Masterminder the level 2 Cornac Solipsist by JunkZ

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSolipsist
Level / Exp2 / 52%
Sizebig
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower18 (base 18)
Cunning14 (base 14)

Resources

Life93/93
Psi102/102
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy12
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy12
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save15
Mental Save11

Defense: Resistances

Temporal+ 12%( 70%)
Lightning+ 12%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
0/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Slumber1.30
1/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Masterminder activates Thought-Form: Bowman.
Talent Infusion: Healing is ready to use.

Thought-forged bowman uses
Steady Shot.
Thought-forged bowman's Steady Shot hits Skeleton warrior for
50 physical damage.
Thought-forged bowman's Steady Shot killed Skeleton warrior!

Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).


You pickup 0.55 gold pieces.

Masterminder picks up (g.):
reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 42.5 block).
Masterminder picks up (a.):
healing infusion of the duelist (heal 63; cd 14).
Masterminder picks up (f.):
grounding rough leather belt of the giants.
There is a way to the next level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


Masterminder wears:
grounding rough leather belt of the giants.

Masterminder wears:
linen wizard hat of fire (+15%) (1 def, 0 armour).

You gain 0.72 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 42.5 block).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.87 gold from the transmogrification of
thought-forged iron waraxe (103% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 63; cd 14).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)