Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 49 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by degenerated skeleton archer at level 14 on the 11st Haze 122nd year of Ascendancy at 03:48 / 131Killed by Saluta the bloated horror at level 15 on the 14th Haze 122nd year of Ascendancy at 09:01 Killed by Weirdling Beast at level 15 on the 14th Haze 122nd year of Ascendancy at 16:28 Killed by Isedhewyn the cutpurse at level 19 on the 57th Haze 122nd year of Ascendancy at 09:21 Killed by enthralled slave at level 19 on the 74th Haze 122nd year of Ascendancy at 18:44 Killed by skeleton mage at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 17:56 Killed by Grand Corruptor at level 21 on the 35th Regrowth 123rd year of Ascendancy at 22:04 Killed by Yvudawen the multi-hued drake at level 21 on the 36th Regrowth 123rd year of Ascendancy at 08:57 Killed by The Master at level 24 on the 60th Regrowth 123rd year of Ascendancy at 12:01 Killed by skeleton mage at level 24 on the 60th Regrowth 123rd year of Ascendancy at 13:56 Killed by skeleton warrior at level 24 on the 60th Regrowth 123rd year of Ascendancy at 15:15 Killed by The Master at level 24 on the 60th Regrowth 123rd year of Ascendancy at 18:06 Killed by war hound at level 25 on the 69th Regrowth 123rd year of Ascendancy at 19:12 Killed by Golbug the Destroyer at level 26 on the 74th Regrowth 123rd year of Ascendancy at 05:52 Killed by orc necromancer at level 28 on the 7th Pyre 123rd year of Ascendancy at 04:56 Killed by orc necromancer at level 28 on the 7th Pyre 123rd year of Ascendancy at 06:20 Killed by skeleton mage at level 28 on the 7th Pyre 123rd year of Ascendancy at 08:35 Killed by orc necromancer at level 28 on the 7th Pyre 123rd year of Ascendancy at 10:03 Killed by skeleton warrior at level 28 on the 7th Pyre 123rd year of Ascendancy at 12:08 Killed by skeleton archer at level 28 on the 7th Pyre 123rd year of Ascendancy at 13:42 Killed by orc soldier at level 28 on the 7th Pyre 123rd year of Ascendancy at 15:50 Killed by orc assassin at level 28 on the 7th Pyre 123rd year of Ascendancy at 20:24 Killed by orc necromancer at level 28 on the 8th Pyre 123rd year of Ascendancy at 00:06 Killed by orc necromancer at level 28 on the 8th Pyre 123rd year of Ascendancy at 01:58 Killed by orc blood mage at level 28 on the 8th Pyre 123rd year of Ascendancy at 10:09 Killed by skeleton archer at level 28 on the 10th Pyre 123rd year of Ascendancy at 12:04 Killed by skeleton archer at level 28 on the 10th Pyre 123rd year of Ascendancy at 13:09 Killed by orc blood mage at level 28 on the 11st Pyre 123rd year of Ascendancy at 01:20 Killed by Rak'shor, Grand Necromancer of the Pride at level 28 on the 11st Pyre 123rd year of Ascendancy at 02:50 Killed by Rak'shor, Grand Necromancer of the Pride at level 28 on the 11st Pyre 123rd year of Ascendancy at 03:57 Killed by Rak'shor, Grand Necromancer of the Pride at level 28 on the 11st Pyre 123rd year of Ascendancy at 06:12 Killed by Rak'shor, Grand Necromancer of the Pride at level 28 on the 11st Pyre 123rd year of Ascendancy at 07:55 Killed by orc master wyrmic at level 29 on the 15th Pyre 123rd year of Ascendancy at 15:49 Killed by Layera the fire drake at level 29 on the 21st Pyre 123rd year of Ascendancy at 11:35 Killed by Fyrk, Faeros High Guard at level 29 on the 22nd Pyre 123rd year of Ascendancy at 09:31 Killed by fire drake at level 30 on the 53rd Pyre 123rd year of Ascendancy at 19:27 Killed by Adinn the orc fighter at level 31 on the 54th Pyre 123rd year of Ascendancy at 23:08 Killed by Yvitta the venom drake hatchling at level 31 on the 55th Pyre 123rd year of Ascendancy at 03:07 Killed by orc soldier at level 31 on the 56th Pyre 123rd year of Ascendancy at 15:12 Killed by orc soldier at level 31 on the 56th Pyre 123rd year of Ascendancy at 16:42 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 56th Pyre 123rd year of Ascendancy at 21:12 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 56th Pyre 123rd year of Ascendancy at 23:17 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 57th Pyre 123rd year of Ascendancy at 00:55 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 57th Pyre 123rd year of Ascendancy at 02:27 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 57th Pyre 123rd year of Ascendancy at 03:34 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 57th Pyre 123rd year of Ascendancy at 05:13 Killed by storm wyrm at level 31 on the 57th Pyre 123rd year of Ascendancy at 21:08 Killed by Zubyrawe the Neverdead at level 32 on the 58th Pyre 123rd year of Ascendancy at 02:50 Killed by ghast at level 32 on the 58th Pyre 123rd year of Ascendancy at 03:58 Killed by armoured skeleton warrior at level 32 on the 58th Pyre 123rd year of Ascendancy at 05:43 Killed by armoured skeleton warrior at level 32 on the 58th Pyre 123rd year of Ascendancy at 07:19 Killed by Ksharolk the Crusher at level 32 on the 60th Pyre 123rd year of Ascendancy at 05:02 Killed by Ksharolk the Crusher at level 32 on the 60th Pyre 123rd year of Ascendancy at 06:35 Killed by naga myrmidon at level 32 on the 76th Pyre 123rd year of Ascendancy at 23:04 Killed by skeleton master archer at level 33 on the 2nd Mirth 123rd year of Ascendancy at 01:38 Killed by orc pyromancer at level 33 on the 2nd Mirth 123rd year of Ascendancy at 05:51 Killed by orc high pyromancer at level 33 on the 2nd Mirth 123rd year of Ascendancy at 08:18 Killed by orc high pyromancer at level 33 on the 2nd Mirth 123rd year of Ascendancy at 09:36 Killed by overpowered greater multi-hued wyrm at level 34 on the 3rd Mirth 123rd year of Ascendancy at 05:35 Killed by overpowered greater multi-hued wyrm at level 34 on the 3rd Mirth 123rd year of Ascendancy at 06:32 Killed by overpowered greater multi-hued wyrm at level 34 on the 3rd Mirth 123rd year of Ascendancy at 09:09 Killed by overpowered greater multi-hued wyrm at level 34 on the 3rd Mirth 123rd year of Ascendancy at 10:20 Killed by overpowered greater multi-hued wyrm at level 34 on the 3rd Mirth 123rd year of Ascendancy at 11:45 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Mirth 123rd year of Ascendancy at 13:26 Killed by multi-hued drake at level 35 on the 3rd Mirth 123rd year of Ascendancy at 14:44 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Mirth 123rd year of Ascendancy at 16:06 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Mirth 123rd year of Ascendancy at 17:57 Killed by orc cryomancer at level 35 on the 4th Mirth 123rd year of Ascendancy at 05:03 Killed by Eminne the orc high pyromancer at level 35 on the 4th Mirth 123rd year of Ascendancy at 06:58 Killed by orc necromancer at level 35 on the 4th Mirth 123rd year of Ascendancy at 08:33 Killed by orc pyromancer at level 35 on the 4th Mirth 123rd year of Ascendancy at 10:19 Killed by skeleton master archer at level 36 on the 1st Flare 123rd year of Ascendancy at 14:53 Killed by Xivea the orc summoner at level 36 on the 4th Flare 123rd year of Ascendancy at 15:38 Killed by fire drake at level 37 on the 5th Flare 123rd year of Ascendancy at 14:48 Killed by minotaur at level 37 on the 6th Flare 123rd year of Ascendancy at 14:33 Killed by minotaur at level 37 on the 8th Flare 123rd year of Ascendancy at 18:46 Killed by Eilinobreldawen the Fearsome at level 38 on the 10th Dusk 123rd year of Ascendancy at 13:16 Killed by armoured skeleton warrior at level 38 on the 11st Dusk 123rd year of Ascendancy at 19:40 Killed by Siluvea the orc pyromancer at level 38 on the 11st Dusk 123rd year of Ascendancy at 21:00 Killed by Xutha the orc master wyrmic at level 38 on the 12nd Dusk 123rd year of Ascendancy at 03:42 Killed by greater multi-hued wyrm at level 38 on the 12nd Dusk 123rd year of Ascendancy at 12:35 Killed by Yvaritha the orc summoner at level 38 on the 13rd Dusk 123rd year of Ascendancy at 08:27 Killed by Yvaritha the orc summoner at level 38 on the 13rd Dusk 123rd year of Ascendancy at 10:16 Killed by minotaur at level 38 on the 13rd Dusk 123rd year of Ascendancy at 13:57 Killed by Anudas at level 38 on the 13rd Dusk 123rd year of Ascendancy at 15:27 Killed by minotaur at level 38 on the 13rd Dusk 123rd year of Ascendancy at 16:58 Killed by minotaur at level 38 on the 14th Dusk 123rd year of Ascendancy at 18:55 Killed by Veladaldawyn the dredgling at level 38 on the 15th Dusk 123rd year of Ascendancy at 01:04 Killed by Kshakar the fire imp at level 39 on the 17th Dusk 123rd year of Ascendancy at 11:15 Killed by Burb the snow giant champion at level 39 on the 21st Dusk 123rd year of Ascendancy at 02:44 Killed by naga myrmidon at level 40 on the 23rd Dusk 123rd year of Ascendancy at 08:00 Killed by Cinir the thalore at level 40 on the 24th Dusk 123rd year of Ascendancy at 00:08 Killed by Fallen Sun Paladin Aeryn at level 40 on the 24th Dusk 123rd year of Ascendancy at 20:15 Killed by Nerevea the orc fighter at level 40 on the 24th Dusk 123rd year of Ascendancy at 22:27 Killed by Elandar at level 41 on the 25th Dusk 123rd year of Ascendancy at 21:59 Killed by High Sun Paladin Aeryn at level 41 on the 26th Dusk 123rd year of Ascendancy at 01:00 Killed by Argoniel at level 41 on the 26th Dusk 123rd year of Ascendancy at 02:07 Killed by thaurhereg at level 41 on the 26th Dusk 123rd year of Ascendancy at 03:36 Killed by thaurhereg at level 41 on the 26th Dusk 123rd year of Ascendancy at 05:31 Killed by skeleton archer at level 41 on the 26th Dusk 123rd year of Ascendancy at 07:11 Killed by thaurhereg at level 41 on the 26th Dusk 123rd year of Ascendancy at 08:58 Killed by Argoniel at level 41 on the 26th Dusk 123rd year of Ascendancy at 10:47 Killed by Argoniel at level 41 on the 26th Dusk 123rd year of Ascendancy at 11:53 Killed by thaurhereg at level 41 on the 26th Dusk 123rd year of Ascendancy at 12:50 Killed by thaurhereg at level 41 on the 26th Dusk 123rd year of Ascendancy at 14:43 Killed by Elandar at level 41 on the 26th Dusk 123rd year of Ascendancy at 16:14 Killed by forge-giant at level 41 on the 26th Dusk 123rd year of Ascendancy at 17:40 Killed by forge-giant at level 41 on the 26th Dusk 123rd year of Ascendancy at 18:35 Killed by Elandar at level 41 on the 26th Dusk 123rd year of Ascendancy at 21:04 Killed by Elandar at level 41 on the 26th Dusk 123rd year of Ascendancy at 22:25 Killed by Argoniel at level 41 on the 26th Dusk 123rd year of Ascendancy at 23:53 Killed by fire imp at level 41 on the 27th Dusk 123rd year of Ascendancy at 02:44 Killed by runed bone giant at level 41 on the 27th Dusk 123rd year of Ascendancy at 04:10 Killed by Elandar at level 41 on the 27th Dusk 123rd year of Ascendancy at 05:24 Killed by Argoniel at level 41 on the 27th Dusk 123rd year of Ascendancy at 06:27 Killed by Argoniel at level 41 on the 27th Dusk 123rd year of Ascendancy at 09:18 Killed by runed bone giant at level 41 on the 27th Dusk 123rd year of Ascendancy at 10:40 Killed by ghoulking at level 41 on the 27th Dusk 123rd year of Ascendancy at 12:04 Killed by Argoniel at level 41 on the 27th Dusk 123rd year of Ascendancy at 13:57 Killed by Argoniel at level 41 on the 27th Dusk 123rd year of Ascendancy at 15:06 Killed by Argoniel at level 41 on the 27th Dusk 123rd year of Ascendancy at 16:39 Killed by Elandar at level 41 on the 27th Dusk 123rd year of Ascendancy at 18:16 Killed by Elandar at level 45 on the 27th Dusk 123rd year of Ascendancy at 20:07 Killed by dúathedlen at level 45 on the 27th Dusk 123rd year of Ascendancy at 22:47 Killed by dread at level 45 on the 28th Dusk 123rd year of Ascendancy at 01:15 Killed by Elandar at level 45 on the 28th Dusk 123rd year of Ascendancy at 03:06 Killed by Elandar at level 45 on the 28th Dusk 123rd year of Ascendancy at 05:12 Killed by cold drake hatchling at level 45 on the 28th Dusk 123rd year of Ascendancy at 07:05 Killed by thaurhereg at level 45 on the 28th Dusk 123rd year of Ascendancy at 09:02 Killed by skeleton master archer at level 45 on the 28th Dusk 123rd year of Ascendancy at 11:21 Killed by Anudas at level 49 on the 28th Dusk 123rd year of Ascendancy at 12:30 |
Primary Stats
| Strength | 61 (base 12) |
| Dexterity | 114 (base 60) |
| Constitution | 76 (base 60) |
| Magic | 30 (base 10) |
| Willpower | 39 (base 10) |
| Cunning | 103 (base 55) |
Resources
| Life | 1481/1481 |
| Stamina | 266/266 |
| Healing Factor | 1 |
| Regeneration | 4.7137251145817 |
Speed
| Mental | -28.571428571429% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -3 |
| Infravision | 16 |
| See Invisible | 28 |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 80 |
| Crit Chance | 114% |
| APR | 88 |
| Speed | 1.12 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 57 (30%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 22 |
| Physical Save | 40 |
| Spell Save | 38 |
| Mental Save | 54 |
Defense: Resistances
| All | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 47% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 69% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 67%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 437 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Archery excellence | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Numbing Poison |
| talent | Intuitive Shots |
| talent | Crippling Poison |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | The target is surrounded by a magical shield, absorbing 335/896 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Anudas. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +1. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of elder vampire blood. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed orc heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed pouch of faeros ash. * You've found the needed multi-hued wyrm scale. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Physical save: +15 (+5 eff.) Pinning immunity: +75% Knockback immunity: +25% Teleport immunity: +100% Generate 3 steam each time you walk. Boots. But with steam power! |
| Quiver | sentry's quiver of dragonbone arrows of amnesia (38/45, 64.5-90.3 power, 24 apr) sentry's quiver of dragonbone arrows of amnesia (38/45, 64.5-90.3 power, 24 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 64.5 - 90.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +3.0% Capacity: 45 Turns elapse between self-loadings: 3 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
| Light source | Velirevea VelireveaInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +2 Str / +10 Wil Changes damage: +25% darkness Critical mult.: +20.00% Hate when firing a critical mind attack: +3.00 Light radius: -1 Infravision radius: +10 See invisible: +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +10 Cun / +5 Con Changes resistances: +10% all Mental save: +15 (+5 eff.) Blindness immunity: +50% A Helmet. But with steam power! |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | sneakthief's voratun ring of clarity sneakthief's voratun ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +7 Cun / +7 Dex Mental save: +13 (+4 eff.) Confusion immunity: +37% Rings can have magical properties. |
| On fingers | voratun ring 'Artholin' voratun ring 'Artholin'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+7 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +10 Cun Changes resistances: +36% acid / +6% temporal Changes resistances penetration: +10% arcane Changes damage: +18% acid / +3% temporal / +12% arcane Disarm immunity: +40% Pinning immunity: +41% Knockback immunity: +44% Maximum life: +45.00 Rings can have magical properties. |
| Around waist | Mayetha the drakeskin leather belt Mayetha the drakeskin leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +7% lightning / +12% temporal / +5% arcane / +6% acid Changes damage: +31% acid / +25% blight / +25% fire / +9% arcane / +25% nature A belt that goes around your waist. |
| In main hand | steady dragonbone longbow of nature steady dragonbone longbow of natureRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 125% Firing range: +10 Damage (Ranged): +7 nature When wielded/worn: Accuracy: +9 (+1 eff.) Changes resistances: +6% all Changes resistances penetration: +12% nature Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +5 Iron Grip Critical mult.: +30.00% Disarm immunity: +150% Steam crit. chance: +10% Gauntlets. But with steam power! |
| Main armor | Bethodhemira (4 def, 18 armour) Bethodhemira (4 def, 18 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +18 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 6 fire Damage when hit (Melee): 8 acid / 12 physical / 8 cold / 5 lightning / 8 fire Changes stats: +10 Str / +10 Dex / +10 Mag / +10 Wil / +10 Cun / +10 Con Changes resistances: +7% acid / +17% physical / +16% fire / +7% lightning / +27% cold Spellpower on spell critical (stacks up to 3 times): +8 A suit of armour made of leather. |
| Cloak | Cyradhenn the elven-silk cloak (11 def, 0 armour) Cyradhenn the elven-silk cloak (11 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 (+4 eff.) Fatigue: -4% Changes stats: +5 Cun / +4 Wil Changes resistances: +30% lightning / +21% fire / +21% light Changes damage: +9% physical Stealth bonus: +11 Stun/Freeze immunity: +50% Life regen: +0.40 Maximum life: +61.00 Mental crit. chance: +8% See invisible: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+3 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
steam generator implant (steam 12) steam generator implant (steam 12)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.0 steam per turn. Can be activated for an instant burst of 60 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
This item will automatically be transmogrified when you leave the level. steam generator implant (steam 10)steam generator implant (steam 10) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.2 steam per turn. Can be activated for an instant burst of 51 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 12) steam generator implant of the duelist (steam 12)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.5 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 45)healing infusion (heal 45) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 45 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (306.00 temporal damage, removed from time 4 turns) Rune of the Rift (306.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 345.78 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 12; power 38; dur 4) phase door rune of the sneak (range 12; power 38; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 153 for 4 turns) shielding rune (absorb 153 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 153 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 257 for 4 turns) shielding rune of the warrior (absorb 257 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
archmage's gold amulet of the eclipse archmage's gold amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 light / 6 darkness Effects when hit in melee: * 8% chance to inflict damage reduction * 8% chance to blind Changes stats: +3 Mag Changes damage: +5% acid / +8% light / +5% cold / +5% fire / +6% lightning / +7% darkness Spellpower: +4 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. restful voratun amulet of soulsearingrestful voratun amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes damage: +12% blight / +13% fire Critical mult.: +14.00% Life regen: +1.50 Spellpower: +8 (+4 eff.) Amulets can have magical properties. |
stabilizing copper amulet stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% temporal Pinning immunity: +22% Knockback immunity: +20% Amulets can have magical properties. |
steel amulet 'Drudur' steel amulet 'Drudur'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Damage when hit (Melee): 8 physical Changes stats: +1 Dex / +3 Con Changes resistances cap: +3% all Changes resistances penetration: +10% physical Talent mastery: +0.15 Cunning / Poisons Maximum encumbrance: +10 Physical save: +19 (+7 eff.) Life regen: +0.90 Maximum life: +43.00 Amulets can have magical properties. |
wanderer's gold amulet of teleportation wanderer's gold amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +5 Con Teleport immunity: +50% Life regen: +0.80 Stamina each turn: +0.50 Movement speed: +10% It can be used to teleport you randomly (rad 33), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Duathelschism DuathelschismPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances penetration: +20% light Changes damage: +6% darkness Blindness immunity: +28% Infravision radius: +4 See stealth: +9 See invisible: +7 Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +21% Infravision radius: +3 See stealth: +5 See invisible: +5 Rings can have magical properties. |
gold ring 'Daganeg' gold ring 'Daganeg'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Disarm immunity: +23% Pinning immunity: +25% Knockback immunity: +20% Stamina each turn: +0.40 Only die when reaching: -60.00 life Maximum life: +21.00 Rings can have magical properties. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Changes stats: +2 Dex Rings can have magical properties. |
mule's copper ring of perseverance mule's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Stun/Freeze immunity: +20% Life regen: +0.90 Rings can have magical properties. |
savage's steel ring of pilfering savage's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +7 Defense: +8 (+3 eff.) Changes stats: +1 Con Spell save: +10 (+4 eff.) Maximum stamina: +10.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
steel ring 'Viperbrawn' steel ring 'Viperbrawn'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 mind Changes resistances: +3% mind Changes damage: +6% mind / +9% nature Spellpower: +9 (+5 eff.) Mindpower: +8 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun battleaxe (56.5-84.75 power, 4 apr)warbringer's voratun battleaxe (56.5-84.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +20 (+4 eff.) Changes stats: +7 Con Changes resistances penetration: +14% physical Disarm immunity: +48% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of shearing (65-104 power, 4 apr)balanced voratun greatsword of shearing (65-104 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +16 Defense: +17 (+6 eff.) Changes resistances penetration: +19% physical Changes damage: +21% physical Disarm immunity: +63% Massive two-handed swords. |
Corpsebow CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) : Effective talent level: 5.0 Power cost: 10 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 48.08 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.6 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Description: A steady shot, doing 189% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
yew longbow 'Sileriatira' yew longbow 'Sileriatira'Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 Physical crit. chance: +0.0% Attack speed: 125% Firing range: +9 On weapon hit: * 10% chance to corrode armour When wielded/worn: Accuracy: +8 (+1 eff.) Changes stats: +3 Dex Changes resistances: +6% lightning / +3% darkness / +9% light Changes resistances penetration: +7% acid Changes damage: +3% mind Talent cooldown: Steady Shot (-1 turn) Life regen: +1.30 Longbows are used to shoot arrows at your foes. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Base power: 16.0 - 17.6 Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% acid / 18% cold / 18% fire / 18% lightning When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+1 eff.) Changes resistances: +8% acid / +8% physical / +8% cold / +8% fire / +8% lightning Changes damage: +8% lightning / +8% physical / +8% cold / +8% fire / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +8 (+3 eff.) Mental crit. chance: +4% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Corrosive Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe acid in a frontal cone of radius 8. Any target caught in the area will take 312.87 acid damage. Enemies caught in the acid have a 35% chance of their weapons becoming useless for three turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Disarm chance is based on your Mindpower. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
This item will automatically be transmogrified when you leave the level. Stormream the dragonbone magestaff (30-36 power, 6 apr, cold element)Stormream the dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to disease * 45% chance to daze Damage (Melee): +8 blight Burst (radius 2) on crit: +8 lightning When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances penetration: +15% lightning Changes damage: +6% lightning / +30% cold Talent granted: +1 Command Staff Physical save: +10 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Spellpower: +15 (+8 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff 'Bethina' (30-36 power, 6 apr, temporal element)dragonbone starstaff 'Bethina' (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 arcane Burst (radius 1) on hit: +8 blight When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% temporal Changes damage: +30% temporal Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Spellpower: +34 (+16 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. arcing voratun waraxe of shearing (40.5-56.7 power, 6 apr)arcing voratun waraxe of shearing (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning When wielded/worn: Armour penetration: +14 Changes resistances penetration: +10% physical Changes damage: +13% physical One-handed war axes. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Changes resistances: +0% lightning / +0% cold / +0% nature Stun/Freeze immunity: +0% Spellpower: +5 (+3 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
dispeller's woollen robe of Angolwen (0 def, 0 armour) dispeller's woollen robe of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +7% lightning / +6% darkness / +7% blight / +7% fire / +6% cold / +7% light Physical save: +10 (+4 eff.) Spell save: +20 (+7 eff.) Mental save: +12 (+4 eff.) Silence immunity: +20% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of alchemy (5 def, 0 armour) fearwoven elven-silk robe of alchemy (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +16% acid / +17% physical / +16% fire / +18% cold Changes resistances penetration: +17% darkness / +14% physical Changes damage: +15% acid / +22% physical / +17% darkness / +7% cold / +7% fire Talent cooldown: Refit Golem (-4 turns) Maximum hate: +6.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Physical save: +0 (+0 eff.) Pinning immunity: +0% Knockback immunity: +0% Teleport immunity: +0% Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level. invigorating pair of voratun boots of uncanny dodging (9 def, 5 armour)invigorating pair of voratun boots of uncanny dodging (9 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: -4% Stamina each turn: +0.70 Maximum life: +49.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of void walking (0 def, 5 armour)pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +17% darkness / +23% temporal Changes resistances penetration: +16% darkness / +17% temporal Defense after a teleport: +28 Resist all after a teleport: +18% New effects duration reduction after a teleport: +23% A pair of boots made of leather. |
spellstreaming drakeskin leather gloves of archery (0 def, 3 armour) spellstreaming drakeskin leather gloves of archery (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +10 Armour: +3 Changes stats: +4 Cun / +5 Dex Disarm immunity: +0% Mana each turn: +0.24 Spellpower: +7 (+4 eff.) Spell crit. chance: +8% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) Changes stats: +0 Cun Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning Mental save: +0 (+0 eff.) Light radius: +0 It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 41.27 to 123.81 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Plaguereek (0 def, 5 armour) Plaguereek (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +11 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 nature Changes stats: +7 Str / +5 Dex / +5 Wil / +5 Cun / +12 Lck Changes resistances: +12% physical / +9% nature / +9% cold Changes damage: +6% light Physical save: +15 (+5 eff.) Spell save: +26 (+9 eff.) Mental save: +0 (+0 eff.) Spell crit. chance: +8% Mental crit. chance: +6% A cap made of leather. |
aegis elven-silk wizard hat (3 def, 0 armour) aegis elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +0 Cun Mental save: +0 (+0 eff.) Life regen: +3.30 Damage Shield Power: +9% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. prismatic voratun mail armour of clarity (5 def, 10 armour)prismatic voratun mail armour of clarity (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +17% light / +17% darkness / +8% mind Mental save: +21 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. caller's drakeskin leather armour of natural resilience (5 def, 8 armour)caller's drakeskin leather armour of natural resilience (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +11% physical / +16% blight / +10% cold / +25% nature / +11% fire Reduced damage from: +11% Unnatural A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of Eyal (5 def, 8 armour)multi-hued drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 12 acid / 11 fire / 10 cold / 13 lightning Changes resistances: +12% acid / +7% fire / +9% lightning / +11% cold Life regen: +2.70 Maximum life: +71.00 Healing mod.: +29% A suit of armour made of leather. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
quiver of dragonbone arrows 'Salylaith' (23/23, 67.5-94.5 power, 18 apr) quiver of dragonbone arrows 'Salylaith' (23/23, 67.5-94.5 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 67.5 - 94.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 23 Travel speed: +100% Burst (radius 1) on hit: +8 physical Burst (radius 2) on crit: +12 physical Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
296 alchemist agate 296 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mucklace (dig speed 29 turns) Mucklace (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Str Changes resistances penetration: +5% nature Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.52 cold damage and 16.80 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light / +0% darkness Light radius: +4 Infravision radius: +0 See invisible: +0 Healing mod.: +10% It can be used to call light (95 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's dwarven lantern of corpselight watchleader's dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% blight / +8% darkness Blindness immunity: +26% Confusion immunity: +20% Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Light radius: +8 Infravision radius: +4 See stealth: +13 See invisible: +30 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing pain suppressor salve [power 336] amazing pain suppressor salve [power 336]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 123% efficiency and 67% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -336 life and reduces all damage by 26% for 7 turns (takes no time to activate), putting Talent Medical Injector on cooldown for 10 turns. Medical salve. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven steel crystal plating dwarven steel crystal platingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel deflection field dwarven steel deflection fieldPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'belt' When attach to an other item: Defense: +6 (+2 eff.) Slows Projectiles: +15% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel grip dwarven steel gripPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +3 Iron Grip Disarm immunity: +80% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel kinetic stabiliser dwarven steel kinetic stabiliserPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'feet' When attach to an other item: Physical save: +9 (+3 eff.) Pinning immunity: +15% Knockback immunity: +15% Teleport immunity: +100% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator dwarven steel mental stimulatorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Changes stats: +6 Cun Mental save: +9 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
stralite crystal plating stralite crystal platingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +8 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +8 Con Tinkers can be attached to normal items to improve them with steam power! |
stralite shocking edge stralite shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item of type 'weapon' Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
voratun deflection field voratun deflection fieldPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'belt' When attach to an other item: Defense: +10 (+3 eff.) Slows Projectiles: +25% Tinkers can be attached to normal items to improve them with steam power! |
voratun shocking edge voratun shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove well-made acid groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item of type 'weapon' Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
well-made black light emitter well-made black light emitterPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'lite' When attach to an other item: Changes damage: +15% darkness Light radius: -3 Infravision radius: +6 See invisible: +6 Tinkers can be attached to normal items to improve them with steam power! |
well-made explosive shell well-made explosive shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +3 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
well-made flash powder well-made flash powderPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +3 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens well-made focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Infravision radius: +7 Sight radius: +2 See stealth: +15 See invisible: +15 Tinkers can be attached to normal items to improve them with steam power! |
well-made head lamp well-made head lampPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Accuracy: +9 (+1 eff.) Light radius: +5 Tinkers can be attached to normal items to improve them with steam power! |
well-made waterproof coating well-made waterproof coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +15% nature / +15% cold Tinkers can be attached to normal items to improve them with steam power! |
well-made winterchill edge well-made winterchill edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item of type 'weapon' Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. void dragonbone wand of conjuration [power 427] (10 cooldown)void dragonbone wand of conjuration [power 427] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to fire a bolt of a random element with (base) damage 214 to 427, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Anudas the Skeleton Archer level 25
62nd Regrowth 123rd year of Ascendancy at 18:38 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Anudas the Skeleton Archer level 36
8th Mirth 123rd year of Ascendancy at 06:11 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Anudas the Skeleton Archer level 34
3rd Mirth 123rd year of Ascendancy at 05:07 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Anudas the Skeleton Archer level 28
80th Regrowth 123rd year of Ascendancy at 15:36 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Anudas the Skeleton Archer level 21
44th Regrowth 123rd year of Ascendancy at 01:56 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Anudas the Skeleton Archer level 32
77th Pyre 123rd year of Ascendancy at 19:26 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Anudas the Skeleton Archer level 26
74th Regrowth 123rd year of Ascendancy at 07:34 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Anudas the Skeleton Archer level 19
60th Haze 122nd year of Ascendancy at 20:15 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Anudas the Skeleton Archer level 39
18th Dusk 123rd year of Ascendancy at 18:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Anudas the Skeleton Archer level 15
32nd Haze 122nd year of Ascendancy at 04:33 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Anudas the Skeleton Archer level 28
11st Pyre 123rd year of Ascendancy at 01:16 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Anudas the Skeleton Archer level 38
10th Dusk 123rd year of Ascendancy at 16:24 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Anudas the Skeleton Archer level 33
77th Pyre 123rd year of Ascendancy at 21:31 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Anudas the Skeleton Archer level 15
14th Haze 122nd year of Ascendancy at 21:27 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Anudas the Skeleton Archer level 35
3rd Mirth 123rd year of Ascendancy at 19:59 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Anudas the Skeleton Archer level 37
7th Flare 123rd year of Ascendancy at 18:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Anudas the Skeleton Archer level 10
8th Flare 122nd year of Ascendancy at 04:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Anudas the Skeleton Archer level 20
9th Allure 123rd year of Ascendancy at 09:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Anudas the Skeleton Archer level 30
22nd Pyre 123rd year of Ascendancy at 11:32 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Anudas the Skeleton Archer level 40
21st Dusk 123rd year of Ascendancy at 04:04 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Anudas the Skeleton Archer level 37
10th Flare 123rd year of Ascendancy at 00:23 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Anudas the Skeleton Archer level 11
6th Dusk 122nd year of Ascendancy at 19:12 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Anudas the Skeleton Archer level 49
28th Dusk 123rd year of Ascendancy at 12:30 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Anudas the Skeleton Archer level 30
42nd Pyre 123rd year of Ascendancy at 07:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Anudas the Skeleton Archer level 23
58th Regrowth 123rd year of Ascendancy at 21:56 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Anudas the Skeleton Archer level 27
74th Regrowth 123rd year of Ascendancy at 13:12 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Anudas the Skeleton Archer level 45
28th Dusk 123rd year of Ascendancy at 12:28 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Anudas the Skeleton Archer level 14
11st Haze 122nd year of Ascendancy at 03:47 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Anudas the Skeleton Archer level 10
9th Flare 122nd year of Ascendancy at 17:01 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Anudas the Skeleton Archer level 31
57th Pyre 123rd year of Ascendancy at 16:02 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Anudas the Skeleton Archer level 14
11st Haze 122nd year of Ascendancy at 03:44 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Anudas the Skeleton Archer level 19
76th Haze 122nd year of Ascendancy at 11:22 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Anudas the Skeleton Archer level 19
75th Haze 122nd year of Ascendancy at 22:27 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Anudas the Skeleton Archer level 29
12nd Pyre 123rd year of Ascendancy at 01:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Anudas the Skeleton Archer level 19
9th Decay 122nd year of Ascendancy at 12:39 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Anudas the Skeleton Archer level 24
60th Regrowth 123rd year of Ascendancy at 20:12 see stats
Log
Talent Implant: Medical Injector is ready to use.
Anudas's Steady Shot performs a ranged critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 46 [Anudas].
Anudas has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Welcome to level 47 [Anudas].
Anudas has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Welcome to level 48 [Anudas].
Anudas has 9 stat point(s), 3 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
Welcome to level 49 [Anudas].
Anudas has 12 stat point(s), 4 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
Anudas's Steady Shot hits Elandar for 712 physical damage.
Anudas speeds up.
Anudas's Steady Shot killed Elandar!
Dolleg's Slime Spit hits Anudas for (90 absorbed), 0 nature (0 total damage).
Talent Steady Shot is ready to use.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Saving done.
The shield around Anudas crumbles.
Anudas is less impervious to physical effects.
Anudas deactivates Crippling Poison.
Anudas deactivates Aim.
Anudas deactivates Numbing Poison.
Anudas deactivates Intuitive Shots.
