Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 48 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by cutpurse at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:26 / 146Killed by cutpurse at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:01 Killed by cutpurse at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:44 Killed by cutpurse at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:35 Killed by Ivalle the skeleton mage at level 5 on the 3rd Mirth 122nd year of Ascendancy at 00:13 Killed by skeleton warrior at level 5 on the 3rd Mirth 122nd year of Ascendancy at 02:01 Killed by Ivalle the skeleton mage at level 5 on the 3rd Mirth 122nd year of Ascendancy at 03:34 Killed by skeleton warrior at level 6 on the 4th Mirth 122nd year of Ascendancy at 06:10 Killed by skeleton archer at level 6 on the 4th Mirth 122nd year of Ascendancy at 22:53 Killed by The Shade at level 6 on the 5th Mirth 122nd year of Ascendancy at 19:24 Killed by cutpurse at level 7 on the 1st Dusk 122nd year of Ascendancy at 02:40 Killed by cutpurse at level 8 on the 1st Dusk 122nd year of Ascendancy at 06:10 Killed by thief at level 8 on the 1st Dusk 122nd year of Ascendancy at 15:37 Killed by Assassin Lord at level 8 on the 1st Dusk 122nd year of Ascendancy at 20:57 Killed by Assassin Lord at level 8 on the 1st Dusk 122nd year of Ascendancy at 22:30 Killed by Assassin Lord at level 8 on the 1st Dusk 122nd year of Ascendancy at 23:51 Killed by explosion trap at level 8 on the 2nd Dusk 122nd year of Ascendancy at 00:32 Killed by Assassin Lord at level 8 on the 2nd Dusk 122nd year of Ascendancy at 02:34 Killed by Assassin Lord at level 8 on the 2nd Dusk 122nd year of Ascendancy at 03:28 Killed by Assassin Lord at level 8 on the 2nd Dusk 122nd year of Ascendancy at 04:46 Killed by dozing giant venus flytrap at level 11 on the 18th Dusk 122nd year of Ascendancy at 03:22 Killed by Oreanwle the human at level 11 on the 35th Dusk 122nd year of Ascendancy at 22:31 Killed by shadow at level 11 on the 35th Dusk 122nd year of Ascendancy at 23:07 Killed by fire drake at level 13 on the 60th Dusk 122nd year of Ascendancy at 04:21 Killed by fire drake at level 13 on the 60th Dusk 122nd year of Ascendancy at 06:42 Killed by fire drake at level 13 on the 60th Dusk 122nd year of Ascendancy at 10:49 Killed by fire drake at level 13 on the 61st Dusk 122nd year of Ascendancy at 08:07 Killed by fire drake at level 13 on the 61st Dusk 122nd year of Ascendancy at 09:32 Killed by maulotaur at level 13 on the 61st Dusk 122nd year of Ascendancy at 14:02 Killed by fire drake at level 14 on the 61st Dusk 122nd year of Ascendancy at 21:12 Killed by fire drake at level 14 on the 61st Dusk 122nd year of Ascendancy at 21:50 Killed by fire drake at level 14 on the 61st Dusk 122nd year of Ascendancy at 23:05 Killed by fire drake at level 14 on the 62nd Dusk 122nd year of Ascendancy at 00:11 Killed by gwelgoroth at level 16 on the 69th Dusk 122nd year of Ascendancy at 10:27 Killed by gwelgoroth at level 16 on the 69th Dusk 122nd year of Ascendancy at 15:00 Killed by Xerita the dredge at level 16 on the 72nd Dusk 122nd year of Ascendancy at 22:38 Killed by dredge at level 16 on the 73rd Dusk 122nd year of Ascendancy at 03:29 Killed by Aeruseta the drem at level 16 on the 74th Dusk 122nd year of Ascendancy at 00:52 Killed by multi-hued drake hatchling at level 17 on the 74th Dusk 122nd year of Ascendancy at 18:15 Killed by armoured skeleton warrior at level 17 on the 75th Dusk 122nd year of Ascendancy at 09:00 Killed by dredge at level 17 on the 75th Dusk 122nd year of Ascendancy at 17:52 Killed by Aerogaletta the drem at level 17 on the 75th Dusk 122nd year of Ascendancy at 20:24 Killed by Horned Horror at level 17 on the 76th Dusk 122nd year of Ascendancy at 04:13 Killed by temporal stalker at level 18 on the 76th Dusk 122nd year of Ascendancy at 09:38 Killed by Eilinowe the dredgling at level 18 on the 76th Dusk 122nd year of Ascendancy at 19:13 Killed by Gyldama the devourer at level 18 on the 77th Dusk 122nd year of Ascendancy at 00:39 Killed by poison ooze at level 18 on the 8th Haze 122nd year of Ascendancy at 12:06 Killed by giant spider at level 19 on the 14th Haze 122nd year of Ascendancy at 14:50 Killed by gwelgoroth at level 19 on the 30th Haze 122nd year of Ascendancy at 04:22 Killed by wretchling at level 20 on the 30th Haze 122nd year of Ascendancy at 14:36 Killed by Urkis, the High Tempest at level 20 on the 30th Haze 122nd year of Ascendancy at 18:08 Killed by Eloda the snow giant thunderer at level 21 on the 40th Haze 122nd year of Ascendancy at 16:43 Killed by snow giant boulder thrower at level 23 on the 41st Haze 122nd year of Ascendancy at 16:19 Killed by snow giant thunderer at level 23 on the 41st Haze 122nd year of Ascendancy at 18:07 Killed by skeleton mage at level 24 on the 61st Haze 122nd year of Ascendancy at 00:37 Killed by elven blood mage at level 25 on the 64th Haze 122nd year of Ascendancy at 09:50 Killed by elven blood mage at level 25 on the 64th Haze 122nd year of Ascendancy at 11:05 Killed by elven cultist at level 25 on the 64th Haze 122nd year of Ascendancy at 12:26 Killed by elven mage at level 26 on the 66th Haze 122nd year of Ascendancy at 06:09 Killed by elven cultist at level 26 on the 66th Haze 122nd year of Ascendancy at 11:44 Killed by orc cryomancer at level 26 on the 74th Haze 122nd year of Ascendancy at 22:13 Killed by greater multi-hued wyrm at level 26 on the 77th Haze 122nd year of Ascendancy at 00:09 Killed by greater multi-hued wyrm at level 26 on the 77th Haze 122nd year of Ascendancy at 02:43 Killed by greater multi-hued wyrm at level 26 on the 77th Haze 122nd year of Ascendancy at 05:08 Killed by dreaming horror at level 27 on the 77th Haze 122nd year of Ascendancy at 14:40 Killed by thaurhereg at level 27 on the 78th Haze 122nd year of Ascendancy at 00:02 Killed by champion of Urh'Rok at level 27 on the 78th Haze 122nd year of Ascendancy at 01:28 Killed by greater multi-hued wyrm at level 27 on the 79th Haze 122nd year of Ascendancy at 01:31 Killed by greater multi-hued wyrm at level 27 on the 79th Haze 122nd year of Ascendancy at 03:11 Killed by multi-hued drake hatchling at level 27 on the 79th Haze 122nd year of Ascendancy at 05:05 Killed by fire wyrm at level 28 on the 3rd Decay 122nd year of Ascendancy at 07:36 Killed by fire drake at level 28 on the 3rd Decay 122nd year of Ascendancy at 09:43 Killed by lava floor at level 28 on the 3rd Decay 122nd year of Ascendancy at 14:03 Killed by luminous horror at level 28 on the 3rd Decay 122nd year of Ascendancy at 15:21 Killed by lava floor at level 28 on the 3rd Decay 122nd year of Ascendancy at 16:59 Killed by barrow wight at level 28 on the 5th Decay 122nd year of Ascendancy at 01:59 Killed by The Master at level 28 on the 7th Decay 122nd year of Ascendancy at 04:07 Killed by Bethith the Guardian at level 29 on the 21st Regrowth 123rd year of Ascendancy at 15:03 Killed by Porivena the Guardian at level 29 on the 22nd Regrowth 123rd year of Ascendancy at 04:52 Killed by Layukira the Guardian at level 29 on the 22nd Regrowth 123rd year of Ascendancy at 07:50 Killed by skeleton mage at level 34 on the 14th Dusk 123rd year of Ascendancy at 10:32 Killed by orc pyromancer at level 35 on the 19th Dusk 123rd year of Ascendancy at 11:33 Killed by orc high pyromancer at level 35 on the 19th Dusk 123rd year of Ascendancy at 12:59 Killed by orc high pyromancer at level 35 on the 19th Dusk 123rd year of Ascendancy at 14:54 Killed by orc high pyromancer at level 35 on the 19th Dusk 123rd year of Ascendancy at 16:28 Killed by will o' the wisp at level 35 on the 19th Dusk 123rd year of Ascendancy at 22:51 Killed by Briagh, Great Sand Wyrm at level 35 on the 30th Dusk 123rd year of Ascendancy at 22:48 Killed by gigantic gravity worm at level 35 on the 31st Dusk 123rd year of Ascendancy at 04:55 Killed by Belinor the orc elite fighter at level 36 on the 45th Dusk 123rd year of Ascendancy at 11:57 Killed by Voradalaith the orc fighter at level 36 on the 45th Dusk 123rd year of Ascendancy at 13:25 Killed by orc berserker at level 36 on the 46th Dusk 123rd year of Ascendancy at 11:16 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 47th Dusk 123rd year of Ascendancy at 09:03 Killed by naga myrmidon at level 37 on the 61st Dusk 123rd year of Ascendancy at 11:25 Killed by orc cryomancer at level 38 on the 63rd Dusk 123rd year of Ascendancy at 11:38 Killed by orc high pyromancer at level 38 on the 64th Dusk 123rd year of Ascendancy at 17:50 Killed by orc cryomancer at level 38 on the 64th Dusk 123rd year of Ascendancy at 19:19 Killed by Ce'Nessra the orc high pyromancer at level 38 on the 66th Dusk 123rd year of Ascendancy at 01:30 Killed by Ce'Nessra the orc high pyromancer at level 38 on the 66th Dusk 123rd year of Ascendancy at 03:16 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 66th Dusk 123rd year of Ascendancy at 23:30 Killed by Velevena the orc cryomancer at level 39 on the 67th Dusk 123rd year of Ascendancy at 05:53 Killed by orc soldier at level 39 on the 67th Dusk 123rd year of Ascendancy at 09:58 Killed by orc master assassin at level 39 on the 67th Dusk 123rd year of Ascendancy at 13:38 Killed by orc soldier at level 39 on the 67th Dusk 123rd year of Ascendancy at 14:48 Killed by orc pyromancer at level 39 on the 67th Dusk 123rd year of Ascendancy at 18:46 Killed by orc high cryomancer at level 39 on the 67th Dusk 123rd year of Ascendancy at 22:38 Killed by orc corruptor at level 39 on the 75th Dusk 123rd year of Ascendancy at 01:25 Killed by orc blood mage at level 39 on the 75th Dusk 123rd year of Ascendancy at 02:31 Killed by Rak'shor, Grand Necromancer of the Pride at level 40 on the 78th Dusk 123rd year of Ascendancy at 13:01 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 4th Haze 123rd year of Ascendancy at 19:02 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 4th Haze 123rd year of Ascendancy at 20:39 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 5th Haze 123rd year of Ascendancy at 00:20 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 5th Haze 123rd year of Ascendancy at 03:22 Killed by orc master wyrmic at level 41 on the 5th Haze 123rd year of Ascendancy at 06:39 Killed by worm that walks at level 41 on the 6th Haze 123rd year of Ascendancy at 03:27 Killed by worm that walks at level 41 on the 6th Haze 123rd year of Ascendancy at 08:11 Killed by worm that walks at level 41 on the 6th Haze 123rd year of Ascendancy at 11:23 Killed by worm that walks at level 41 on the 6th Haze 123rd year of Ascendancy at 13:05 Killed by worm that walks at level 41 on the 6th Haze 123rd year of Ascendancy at 15:08 Killed by nightmare horror at level 42 on the 6th Haze 123rd year of Ascendancy at 20:20 Killed by temporal stalker at level 42 on the 6th Haze 123rd year of Ascendancy at 23:43 Killed by radiant horror at level 42 on the 7th Haze 123rd year of Ascendancy at 01:17 Killed by radiant horror at level 42 on the 7th Haze 123rd year of Ascendancy at 03:33 Killed by Kor's Fury at level 42 on the 30th Haze 123rd year of Ascendancy at 02:25 Killed by orc cryomancer at level 44 on the 2nd Allure 124th year of Ascendancy at 11:10 Killed by Aduldawyn the eternal bone giant at level 45 on the 2nd Allure 124th year of Ascendancy at 13:31 Killed by Tannen at level 45 on the 6th Allure 124th year of Ascendancy at 05:33 Killed by Hara the Witherer at level 47 on the 24th Pyre 124th year of Ascendancy at 19:46 Killed by fire drake at level 47 on the 26th Pyre 124th year of Ascendancy at 08:55 Killed by Isunor the fire wyrm at level 47 on the 26th Pyre 124th year of Ascendancy at 12:54 Killed by fire drake at level 47 on the 26th Pyre 124th year of Ascendancy at 15:13 Killed by faeros at level 47 on the 26th Pyre 124th year of Ascendancy at 16:37 Killed by lava floor at level 47 on the 26th Pyre 124th year of Ascendancy at 19:43 Killed by faeros at level 47 on the 26th Pyre 124th year of Ascendancy at 22:27 Killed by Fyrk, Faeros High Guard at level 47 on the 27th Pyre 124th year of Ascendancy at 03:43 Killed by Qwefegab the Crusher at level 48 on the 35th Pyre 124th year of Ascendancy at 20:41 Killed by shadow at level 48 on the 36th Pyre 124th year of Ascendancy at 06:16 Killed by shadow at level 48 on the 36th Pyre 124th year of Ascendancy at 08:09 Killed by Polariatira the Neverdead at level 48 on the 36th Pyre 124th year of Ascendancy at 09:14 Killed by shadow at level 48 on the 36th Pyre 124th year of Ascendancy at 10:29 Killed by Polariatira the Neverdead at level 48 on the 36th Pyre 124th year of Ascendancy at 11:55 Killed by Polariatira the Neverdead at level 48 on the 36th Pyre 124th year of Ascendancy at 13:43 Killed by Polariatira the Neverdead at level 48 on the 36th Pyre 124th year of Ascendancy at 15:28 Killed by shadow at level 48 on the 36th Pyre 124th year of Ascendancy at 17:21 Killed by shadow at level 48 on the 36th Pyre 124th year of Ascendancy at 20:03 Killed by shadow at level 48 on the 36th Pyre 124th year of Ascendancy at 22:08 Killed by shadow at level 48 on the 37th Pyre 124th year of Ascendancy at 00:23 |
Primary Stats
| Strength | 30 (base 13) |
| Dexterity | 131 (base 60) |
| Constitution | 72 (base 60) |
| Magic | 22 (base 10) |
| Willpower | 17 (base 13) |
| Cunning | 104 (base 60) |
Resources
| Life | 1159/1159 |
| Mana | 417/417 |
| Stamina | 258/258 |
| Positive | 1/191 |
| Healing Factor | 1 |
| Regeneration | 0.25000000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -59.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 142 |
| Accuracy | 87 |
| Crit Chance | 64% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 114 |
| Accuracy | 87 |
| Crit Chance | 56% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.166666666667 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Physical | +10% |
| Light | +15% |
| All | 0% |
Offense: Damage Penetration
| Mind | +25% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 31 (30%) |
| Defense | 53.590089325512 |
| Ranged Defense | 60.192566994134 |
| Fatigue | 0 |
| Physical Save | 44.325 |
| Spell Save | 31.9625 |
| Mental Save | 49.541666666667 |
Defense: Resistances
| Darkness | + 32%( 70%) |
| Physical | + 19%( 70%) |
| Arcane | + 25%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 526 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 6.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 460.80 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 9 turns. Also while Heroism is active, you will only die when reaching -547 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by orc soldier. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost warrior from death by minotaur. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 910. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | drakeskin leather gloves 'Isloyawen' (0 def, 3 armour) drakeskin leather gloves 'Isloyawen' (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +21 Armour penetration: +8 Armour: +3 Changes stats: +8 Dex / +3 Cun / +1 Con Damage when the wearer hits(melee): 2 acid Changes resistances penetration: +25% mind Physical save: +23 Spell save: +4 Mental save: +7 It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | sneakthief's steel ring of blinding strikes sneakthief's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Changes stats: +5 Cun / +6 Dex Damage when the wearer hits(melee): 3 physical / 6 blinding / 4 lightning Damage when the wearer is hit: 5 physical / 5 blinding / 5 lightning Rings can have magical properties. |
| On fingers | sneakthief's steel ring of speed sneakthief's steel ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +13 Defense: +6 Changes stats: +4 Cun / +5 Dex Movement speed: +12% It can be used to activate talent Blinding Speed, placing all other charms into a 35 cooldown : Effective talent level: 5.2 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
| Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 26 power out of 60/60) : Effective talent level: 2.0 Power cost: 26 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Shantiz the Stormblade (30-39 power, 20 apr) Shantiz the Stormblade (30-39 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 30.0 - 39.0 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +18.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to strike and destroy any projectiles in a radius of 10, dealing damage and stunning enemies around the projectile. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 26 power out of 30/30) : Effective talent level: 5.2 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 64 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Spelldrinker (28-36.4 power, 9 apr) Spelldrinker (28-36.4 power, 9 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 28.0 - 36.4 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). Special effect when this weapon hits: steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
| Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 43 power out of 50/50) : Effective talent level: 2.6 Power cost: 43 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 38 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
healing infusion of the sneak (heal 349) healing infusion of the sneak (heal 349)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 349 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 417) healing infusion of the sneak (heal 417)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 417 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 10 turns, die at -357)heroism infusion (+6 for 10 turns, die at -357) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. Also while Heroism is active, you will only die when reaching -357 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 23; turns 3; dispells darkness)sun infusion (rad 8; power 23; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 26%; cure physical) wild infusion of the duelist (resist 26%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 26% for 7 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 27%; cure magical) wild infusion of the sneak (resist 27%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 27% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 13%; cure magical, mental) wild infusion of the warrior (resist 13%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 13% for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 22 for 7 turns) invisibility rune of the duelist (power 22 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 22) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 17 for 6 turns) invisibility rune of the sneak (power 17 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 17) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (619% regen over 10 turns; 31 instant mana)manasurge rune (619% regen over 10 turns; 31 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 619% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (812% regen over 10 turns; 41 instant mana)manasurge rune (812% regen over 10 turns; 41 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 812% over 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 58)teleportation rune (range 58) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Aeryblek the steel ring Aeryblek the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Mag Changes damage: +6% acid Spell save: +6 Stun/Freeze immunity: +24% Life regen: +0.80 Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
copper ring 'Lorefast' copper ring 'Lorefast'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +2% physical / +3% temporal Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's voratun ring of corrosion (+8%)treant's voratun ring of corrosion (+8%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +8% nature / +28% acid Changes damage: +14% acid Physical save: +15 Poison immunity: +17% Disease immunity: +16% Rings can have magical properties. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 fire burn / +10 blight Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level. caustic voratun dagger of evisceration (36-46.8 power, 9 apr)caustic voratun dagger of evisceration (36-46.8 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 31% acid blind When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 Changes resistances penetration: +8% acid Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger of evisceration (39-50.7 power, 9 apr)elemental voratun dagger of evisceration (39-50.7 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: wounds the target Damage conversion: 14% fire / 16% cold / 16% lightning / 15% acid When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's voratun dagger of corruption (36.5-47.45 power, 9 apr)psychic's voratun dagger of corruption (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +12 darkness / +9 blight When wielded/worn: Changes stats: +4 Cun / +5 Wil Mindpower: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of the leech (38-49.4 power, 9 apr)voratun dagger of the leech (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +12 nature slow When wielded/worn: Damage when the wearer is hit: 16 nature slow Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of nature (30-39 power, 9 apr)warbringer's stralite dagger of nature (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 33% nature When wielded/worn: Physical power: +9 Changes stats: +1 Con Changes resistances: +6% all Changes resistances penetration: +7% nature / +8% physical Disarm immunity: +14% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel greatmaul 'Plaguenaught' (26.5-39.75 power, 2 apr)steel greatmaul 'Plaguenaught' (26.5-39.75 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +4 nature slow / +10 insidious poison / +14 darkness Damage against: +18% Humanoid When wielded/worn: Damage when the wearer hits(melee): 2 nature / 2 acid Changes resistances: +9% darkness Changes damage: +6% nature / +6% darkness Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of crippling (64.5-103.2 power, 4 apr)elemental voratun greatsword of crippling (64.5-103.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: cripple the target Damage conversion: 21% fire / 15% cold / 22% lightning / 15% acid When wielded/worn: Physical crit. chance: +11.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of torment (58.5-93.6 power, 4 apr)elemental voratun greatsword of torment (58.5-93.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 28% fire / 20% cold / 26% lightning / 29% acid When wielded/worn: Changes resistances penetration: +15% mind / +11% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's elven-wood longbowblazebringer's elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage when this weapon hits(ranged): +28 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +3% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. warden's drakeskin leather sling of powerwarden's drakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Ammo reloads per turns: +3 Changes stats: +3 Wil Changes resistances penetration: +18% physical / +9% temporal Changes damage: +15% physical / +11% temporal Talent mastery: +0.20 Chronomancy / Temporal Combat Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Airwolf (30-36 power, 6 apr, darkness damage)Airwolf (30-36 power, 6 apr, darkness damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% mind / 20% lightning When wielded/worn: Physical crit. chance: +12.0% Changes resistances: +9% mind / +9% lightning Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +30.00% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone magestaff (38-45.6 power, 6 apr, cold damage)magewarrior's short dragonbone magestaff (38-45.6 power, 6 apr, cold damage) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 38.0 - 45.6 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical crit. chance: +7.0% Physical power: +10 Damage when the wearer hits(melee): 17 silence Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +23 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood magestaff of invocation (33-39.6 power, 5 apr, lightning damage)magewarrior's short elven-wood magestaff of invocation (33-39.6 power, 5 apr, lightning damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 33.0 - 39.6 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Physical crit. chance: +8.0% Physical power: +11 Damage when the wearer hits(melee): 17 silence Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +27 Spell crit. chance: +11% It can be used to project damage in a cone from the staff, placing all other charms into a 7 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Gonor the Glowcrack (38.5-53.9 power, 6 apr)Gonor the Glowcrack (38.5-53.9 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% Damage when this weapon hits: +16 mind When wielded/worn: Accuracy: +15 Armour penetration: +12 Physical crit. chance: +12.0% Changes stats: +3 Dex Changes resistances: +6% darkness / +3% acid Critical mult.: +18.00% Mental save: +12 Equilibrium when hit: +0.08 Mental crit. chance: +1% Light radius: +3 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of evisceration (40-56 power, 6 apr)voratun waraxe of evisceration (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +6.0% Physical power: +7 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. reinforced drakeskin leather belt of burglaryreinforced drakeskin leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +11 Defense: +13 Changes stats: +5 Dex / +4 Cun / +7 Lck Trap disarming bonus: +5 Stealth bonus: +7 Physical save: +15 Infravision radius: +4 A belt that goes around your waist. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 52 power out of 60/60) : Effective talent level: 1.0 Power cost: 52 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 54.91 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
This item will automatically be transmogrified when you leave the level. dispeller's elven-silk robe of power (5 def, 0 armour)dispeller's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +9% fire / +9% cold / +9% lightning / +9% blight / +7% light / +10% darkness Changes damage: +16% physical / +15% arcane / +18% fire / +15% cold / +15% lightning / +14% acid / +13% nature / +6% blight Physical save: +17 Spell save: +34 Mental save: +13 Spellpower: +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (5 def, 0 armour)elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +11% blight Life regen: +5.20 Maximum life: +82.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe of the mountain (+16%) (5 def, 0 armour)slimy elven-silk robe of the mountain (+16%) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 9 nature slow Damage when the wearer is hit: 5 nature slow Changes resistances: +16% physical Changes damage: +16% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Arilralle (0 def, 5 armour)Arilralle (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +7.0% Physical power: +7 Armour: +5 Fatigue: +2% Changes resistances: +6% fire / +50% darkness / +52% temporal Changes resistances penetration: +37% darkness / +28% temporal Poison immunity: +10% Disease immunity: +10% Defense after a teleport: +46 Resist all after a teleport: +20% New effects duration reduction after a teleport: +39% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of drakeskin leather boots of uncanny dodging (4 def, 5 armour)dreamer's pair of drakeskin leather boots of uncanny dodging (4 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +4 Ranged Defense: +6 Fatigue: +5% Physical save: +15 Spell save: +13 Mental save: +12 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. radiant voratun gauntlets of the starseeker (0 def, 3 armour)radiant voratun gauntlets of the starseeker (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Cun / +4 Mag Damage when the wearer hits(melee): 8 light Changes resistances: +10% darkness / +15% light Changes damage: +7% light Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 43.26 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. stone warden's drakeskin leather gloves of dexterity (+4) (0 def, 13 armour)stone warden's drakeskin leather gloves of dexterity (+4) (0 def, 13 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +21 Armour: +13 Armour Hardiness: +7% Changes stats: +4 Dex / +1 Con Changes resistances: +8% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat (3 def, 0 armour)aegis elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Talent mastery: +0.24 Spell / Aegis Life regen: +1.90 Maximum life: +51.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. champion's drakeskin leather cap of knowledge (0 def, 5 armour)champion's drakeskin leather cap of knowledge (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +7 Wil / +4 Cun Mental save: +12 Mindpower: +4 Light radius: +1 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of frost (+22%) (2 def, 0 armour)stabilizing cashmere wizard hat of frost (+22%) (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Wil Changes resistances: +22% cold Changes damage: +15% cold Physical save: +8 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Alidas' (7 def, 8 armour)dwarven-steel mail armour 'Alidas' (7 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +7 Fatigue: +16% Damage when the wearer is hit: 16 physical Changes resistances: +9% darkness / +3% temporal Cut immunity: +10% Pinning immunity: +5% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of the sky (13 def, 8 armour)drakeskin leather armour of the sky (13 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +13 Ranged Defense: +9 Fatigue: +8% Changes stats: +7 Dex Changes resistances: +25% lightning / +23% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of the deep (9 def, 20 armour)enlightening voratun plate armour of the deep (9 def, 20 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +9 Fatigue: +26% Changes stats: +6 Cun / +6 Wil Changes resistances: +9% acid / +15% cold Allows you to breathe in: water Mental save: +18 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield (12 def, 11 armour, 268 block)impervious voratun shield (12 def, 11 armour, 268 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +11 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Con Talent granted: +5 Block Physical save: +10 Handheld deflection devices |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Blazenail the voratun pickaxe (dig speed 7 turns) Blazenail the voratun pickaxe (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +3 Changes stats: +3 Cun / +3 Str Changes resistances: +3% fire Changes resistances penetration: +15% physical Critical mult.: +10.00% Lowers spell cool-downs by: 10% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of voratun shots of torment (48/48, 54-64.8 power, 6 apr)sentry's pouch of voratun shots of torment (48/48, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 48 Turns elapse between self-loadings: 4 Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits(ranged): +19 mind / +15 darkness Damage conversion: 25% mind / 18% darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. forceful dragonbone totem of cure poisons [power 3] (18 cooldown)forceful dragonbone totem of cure poisons [power 3] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 3 poisons from the target, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 9 stamina. Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Slipknot the Cornac Rogue level 29
9th Decay 122nd year of Ascendancy at 03:39 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Slipknot the Cornac Rogue level 19
24th Haze 122nd year of Ascendancy at 00:47 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Slipknot the Cornac Rogue level 34
15th Dusk 123rd year of Ascendancy at 08:21 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Slipknot the Cornac Rogue level 46
6th Allure 124th year of Ascendancy at 08:52 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Slipknot the Cornac Rogue level 33
6th Mirth 123rd year of Ascendancy at 08:45 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Slipknot the Cornac Rogue level 44
4th Decay 123rd year of Ascendancy at 08:21 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Slipknot the Cornac Rogue level 46
7th Pyre 124th year of Ascendancy at 00:04 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Slipknot the Cornac Rogue level 11
37th Dusk 122nd year of Ascendancy at 09:00 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Slipknot the Cornac Rogue level 32
49th Regrowth 123rd year of Ascendancy at 01:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Slipknot the Cornac Rogue level 17
74th Dusk 122nd year of Ascendancy at 16:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Slipknot the Cornac Rogue level 20
30th Haze 122nd year of Ascendancy at 19:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Slipknot the Cornac Rogue level 23
58th Haze 122nd year of Ascendancy at 20:23 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Slipknot the Cornac Rogue level 38
62nd Dusk 123rd year of Ascendancy at 04:17 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Slipknot the Cornac Rogue level 16
67th Dusk 122nd year of Ascendancy at 15:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Slipknot the Cornac Rogue level 10
15th Dusk 122nd year of Ascendancy at 03:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Slipknot the Cornac Rogue level 20
30th Haze 122nd year of Ascendancy at 05:34 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Slipknot the Cornac Rogue level 30
22nd Regrowth 123rd year of Ascendancy at 08:43 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Slipknot the Cornac Rogue level 40
76th Dusk 123rd year of Ascendancy at 15:23 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Slipknot the Cornac Rogue level 26
69th Haze 122nd year of Ascendancy at 15:06 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Slipknot the Cornac Rogue level 41
5th Haze 123rd year of Ascendancy at 14:46 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Slipknot the Cornac Rogue level 47
27th Pyre 124th year of Ascendancy at 03:36 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Slipknot the Cornac Rogue level 8
2nd Dusk 122nd year of Ascendancy at 07:43 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Slipknot the Cornac Rogue level 26
67th Haze 122nd year of Ascendancy at 19:12 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Slipknot the Cornac Rogue level 31
45th Regrowth 123rd year of Ascendancy at 07:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Slipknot the Cornac Rogue level 26
77th Haze 122nd year of Ascendancy at 01:49 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Slipknot the Cornac Rogue level 33
49th Regrowth 123rd year of Ascendancy at 03:50 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Slipknot the Cornac Rogue level 19
24th Haze 122nd year of Ascendancy at 00:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Slipknot the Cornac Rogue level 36
46th Dusk 123rd year of Ascendancy at 11:13 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Slipknot the Cornac Rogue level 19
24th Haze 122nd year of Ascendancy at 00:47 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Slipknot the Cornac Rogue level 29
20th Regrowth 123rd year of Ascendancy at 08:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Slipknot the Cornac Rogue level 19
29th Haze 122nd year of Ascendancy at 04:27 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Slipknot the Cornac Rogue level 36
37th Dusk 123rd year of Ascendancy at 18:16 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Slipknot the Cornac Rogue level 29
9th Allure 123rd year of Ascendancy at 07:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Slipknot the Cornac Rogue level 27
80th Haze 122nd year of Ascendancy at 10:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Slipknot the Cornac Rogue level 16
67th Dusk 122nd year of Ascendancy at 16:26 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Slipknot the Cornac Rogue level 28
7th Decay 122nd year of Ascendancy at 06:23 see stats
Log
Slipknot the level 48 cornac rogue was cleaved to death by a shadow (yet again) on level 1 of Slime Tunnels.
Slipknot deactivates Lacerating Strikes.
Slipknot is freed from the rigor mortis.
Slipknot speeds up.
Slipknot deactivates Crippling Poison.
Slipknot deactivates Numbing Poison.
Slipknot's skin returns to normal.
Slipknot is less impervious to physical effects.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Shadow killed Slipknot!
Saving done.
Talent Flurry is ready to use.
Talent Nimble Movements is ready to use.
Talent Healing Light is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dual Strike is ready to use.
Talent Infusion: Heroism is ready to use.
Talent Whirlwind is ready to use.
Talent Numbing Poison is ready to use.
Talent Crippling Poison is ready to use.
Talent Windblade is ready to use.
