














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 14 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Aurmor the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:19 / 31Killed by Aurmor the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:31 Killed by Aurmor the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:41 Killed by Aurmor the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:00 Killed by Aurmor the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:25 Killed by human sun-paladin at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:19 Killed by teluvorta at level 4 on the 76th Pyre 122nd year of Ascendancy at 04:01 Killed by fire drake hatchling at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:08 Killed by teluvorta at level 5 on the 76th Pyre 122nd year of Ascendancy at 06:09 Killed by teluvorta at level 5 on the 76th Pyre 122nd year of Ascendancy at 06:58 Killed by skeleton warrior at level 5 on the 76th Pyre 122nd year of Ascendancy at 11:55 Killed by rogue at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:16 Killed by umbral horror at level 7 on the 77th Pyre 122nd year of Ascendancy at 02:10 Killed by netherworm mass at level 8 on the 77th Pyre 122nd year of Ascendancy at 06:21 Killed by apprentice mage at level 8 on the 77th Pyre 122nd year of Ascendancy at 07:41 Killed by Korokeur the Bringer of Doom at level 8 on the 79th Pyre 122nd year of Ascendancy at 11:53 Killed by fiery orc wyrmic at level 9 on the 79th Pyre 122nd year of Ascendancy at 18:37 Killed by umber hulk at level 10 on the 79th Pyre 122nd year of Ascendancy at 23:16 Killed by ravaging entropic rip at level 11 on the 8th Mirth 122nd year of Ascendancy at 06:04 Killed by electric eel at level 11 on the 8th Mirth 122nd year of Ascendancy at 07:18 Killed by Varsha the Writhing at level 11 on the 8th Mirth 122nd year of Ascendancy at 08:29 Killed by master vampire at level 11 on the 8th Mirth 122nd year of Ascendancy at 09:43 Killed by elven tempest at level 11 on the 8th Mirth 122nd year of Ascendancy at 11:29 Killed by Varsha the Writhing at level 12 on the 8th Mirth 122nd year of Ascendancy at 12:45 Killed by elven tempest at level 12 on the 8th Mirth 122nd year of Ascendancy at 14:16 Killed by elven tempest at level 12 on the 8th Mirth 122nd year of Ascendancy at 15:27 Killed by Varsha the Writhing at level 12 on the 8th Mirth 122nd year of Ascendancy at 16:27 Killed by Varsha the Writhing at level 12 on the 8th Mirth 122nd year of Ascendancy at 17:35 Killed by Varsha the Writhing at level 12 on the 8th Mirth 122nd year of Ascendancy at 18:54 Killed by Varsha the Writhing at level 12 on the 8th Mirth 122nd year of Ascendancy at 20:00 Killed by ultimate gwelgoroth at level 12 on the 9th Mirth 122nd year of Ascendancy at 04:51 |
Primary Stats
| Strength | 53 (base 29) |
| Dexterity | 18 (base 10) |
| Constitution | 35 (base 25) |
| Magic | 11 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 43 (base 27) |
Resources
| Life | 447/447 |
| Steam | 100/100 |
| Healing Factor | 1.1829268292683 |
| Regeneration | 2.6615853658537 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 31 |
| Crit Chance | 14% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 31 |
| Crit Chance | 12% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +5% |
| Arcane | +3% |
Offense: Damage Penetration
| Nature | -15% |
| Light | 0% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 45.883307766991 (100%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 32 |
| Physical Save | 28 |
| Spell Save | 9 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Light | + 16%( 70%) |
| Nature | + 26%( 70%) |
| Cold | + 47%( 70%) |
| Fire | + 27%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
Inscriptions (3/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 120% efficiency and cooldown mod of 67%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Tempest of Metal |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
You successfully escorted the lone alchemist to the recall portal on level 7 of Infinite Dungeon. Escort: lone alchemist (level 7 of Infinite Dungeon)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Infinite Dungeon. Escort: lost warrior (level 5 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by human guard. Escort: worried loremaster (level 6 of Infinite Dungeon) | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 8): Near SightedYou completed the challenge and received: Random Artifact: Crackleparry of healing [power 66] (15 cooldown) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Talent granted: +1 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Winterroar the rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +1 Wil / +8 Cun Changes resistances: +6% fire / +5% cold Mental save: +12 (+4 eff.) Light radius: +3 A cap made of leather. |
| On hands | Noonusher (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+6 eff.) Armour: +2 Damage (Melee): 6 light Changes stats: +2 Dex / +2 Mag Changes resistances: +9% light Changes resistances penetration: +20% light Changes damage: +3% arcane / +5% light Vim when firing critical spell: +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's steel ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
| On fingers | warrior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +6 Changes stats: +3 Str Spellpower: +5 (+4 eff.) Mindpower: +7 (+2 eff.) Rings can have magical properties. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | hateful stralite steamsaw of fire resistance (+15%) (33-49.5 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 33.0 - 49.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +75 Damage (Melee): +6 darkness Damage (radius 1) on hit: +36 20% chance of physical repulsion Damage against: +5% Living Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Changes resistances: +15% fire Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In off hand | balanced steel steamsaw (16.5-24.75 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 16.5 - 24.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +20 Damage (radius 1) on hit: +36 20% chance of physical repulsion Attacks use: 1.0 Steam When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +3 Defense: +10 (+5 eff.) Fatigue: +6% Talent granted: +1 Block Disarm immunity: +23% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | elven-silk cloak 'Phlegmterror' (3 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Effects on melee hit: * 10% chance to slow global speed by 53% Changes resistances: +20% nature / +38% cold Changes resistances penetration: +5% nature Mental save: +12 (+4 eff.) Maximum psi: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening iron mail armour of command (7 def, 8 armour) Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Armour Hardiness: +20% Defense: +7 (+4 eff.) Fatigue: +17% Changes stats: +4 Cun / +4 Wil Mental save: +22 (+7 eff.) A suit of armour made of mail. |
Inventory
stabilizing copper amulet of mastery (0.14 Steamtech / Sawmaiming)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Talent mastery: +0.14 Steamtech / Sawmaiming Pinning immunity: +20% Knockback immunity: +22% Amulets can have magical properties. |
savior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +23% Rings can have magical properties. |
wizard's steel ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+4 eff.) Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +23% Maximum life: +20.00 Rings can have magical properties. |
arcing steel steamsaw of phasing (15.5-23.25 power, 16 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 15.5 - 23.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +2.0% Attack speed: 100% Block value: +23 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage Damage Shield penetration (this weapon only): +10% Damage (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
59 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 125] simple healing salve [power 125]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 125 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Crackleparry of healing [power 66] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 2 mind / 2 lightning Changes damage: +3% mind Critical mult.: +5.00% Psi when hit: +0.12 Hate when firing a critical mind attack: +1.00 Mental crit. chance: +1% It can be used to heal yourself and all friendly characters within 10 spaces for 66 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. * Increase the duration of 1 beneficial effects by 1. * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Loradradas the Orc Sawbutcher level 2
75th Pyre 122nd year of Ascendancy at 14:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Loradradas the Orc Sawbutcher level 10
79th Pyre 122nd year of Ascendancy at 22:17 see stats
Log
You collect a new ingredient: lump of steel (1).
You gain 5.51 gold from the melting of Galodir (37-55.5 power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 0.70 gold from the melting of steel battleaxe of massacre (33-49.5 power, 2 apr).
You gain 0.05 gold from the melting of copper amulet.
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of schematic: Healing Salve.
You feel very confident walking into this place.
Quest 'Infinite Dungeon Challenge (Level 8): Near Sighted' is done! (Press 'j' to see the quest log)
Loradradas has received: Random Artifact: Crackleparry of healing [power 66] (15 cooldown).
Quest 'Infinite Dungeon Challenge (Level 8): Near Sighted' completed! (Press 'j' to see the quest log)
You collect a new ingredient: lump of steel (1).
You gain 5.01 gold from the melting of Neruvena the Mirequencher (0 def, 9 armour).
You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of pair of iron boots (0 def, 3 armour).
You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of iron gauntlets (0 def, 1 armour).
You collect a new ingredient: lump of iron (1).
You gain 1.86 gold from the melting of naturalist's iron gauntlets of dexterity (+2) (0 def, 1 armour).
You collect a new ingredient: lump of iron (1).
You gain 1.24 gold from the melting of miner's iron helm of constitution (0) (0 def, 4 armour).
You collect a new ingredient: lump of iron (1).
You gain 0.48 gold from the melting of stabilizing iron helm (0 def, 3 armour).
You collect a new ingredient: lump of iron (1).
You gain 1.00 gold from the melting of iron mail armour (2 def, 4 armour).
You collect a new ingredient: lump of iron (1).
You gain 2.13 gold from the melting of slime-covered iron steamsaw of erosion (11-16.5 power, 0 apr).
You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of iron steamsaw (9.5-14.25 power, 0 apr).
Loradradas deactivates Tempest of Metal.



































































