The Death the level 16 Skeleton Archmage by Voltar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp16 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16.252931520016 (base 10)
Dexterity16.252931520016 (base 10)
Constitution29 (base 27)
Magic50 (base 39)
Willpower20 (base 13)
Cunning13 (base 11)

Resources

Life301/301
Mana287/306
Healing Factor1.4
Regeneration1.89

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage30
Accuracy10
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower44.333333333333
Crit Chance16%
Speed1

Offense: Mind

Mindpower24.6
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
All0%
Blight+11%
Arcane+4%
Fire+20%
Nature+6%

Defense: Base

Armour (hardiness)4 (30%)
Defense3.1885260320055
Ranged Defense3.1885260320055
Fatigue0
Physical Save26.419263016003
Spell Save25.25
Mental Save24.275

Defense: Resistances

Light+ 32%( 70%)
Blight+ 33%( 70%)
All+ 3%( 70%)
Cold+ 22%( 70%)
Nature+ 33%( 70%)

Defense: Immunities

Fear Resistance100%
Stun Resistance20%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
2/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
1/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
3/5
1/5
2/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
active
done
done
done
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By The Death the Skeleton Archmage level 12
18th Dusk 122nd year of Ascendancy at 10:51
see stats
Fast Curse Dispel (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed while saving all the lumberjacks.
By The Death the Skeleton Archmage level 12
18th Dusk 122nd year of Ascendancy at 10:51
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By The Death the Skeleton Archmage level 10
4th Dusk 122nd year of Ascendancy at 07:27
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By The Death the Skeleton Archmage level 15
60th Dusk 122nd year of Ascendancy at 13:56
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By The Death the Skeleton Archmage level 8
10th Flare 122nd year of Ascendancy at 10:31
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By The Death the Skeleton Archmage level 8
8th Flare 122nd year of Ascendancy at 09:00
see stats

Log

You gain 4.15 gold from the transmogrification of restful rough leather gloves (0 def, 1 armour).
You gain 7.77 gold from the transmogrification of
archer's rough leather gloves of regeneration (0 def, 1 armour).
You gain 0.69 gold from the transmogrification of
woollen robe of time (+11%) (0 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.62 gold from the transmogrification of
potent ash vilestaff of fate (19-22.8 power, 3 apr, fire damage).
You gain 4.50 gold from the transmogrification of
cruel ash starstaff of warding (15-18 power, 3 apr, light damage).
You gain 4.40 gold from the transmogrification of
cruel ash magestaff of projection (15-18 power, 3 apr, cold damage).
You gain 3.78 gold from the transmogrification of
cruel ash magestaff of power (15-18 power, 3 apr, lightning damage).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, cold damage).
You gain 3.35 gold from the transmogrification of
Darkwar the ash magestaff (15-18 power, 3 apr, lightning damage).
You gain 0.50 gold from the transmogrification of
vined mindstar (4-4.4 power, 18 apr, mind damage).
You gain 0.67 gold from the transmogrification of
mossy mindstar of clarity (2.5-2.75 power, 12 apr, nature damage).
You gain 1.19 gold from the transmogrification of
steel longsword of crippling (15-21 power, 3 apr).
You gain 2.25 gold from the transmogrification of
vision rune of the sneak (radius 10; dur 12; see humanoid).
You gain 2.15 gold from the transmogrification of
vision rune of the sneak (radius 9; dur 16; see dragon).
You gain 2.23 gold from the transmogrification of
vision rune of the psychic (radius 8; dur 12; see demon).
You gain 2.16 gold from the transmogrification of
vision rune of the duelist (radius 10; dur 23; see demon).
You gain 1.04 gold from the transmogrification of
teleportation rune of the sneak (range 41).
You gain 2.10 gold from the transmogrification of
phase door rune of the wizard (range 8; power 28; dur 5).
You gain 1.65 gold from the transmogrification of
phase door rune (range 7; power 16; dur 4).
You gain 1.60 gold from the transmogrification of
phase door rune (range 7; power 15; dur 4).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 18%; cure physical).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 13%; cure physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 3; dispells darkness).
You gain 1.45 gold from the transmogrification of
insidious poison infusion (11 nature damage, 20% healing reduction).
You gain 1.19 gold from the transmogrification of
healing infusion of the wizard (heal 201).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.