze 122nd year of Ascendancy at 10:00 Killed by snow giant boulder thrower at level 14 on the 50th Haze 122nd year of Ascendancy at 18:06 Killed by skeleton mage at level 15 on the 50th Haze 122nd year of Ascendancy at 23:37 Killed by skeleton master archer at level 15 on the 51st Haze 122nd year of Ascendancy at 01:36 Killed by Xanaba the skeleton warrior at level 15 on the 51st Haze 122nd year of Ascendancy at 03:11 Killed by skeleton master archer at level 15 on the 51st Haze 122nd year of Ascendancy at 04:29 Killed by cold drake hatchling at level 15 on the 52nd Haze 122nd year of Ascendancy at 05:02 Killed by Isyyana the snow giant at level 15 on the 52nd Haze 122nd year of Ascendancy at 15:12 Killed by snow giant thunderer at level 15 on the 53rd Haze 122nd year of Ascendancy at 16:36 Killed by snow giant thunderer at level 15 on the 53rd Haze 122nd year of Ascendancy at 17:23 Killed by snow giant chieftain at level 15 on the 53rd Haze 122nd year of Ascendancy at 17:34 Killed by snow giant boulder thrower at level 15 on the 53rd Haze 122nd year of Ascendancy at 18:29 Killed by snow giant boulder thrower at level 15 on the 53rd Haze 122nd year of Ascendancy at 19:44 Killed by snow giant boulder thrower at level 15 on the 53rd Haze 122nd year of Ascendancy at 20:42 Killed by Arolle the snow giant chieftain at level 15 on the 53rd Haze 122nd year of Ascendancy at 22:24 Killed by Arelenor the snow giant chieftain at level 15 on the 54th Haze 122nd year of Ascendancy at 13:48 Killed by Glorylle the snow giant at level 16 on the 55th Haze 122nd year of Ascendancy at 18:05 Killed by snow giant thunderer at level 16 on the 55th Haze 122nd year of Ascendancy at 19:39 Killed by Glorylle the snow giant at level 16 on the 55th Haze 122nd year of Ascendancy at 20:34 Killed by Glorylle the snow giant at level 16 on the 55th Haze 122nd year of Ascendancy at 22:02 Killed by Rantha the Worm at level 16 on the 56th Haze 122nd year of Ascendancy at 03:14 Killed by bloated horror at level 16 on the 56th Haze 122nd year of Ascendancy at 06:27 Killed by Drazz the Invoker at level 16 on the 56th Haze 122nd year of Ascendancy at 15:55 Killed by cold drake hatchling at level 17 on the 57th Haze 122nd year of Ascendancy at 16:37 Killed by Raanros the Bringer of Doom at level 17 on the 1st Decay 122nd year of Ascendancy at 03:05 Killed by gigantic gravity worm at level 17 on the 2nd Decay 122nd year of Ascendancy at 23:56 Killed by Neryma the black jelly at level 17 on the 3rd Decay 122nd year of Ascendancy at 07:41 Killed by Nden the Invoker at level 19 on the 7th Regrowth 123rd year of Ascendancy at 19:54 Killed by Arubressra the luminous horror at level 20 on the 11st Regrowth 123rd year of Ascendancy at 04:36 Killed by Xana the skeleton warrior at level 20 on the 21st Regrowth 123rd year of Ascendancy at 17:53 |
Primary Stats
| Strength | 41 (base 12) |
| Dexterity | 34 (base 30) |
| Constitution | 54 (base 26) |
| Magic | 31 (base 21) |
| Willpower | 51 (base 33) |
| Cunning | 11 (base 10) |
Resources
| Life | 667/667 |
| Mana | 419/419 |
| Stamina | 260/260 |
| Paradox | 300 |
| Healing Factor | 1.85 |
| Regeneration | 2.96 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -48.766647382465% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 46 |
| Crit Chance | 14% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 46 |
| Crit Chance | 16% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.55 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 32.24 (76.629213483146%) |
| Defense | 12.4 |
| Ranged Defense | 12.4 |
| Fatigue | 17 |
| Physical Save | 36.625 |
| Spell Save | 31.85 |
| Mental Save | 20.85 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 163 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Voreriwen the large brown snake. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by Johny. Escort: lost anorithil (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed vial of squid ink. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour) blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Infernoenvy the iron helm (0 def, 3 armour) Infernoenvy the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +4 Physical crit. chance: +1.0% Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 physical Changes stats: +1 Str / +2 Wil / +3 Cun Changes resistances penetration: +10% fire Mindpower: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Eilinabretta the steel amulet Eilinabretta the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Con Changes resistances: +12% fire / +14% cold Changes resistances penetration: +5% mind Spell save: +15 Life regen: +1.20 Spellpower: +2 Spell crit. chance: +2% Amulets can have magical properties. |
| In main hand | Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatmaul of projection (40-60 power, 2 apr)acidic dwarven-steel greatmaul of projection (40-60 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +13 acid / +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced steel mace of massacre (24-33.6 power, 3 apr)balanced steel mace of massacre (24-33.6 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +6 Blunt and deadly. |
Giwen the ash starstaff (17-20.4 power, 3 apr, temporal element) Giwen the ash starstaff (17-20.4 power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 17.0 - 20.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +3.0% Armour: +4 Defense: +5 Maximum wards: +2 temporal Changes damage: +17% temporal Talents granted: +2 Ward +1 Command Staff Physical save: +10 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +12 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Penitence (15-18 power, 4 apr, physical element) Penitence (15-18 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Damage affinity(heal): +20% nature Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases and poisons, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. This item has been sent to the Item's Vault. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 69.34 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of darkness (+22%) (2 def, 0 armour)cashmere wizard hat of darkness (+22%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +22% darkness Changes damage: +15% darkness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of darkness (+18%) (2 def, 0 armour)stabilizing cashmere wizard hat of darkness (+18%) (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Wil Changes resistances: +18% darkness Changes damage: +12% darkness Physical save: +5 A pointy cloth hat, very wizardly... |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 42.79 to 128.37 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour (2 def, 4 armour)spiked cured leather armour (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 11 physical A suit of armour made of leather. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield (8 def, 2 armour, 82.5 block)dwarven-steel shield (8 def, 2 armour, 82.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
14 agate 14 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
43 alchemist agate 43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Johny the Ghoul Temporal Warden level 17
57th Haze 122nd year of Ascendancy at 14:12 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Johny the Ghoul Temporal Warden level 14
45th Haze 122nd year of Ascendancy at 07:54 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Johny the Ghoul Temporal Warden level 16
56th Haze 122nd year of Ascendancy at 05:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Johny the Ghoul Temporal Warden level 20
12nd Regrowth 123rd year of Ascendancy at 06:48 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Johny the Ghoul Temporal Warden level 15
54th Haze 122nd year of Ascendancy at 10:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Johny the Ghoul Temporal Warden level 10
9th Dusk 122nd year of Ascendancy at 16:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Johny the Ghoul Temporal Warden level 20
10th Regrowth 123rd year of Ascendancy at 13:47 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Johny the Ghoul Temporal Warden level 12
28th Dusk 122nd year of Ascendancy at 15:45 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Johny the Ghoul Temporal Warden level 13
1st Time of Equilibrium 122nd year of Ascendancy at 15:10 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Johny the Ghoul Temporal Warden level 15
51st Haze 122nd year of Ascendancy at 02:34 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Johny the Ghoul Temporal Warden level 20
15th Regrowth 123rd year of Ascendancy at 06:15 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Johny the Ghoul Temporal Warden level 12
48th Dusk 122nd year of Ascendancy at 23:11 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Johny the Ghoul Temporal Warden level 20
14th Regrowth 123rd year of Ascendancy at 12:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Johny the Ghoul Temporal Warden level 18
7th Allure 123rd year of Ascendancy at 11:58 see stats
Log
Something hits Johny for 59 physical damage.
Talent Stop is ready to use.
Talent Rune: Shielding is ready to use.
Johny is no longer poisoned.
Xana the skeleton warrior hits Johny for 16 physical damage.
Johny the level 20 ghoul temporal warden was ground to death by Xana the skeleton warrior on level 1 of Ruined halfling complex.
Johny deactivates Quantum Feed.
Johny deactivates Premonition.
Johny deactivates Weapon Folding.
Johny deactivates Strength of Purpose.
The protective shield of Johny disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xana the skeleton warrior killed Johny!
Saving done.
Resting starts...
Johny retunes the fabric of spaceime.
Talent Retch is ready to use.
Space feels more stable.
Talent Rune: Shielding is ready to use.
Talent Haste is ready to use.
Talent Swap is ready to use.
Talent Weapon Folding is ready to use.
Talent Ghoulish Leap is ready to use.
Talent Strength of Purpose is ready to use.
Talent Quantum Feed is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
