Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Skirmisher |
| Level / Exp | 1 / 10% |
| Size | small |
| Lifes / Deaths | Killed by yaech mindslayer at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:44 / 1 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 12 (base 14) |
| Constitution | 5 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 11) |
| Cunning | 18 (base 14) |
Resources
| Life | -1/80 |
| Stamina | 105/118 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 19 |
| Crit Chance | 6% |
| APR | 1 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.1 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 5.7 |
| Ranged Defense | 9.7 |
| Fatigue | 12 |
| Physical Save | 5.25 |
| Spell Save | 9.45 |
| Mental Save | 12.25 |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active |
Equipment
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| Quiver | pouch of iron shots (13/16, 14.5-17.4 power, 1 apr) pouch of iron shots (13/16, 14.5-17.4 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 16 Shots are used with slings to pummel your foes to death. |
| In off hand | iron shield (4 def, 2 armour, 10.5 dam, 19.5 block) iron shield (4 def, 2 armour, 10.5 dam, 19.5 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
| In main hand | rough leather sling rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Yaech diver hits Yaech mindslayer for (4 to psi shield), 5 physical, (2 to psi shield), 2 nature, (2 to psi shield), 2 temporal (9 total damage).
Yaech mindslayer hits Zirune for 14 physical, 5 nature, 6 temporal (24 total damage).
Yaech mindslayer hits Yaech diver for (1 to psi shield), 2 physical, 3 lightning (5 total damage).
Yaech mindslayer hits Yaech diver for (1 to psi shield), 2 physical, 3 lightning (5 total damage).
Yaech mindslayer misses Zirune.
Yaech mindslayer hits Zirune for 3 physical, 3 lightning (6 total damage).
Yaech mindslayer hits Yaech diver for (1 to psi shield), 2 physical, 3 lightning (5 total damage).
Yaech diver hits Yaech mindslayer for (5 to psi shield), 7 physical, (2 to psi shield), 2 nature, (2 to psi shield), 2 temporal (11 total damage).
Zirune uses Kneecapper.
Zirune performs a ranged critical strike against Yaech mindslayer!
Yaech mindslayer shrugs off the effect 'Pinned to the ground'!
Zirune's Kneecapper hits Yaech mindslayer for (11 to psi shield), 15 physical (15 total damage).
Yaech mindslayer misses Zirune.
Yaech mindslayer hits Zirune for 3 physical, 3 lightning (6 total damage).
Yaech mindslayer hits Yaech diver for (1 to psi shield), 2 physical, 3 lightning (5 total damage).
Yaech diver hits Yaech mindslayer for (6 to psi shield), 7 physical, (2 to psi shield), 2 nature, (2 to psi shield), 2 temporal (11 total damage).
Zirune shoots!
Zirune's Shoot hits Yaech mindslayer for (4 to psi shield), 5 physical (5 total damage).
Yaech diver collapses.
Zirune stops regenerating health quickly.
Yaech mindslayer hits Zirune for 3 physical, 3 lightning, 18 physical, 5 nature, 6 temporal (34 total damage).
Yaech mindslayer hits Yaech diver for (1 to psi shield), 2 physical, 3 lightning (5 total damage).
Yaech mindslayer killed Yaech diver!
Saving game...
