Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 40 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton master archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 01:56 / 83Killed by skeleton master archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 04:27 Killed by The Shade at level 8 on the 7th Mirth 122nd year of Ascendancy at 06:08 Killed by shadow at level 8 on the 7th Mirth 122nd year of Ascendancy at 15:38 Killed by Z'quikzshl the skeletal mold at level 10 on the 7th Mirth 122nd year of Ascendancy at 22:35 Killed by Rhaloren Inquisitor at level 11 on the 5th Flare 122nd year of Ascendancy at 06:18 Killed by thief at level 12 on the 7th Flare 122nd year of Ascendancy at 20:14 Killed by devourer at level 13 on the 9th Dusk 122nd year of Ascendancy at 04:23 Killed by luminous horror at level 13 on the 9th Dusk 122nd year of Ascendancy at 12:38 Killed by luminous horror at level 13 on the 9th Dusk 122nd year of Ascendancy at 15:38 Killed by bloated horror at level 13 on the 10th Dusk 122nd year of Ascendancy at 06:23 Killed by oozing horror at level 13 on the 10th Dusk 122nd year of Ascendancy at 12:06 Killed by oozing horror at level 13 on the 10th Dusk 122nd year of Ascendancy at 17:13 Killed by Weirdling Beast at level 13 on the 11st Dusk 122nd year of Ascendancy at 18:45 Killed by Chiller at level 15 on the 49th Dusk 122nd year of Ascendancy at 21:11 Killed by Sandworm Queen at level 16 on the 52nd Dusk 122nd year of Ascendancy at 22:21 Killed by bandit at level 17 on the 78th Dusk 122nd year of Ascendancy at 17:21 Killed by forest wight at level 18 on the 2nd Haze 122nd year of Ascendancy at 03:50 Killed by Voressra the snow giant chieftain at level 18 on the 4th Haze 122nd year of Ascendancy at 10:50 Killed by snow giant boulder thrower at level 19 on the 4th Haze 122nd year of Ascendancy at 12:35 Killed by Urkis, the High Tempest at level 19 on the 17th Haze 122nd year of Ascendancy at 23:39 Killed by Urkis, the High Tempest at level 19 on the 18th Haze 122nd year of Ascendancy at 01:04 Killed by Emelesedakira the ghast at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 20:06 Killed by Mayitha the skeleton mage at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 22:44 Killed by armoured skeleton warrior at level 21 on the 14th Regrowth 123rd year of Ascendancy at 03:20 Killed by skeleton mage at level 22 on the 38th Regrowth 123rd year of Ascendancy at 04:12 Killed by skeleton mage at level 22 on the 38th Regrowth 123rd year of Ascendancy at 13:52 Killed by orc corruptor at level 22 on the 47th Regrowth 123rd year of Ascendancy at 11:43 Killed by armoured skeleton warrior at level 23 on the 48th Regrowth 123rd year of Ascendancy at 16:53 Killed by poison ooze at level 23 on the 48th Regrowth 123rd year of Ascendancy at 21:01 Killed by dread at level 23 on the 49th Regrowth 123rd year of Ascendancy at 08:10 Killed by dreadmaster at level 23 on the 49th Regrowth 123rd year of Ascendancy at 15:09 Killed by skeleton mage at level 24 on the 51st Regrowth 123rd year of Ascendancy at 05:08 Killed by Salubrewyn the skeleton warrior at level 24 on the 52nd Regrowth 123rd year of Ascendancy at 10:24 Killed by emperor wight at level 24 on the 55th Regrowth 123rd year of Ascendancy at 18:22 Killed by The Master at level 25 on the 56th Regrowth 123rd year of Ascendancy at 18:32 Killed by skeleton mage at level 25 on the 56th Regrowth 123rd year of Ascendancy at 20:33 Killed by The Master at level 25 on the 57th Regrowth 123rd year of Ascendancy at 05:32 Killed by elven cultist at level 26 on the 60th Regrowth 123rd year of Ascendancy at 15:25 Killed by elven corruptor at level 26 on the 61st Regrowth 123rd year of Ascendancy at 04:12 Killed by elven corruptor at level 26 on the 61st Regrowth 123rd year of Ascendancy at 06:12 Killed by elven cultist at level 26 on the 61st Regrowth 123rd year of Ascendancy at 08:43 Killed by elven mage at level 26 on the 62nd Regrowth 123rd year of Ascendancy at 02:50 Killed by Chiller at level 26 on the 62nd Regrowth 123rd year of Ascendancy at 12:23 Killed by elven blood mage at level 27 on the 63rd Regrowth 123rd year of Ascendancy at 04:49 Killed by Chiller at level 28 on the 32nd Pyre 123rd year of Ascendancy at 03:36 Killed by Siluriamilaith the orc grand master assassin at level 28 on the 33rd Pyre 123rd year of Ascendancy at 10:29 Killed by Salyldana the Guardian at level 28 on the 33rd Pyre 123rd year of Ascendancy at 17:09 Killed by Narry the human at level 28 on the 43rd Pyre 123rd year of Ascendancy at 22:35 Killed by Elonhroen the shalore at level 28 on the 56th Pyre 123rd year of Ascendancy at 11:26 Killed by Laienor the shalore at level 28 on the 56th Pyre 123rd year of Ascendancy at 12:53 Killed by orc grand master assassin at level 29 on the 8th Mirth 123rd year of Ascendancy at 13:21 Killed by Yvorima the venom drake at level 31 on the 8th Flare 123rd year of Ascendancy at 04:58 Killed by orc cryomancer at level 32 on the 21st Dusk 123rd year of Ascendancy at 01:55 Killed by orc cryomancer at level 32 on the 21st Dusk 123rd year of Ascendancy at 09:37 Killed by Warmaster Gnarg at level 32 on the 21st Dusk 123rd year of Ascendancy at 18:13 Killed by naga psyren at level 33 on the 67th Dusk 123rd year of Ascendancy at 17:40 Killed by naga psyren at level 33 on the 68th Dusk 123rd year of Ascendancy at 02:31 Killed by naga tide huntress at level 33 on the 68th Dusk 123rd year of Ascendancy at 04:59 Killed by naga tide huntress at level 33 on the 68th Dusk 123rd year of Ascendancy at 07:22 Killed by naga tide huntress at level 33 on the 68th Dusk 123rd year of Ascendancy at 08:57 Killed by naga tide huntress at level 33 on the 69th Dusk 123rd year of Ascendancy at 08:52 Killed by naga tide huntress at level 33 on the 70th Dusk 123rd year of Ascendancy at 01:19 Killed by naga myrmidon at level 33 on the 70th Dusk 123rd year of Ascendancy at 09:59 Killed by naga tide huntress at level 33 on the 73rd Dusk 123rd year of Ascendancy at 20:30 Killed by naga myrmidon at level 33 on the 74th Dusk 123rd year of Ascendancy at 21:22 Killed by Rak'Shor Cultist at level 34 on the 10th Haze 123rd year of Ascendancy at 22:58 Killed by Doomed Shade of Chiller at level 34 on the 11st Haze 123rd year of Ascendancy at 02:55 Killed by shadow at level 34 on the 11st Haze 123rd year of Ascendancy at 08:32 Killed by Snaproot at level 34 on the 31st Haze 123rd year of Ascendancy at 06:33 Killed by Kor's Fury at level 35 on the 40th Haze 123rd year of Ascendancy at 17:21 Killed by Kor's Fury at level 35 on the 40th Haze 123rd year of Ascendancy at 19:21 Killed by Barkon the thalore at level 35 on the 48th Haze 123rd year of Ascendancy at 07:02 Killed by The Shade of Telos at level 36 on the 56th Haze 123rd year of Ascendancy at 15:59 Killed by The Shade of Telos at level 36 on the 56th Haze 123rd year of Ascendancy at 17:57 Killed by The Shade of Telos at level 36 on the 56th Haze 123rd year of Ascendancy at 19:27 Killed by Chiller at level 37 on the 61st Haze 123rd year of Ascendancy at 00:23 Killed by Drolem at level 37 on the 61st Haze 123rd year of Ascendancy at 02:33 Killed by orc grand master assassin at level 38 on the 27th Regrowth 124th year of Ascendancy at 12:16 Killed by naga psyren at level 39 on the 32nd Regrowth 124th year of Ascendancy at 12:49 Killed by naga tide huntress at level 39 on the 33rd Regrowth 124th year of Ascendancy at 10:56 Killed by orc high pyromancer at level 39 on the 34th Regrowth 124th year of Ascendancy at 08:13 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 34th Regrowth 124th year of Ascendancy at 23:32 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 23 (base 10) |
| Constitution | 70 (base 60) |
| Magic | 89 (base 60) |
| Willpower | 63 (base 41) |
| Cunning | 20 (base 11) |
Resources
| Life | 647/647 |
| Mana | 498/498 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +33% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 34 |
| Crit Chance | 21% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 5 |
| Accuracy | 34 |
| Crit Chance | 17% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68.818656570026 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.05 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Darkness | +15% |
| Acid | +20% |
| Fire | +40% |
| Arcane | +15% |
| Cold | +71% |
| All | 0% |
Offense: Damage Penetration
| Cold | +29% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 29.775 |
| Ranged Defense | 29.775 |
| Fatigue | 9 |
| Physical Save | 30.1 |
| Spell Save | 36.6 |
| Mental Save | 28.525 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Darkness | + 34%( 70%) |
| Nature | + 32%( 70%) |
| Fire | + 30%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 356 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1410% over 10 turns and instantly restoring 70 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 6.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 586.53 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. Also while Heroism is active, you will only die when reaching -424 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. |
Class Talents
| Spell / Ice | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Water | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Secrets of the Eternals |
| talent | Arcane Shield |
| talent | Uttercold |
| talent | Shielding |
| talent | Arcane Power |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by giant army ant. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by cold drake hatchling. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by giant venus flytrap. Escort: lost anorithil (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by cave bear. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by storm drake hatchling. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by hummerhorn. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by vampire. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by orc warrior. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 612. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.6 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 67.35 cold damage and 39.38 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | stabilizing cashmere wizard hat of frost (+18%) (2 def, 0 armour) stabilizing cashmere wizard hat of frost (+18%) (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Wil Changes resistances: +18% cold Changes damage: +12% cold Physical save: +8 A pointy cloth hat, very wizardly... |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 133.45 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | marksman's stralite ring of frost (+24%) marksman's stralite ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +24% cold Changes damage: +12% cold Rings can have magical properties. |
| On fingers | conjurer's stralite ring of speed conjurer's stralite ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Defense: +5 Changes stats: +5 Mag / +6 Wil Spellpower: +12 Movement speed: +18% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Flashpeal (42-50.4 power, 6 apr, fire damage) Flashpeal (42-50.4 power, 6 apr, fire damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +10% Elemental When wielded/worn: Accuracy: +13 Physical crit. chance: +10.0% Physical power: +10 Damage when the wearer hits(melee): 4 physical / 20 silence Changes resistances: +3% lightning Changes damage: +3% lightning / +30% fire Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +31 Spell crit. chance: +21% Healing mod.: +10% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
| Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +8 Mag Changes resistances: +12% darkness / +12% arcane Changes damage: +15% darkness / +15% arcane Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.8 Power cost: 28 out of 28/28. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 142.68 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
heroism infusion (+5 for 9 turns, die at -423) heroism infusion (+5 for 9 turns, die at -423)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 9 turns. Also while Heroism is active, you will only die when reaching -423 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 521 over 5 turns) regeneration infusion of the wizard (heal 521 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 521 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure magical) wild infusion (resist 10%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 10% for 8 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure mental, physical) wild infusion (resist 10%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 10% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 29%; cure magical) wild infusion (resist 29%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 29% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 13%; cure mental, magical) wild infusion of the sneak (resist 13%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 13% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 21%; cure mental, physical) wild infusion of the wizard (resist 21%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 21% for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
mule's stralite ring of perseverance mule's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Maximum encumbrance: +25 Stun/Freeze immunity: +36% Life regen: +2.50 Rings can have magical properties. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Chiller the Shalore Archmage level 26
59th Regrowth 123rd year of Ascendancy at 18:11 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Chiller the Shalore Archmage level 14
12nd Dusk 122nd year of Ascendancy at 00:33 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Chiller the Shalore Archmage level 37
65th Haze 123rd year of Ascendancy at 07:52 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Chiller the Shalore Archmage level 31
2nd Dusk 123rd year of Ascendancy at 06:48 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Chiller the Shalore Archmage level 37
61st Haze 123rd year of Ascendancy at 08:09 see stats
Bad Driver (Exploration mode)
Failed to save any escorted adventurers.By Chiller the Shalore Archmage level 29
2nd Mirth 123rd year of Ascendancy at 00:18 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Chiller the Shalore Archmage level 30
6th Flare 123rd year of Ascendancy at 15:57 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Chiller the Shalore Archmage level 34
11st Haze 123rd year of Ascendancy at 09:50 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Chiller the Shalore Archmage level 22
19th Regrowth 123rd year of Ascendancy at 13:27 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Chiller the Shalore Archmage level 33
75th Dusk 123rd year of Ascendancy at 04:25 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Chiller the Shalore Archmage level 29
8th Mirth 123rd year of Ascendancy at 16:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Chiller the Shalore Archmage level 16
67th Dusk 122nd year of Ascendancy at 00:18 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chiller the Shalore Archmage level 19
18th Haze 122nd year of Ascendancy at 04:32 see stats
Fast Curse Dispel (Exploration mode)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Chiller the Shalore Archmage level 22
19th Regrowth 123rd year of Ascendancy at 13:27 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Chiller the Shalore Archmage level 33
75th Dusk 123rd year of Ascendancy at 08:50 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chiller the Shalore Archmage level 14
11st Dusk 122nd year of Ascendancy at 22:15 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Chiller the Shalore Archmage level 39
33rd Regrowth 124th year of Ascendancy at 10:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Chiller the Shalore Archmage level 10
7th Mirth 122nd year of Ascendancy at 21:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Chiller the Shalore Archmage level 20
18th Haze 122nd year of Ascendancy at 04:32 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Chiller the Shalore Archmage level 30
8th Mirth 123rd year of Ascendancy at 16:19 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Chiller the Shalore Archmage level 40
48th Regrowth 124th year of Ascendancy at 07:58 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Chiller the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 05:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Chiller the Shalore Archmage level 17
79th Dusk 122nd year of Ascendancy at 16:22 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Chiller the Shalore Archmage level 39
29th Regrowth 124th year of Ascendancy at 15:12 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Chiller the Shalore Archmage level 22
45th Regrowth 123rd year of Ascendancy at 07:59 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Chiller the Shalore Archmage level 30
1st Flare 123rd year of Ascendancy at 13:26 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Chiller the Shalore Archmage level 14
12nd Dusk 122nd year of Ascendancy at 00:33 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Chiller the Shalore Archmage level 7
3rd Mirth 122nd year of Ascendancy at 12:11 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Chiller the Shalore Archmage level 14
12nd Dusk 122nd year of Ascendancy at 00:33 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Chiller the Shalore Archmage level 18
2nd Haze 122nd year of Ascendancy at 03:42 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Chiller the Shalore Archmage level 32
61st Dusk 123rd year of Ascendancy at 04:29 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Chiller the Shalore Archmage level 20
49th Haze 122nd year of Ascendancy at 04:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Chiller the Shalore Archmage level 30
8th Mirth 123rd year of Ascendancy at 20:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Chiller the Shalore Archmage level 17
1st Time of Equilibrium 122nd year of Ascendancy at 07:24 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Chiller the Shalore Archmage level 25
57th Regrowth 123rd year of Ascendancy at 08:30 see stats
Log
Chiller deactivates Secrets of the Eternals.
Chiller activates Secrets of the Eternals.
Chiller deactivates Uttercold.
Chiller activates Uttercold.
Chiller deactivates Arcane Power.
Chiller activates Arcane Power.
Chiller deactivates Shielding.
Chiller activates Shielding.
Chiller deactivates Arcane Shield.
Chiller activates Arcane Shield.
You are now inscribed with Infusion: Heroism.
You have no more heroism infusion (+5 for 10 turns, die at -424).
There is an exit to the worldmap here (press '' or right click to use).
You gain 1.22 gold from the transmogrification of dwarven-steel helm of might (0 def, 4 armour).
You gain 1.77 gold from the transmogrification of stralite mace of shearing (37-51.8 power, 5 apr).
You gain 1.46 gold from the transmogrification of controlled phase door rune (range 6).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 49th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.
Today is the 50th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Today is the 51st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Today is the 52nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
Talent Infusion: Heroism is ready to use.
