Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan New Gem Types 1.2.1Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 22 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by wolf at level 12 on the 17th Dusk 122nd year of Ascendancy at 11:27 / 73Killed by Wrathroot at level 12 on the 18th Dusk 122nd year of Ascendancy at 04:31 Killed by Wrathroot at level 12 on the 18th Dusk 122nd year of Ascendancy at 06:00 Killed by Silinor the icy orc wyrmic at level 13 on the 21st Dusk 122nd year of Ascendancy at 19:32 Killed by Betharamira the assassin at level 13 on the 21st Dusk 122nd year of Ascendancy at 20:39 Killed by orc soldier at level 13 on the 21st Dusk 122nd year of Ascendancy at 21:41 Killed by orc soldier at level 13 on the 21st Dusk 122nd year of Ascendancy at 21:56 Killed by Silinor the icy orc wyrmic at level 13 on the 21st Dusk 122nd year of Ascendancy at 22:22 Killed by gwelgoroth at level 14 on the 23rd Dusk 122nd year of Ascendancy at 20:47 Killed by gwelgoroth at level 14 on the 23rd Dusk 122nd year of Ascendancy at 20:59 Killed by snow giant at level 15 on the 26th Dusk 122nd year of Ascendancy at 14:25 Killed by Urkis, the High Tempest at level 15 on the 27th Dusk 122nd year of Ascendancy at 22:27 Killed by Urkis, the High Tempest at level 15 on the 27th Dusk 122nd year of Ascendancy at 23:32 Killed by Urkis, the High Tempest at level 15 on the 28th Dusk 122nd year of Ascendancy at 00:45 Killed by Urkis, the High Tempest at level 15 on the 28th Dusk 122nd year of Ascendancy at 01:59 Killed by Urkis, the High Tempest at level 15 on the 28th Dusk 122nd year of Ascendancy at 03:05 Killed by Gelaith the skeleton warrior at level 16 on the 44th Dusk 122nd year of Ascendancy at 10:09 Killed by armoured skeleton warrior at level 17 on the 45th Dusk 122nd year of Ascendancy at 01:19 Killed by gigantic sandworm tunneler at level 17 on the 53rd Dusk 122nd year of Ascendancy at 12:55 Killed by snow giant boulder thrower at level 18 on the 63rd Dusk 122nd year of Ascendancy at 07:44 Killed by cold drake hatchling at level 18 on the 63rd Dusk 122nd year of Ascendancy at 12:51 Killed by snow giant boulder thrower at level 18 on the 63rd Dusk 122nd year of Ascendancy at 14:40 Killed by warg at level 18 on the 64th Dusk 122nd year of Ascendancy at 02:26 Killed by war hound at level 18 on the 64th Dusk 122nd year of Ascendancy at 04:18 Killed by Rantha the Worm at level 19 on the 64th Dusk 122nd year of Ascendancy at 21:19 Killed by elven corruptor at level 19 on the 73rd Dusk 122nd year of Ascendancy at 05:33 Killed by elven corruptor at level 19 on the 73rd Dusk 122nd year of Ascendancy at 09:33 Killed by Salyramina the elven corruptor at level 19 on the 73rd Dusk 122nd year of Ascendancy at 14:01 Killed by elven blood mage at level 19 on the 73rd Dusk 122nd year of Ascendancy at 15:08 Killed by elven blood mage at level 19 on the 73rd Dusk 122nd year of Ascendancy at 15:23 Killed by elven cultist at level 19 on the 73rd Dusk 122nd year of Ascendancy at 18:34 Killed by elven corruptor at level 19 on the 73rd Dusk 122nd year of Ascendancy at 19:53 Killed by elven mage at level 19 on the 74th Dusk 122nd year of Ascendancy at 00:21 Killed by Grand Corruptor at level 19 on the 74th Dusk 122nd year of Ascendancy at 12:07 Killed by elven blood mage at level 19 on the 74th Dusk 122nd year of Ascendancy at 12:22 Killed by Grand Corruptor at level 19 on the 74th Dusk 122nd year of Ascendancy at 14:01 Killed by Grand Corruptor at level 19 on the 74th Dusk 122nd year of Ascendancy at 14:23 Killed by naga myrmidon at level 20 on the 76th Dusk 122nd year of Ascendancy at 09:37 Killed by skeleton mage at level 20 on the 76th Dusk 122nd year of Ascendancy at 11:02 Killed by emperor wight at level 20 on the 76th Dusk 122nd year of Ascendancy at 15:09 Killed by vampire lord at level 20 on the 76th Dusk 122nd year of Ascendancy at 16:29 Killed by vampire lord at level 20 on the 76th Dusk 122nd year of Ascendancy at 18:14 Killed by Ffori the dúathedlen at level 20 on the 76th Dusk 122nd year of Ascendancy at 23:20 Killed by Ffori the dúathedlen at level 20 on the 76th Dusk 122nd year of Ascendancy at 23:42 Killed by Ffori the dúathedlen at level 20 on the 77th Dusk 122nd year of Ascendancy at 00:45 Killed by Ffori the dúathedlen at level 20 on the 77th Dusk 122nd year of Ascendancy at 02:20 Killed by Ffori the dúathedlen at level 20 on the 77th Dusk 122nd year of Ascendancy at 03:26 Killed by Ffori the dúathedlen at level 20 on the 77th Dusk 122nd year of Ascendancy at 03:44 Killed by Ffori the dúathedlen at level 20 on the 77th Dusk 122nd year of Ascendancy at 04:22 Killed by Ffori the dúathedlen at level 20 on the 77th Dusk 122nd year of Ascendancy at 05:12 Killed by Ffori the dúathedlen at level 20 on the 77th Dusk 122nd year of Ascendancy at 06:23 Killed by Ffori the dúathedlen at level 20 on the 77th Dusk 122nd year of Ascendancy at 07:25 Killed by Ffori the dúathedlen at level 20 on the 77th Dusk 122nd year of Ascendancy at 08:30 Killed by shadow at level 20 on the 78th Dusk 122nd year of Ascendancy at 06:29 Killed by minotaur at level 20 on the 78th Dusk 122nd year of Ascendancy at 07:44 Killed by Necrophelic at level 20 on the 78th Dusk 122nd year of Ascendancy at 10:45 Killed by skeleton archer at level 21 on the 79th Dusk 122nd year of Ascendancy at 04:21 Killed by skeleton warrior at level 21 on the 79th Dusk 122nd year of Ascendancy at 10:43 Killed by The Master at level 21 on the 1st Haze 122nd year of Ascendancy at 20:33 Killed by will o' the wisp at level 21 on the 1st Haze 122nd year of Ascendancy at 22:00 Killed by skeleton master archer at level 21 on the 1st Haze 122nd year of Ascendancy at 23:07 Killed by armoured skeleton warrior at level 21 on the 2nd Haze 122nd year of Ascendancy at 00:31 Killed by blade horror at level 22 on the 11st Haze 122nd year of Ascendancy at 22:07 Killed by oozing horror at level 22 on the 12nd Haze 122nd year of Ascendancy at 00:48 Killed by Sarzein the shalore at level 22 on the 30th Haze 122nd year of Ascendancy at 21:57 Killed by Aniraon the thalore at level 22 on the 30th Haze 122nd year of Ascendancy at 23:05 Killed by Aniraon the thalore at level 22 on the 31st Haze 122nd year of Ascendancy at 01:11 Killed by Necrophelic at level 22 on the 31st Haze 122nd year of Ascendancy at 03:06 Killed by Aniraon the thalore at level 22 on the 31st Haze 122nd year of Ascendancy at 04:18 Killed by shadow at level 22 on the 31st Haze 122nd year of Ascendancy at 22:08 Killed by The Master at level 22 on the 45th Haze 122nd year of Ascendancy at 13:49 Killed by ghoulking at level 22 on the 45th Haze 122nd year of Ascendancy at 15:13 Killed by ghoulking at level 22 on the 45th Haze 122nd year of Ascendancy at 16:20 |
Primary Stats
| Strength | 16 (base 16) |
| Dexterity | 13 (base 10) |
| Constitution | 20 (base 16) |
| Magic | 61 (base 51) |
| Willpower | 34 (base 31) |
| Cunning | 13 (base 11) |
Resources
| Life | 396/396 |
| Mana | 395/395 |
| Positive | 0/113 |
| Souls | 5/10 |
| Healing Factor | 1.2 |
| Regeneration | 2.1 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 7 |
| Crit Chance | 2% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44.333333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 27.025 |
| Ranged Defense | 27.025 |
| Fatigue | 6 |
| Physical Save | 12.6 |
| Spell Save | 35.625 |
| Mental Save | 16.45 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Pinning Resistance | 27% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 270 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 405 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Grave | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by spitting spider. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by void horror. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by snow giant boulder thrower. Escort: temporal explorer (level 2 of Daikara) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 14. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed vial of elder vampire blood. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots of evasion (15 def, 3 armour) pair of hardened leather boots of evasion (15 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +15 Fatigue: +3% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 16% chance to completely evade them and granting you 6 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | spellwoven cashmere wizard hat of darkness (+18%) (2 def, 0 armour) spellwoven cashmere wizard hat of darkness (+18%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% darkness Changes damage: +12% darkness Mana each turn: +0.10 Spellpower: +2 Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | wizard's steel ring of tenacity wizard's steel ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag Spell save: +10 Disarm immunity: +22% Pinning immunity: +27% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | wizard's gold ring of darkness (+24%) wizard's gold ring of darkness (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +24% darkness Changes damage: +12% darkness Spell save: +8 Rings can have magical properties. |
| Around waist | nightruned rough leather belt of carrying nightruned rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +6% light / +5% darkness Maximum encumbrance: +20 A belt that goes around your waist. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, physical element) Staff of Destruction (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 42.48 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Maximum life: +40.00 Infravision radius: +3 Healing mod.: +10% The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 1.8 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 16% chance to completely evade them and granting you 6 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Around neck | gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +28.00 Amulets can have magical properties. |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
shimmering ash magestaff of projection (15-18 power, 3 apr, fire element) shimmering ash magestaff of projection (15-18 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Mana each turn: +0.13 Maximum mana: +34.00 Spellpower: +9 Spell crit. chance: +4% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. |
spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Life regen 6% of max life Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used as an alchemist bomb: Additional 60 fire burn damage Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used as an alchemist bomb: Additional 30 physical damage Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used as an alchemist bomb: Additional 20 physical damage Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
3 tiger's eye 3 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Additional 5 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Necrophelic the Cornac Necromancer level 15
39th Dusk 122nd year of Ascendancy at 15:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Necrophelic the Cornac Necromancer level 18
63rd Dusk 122nd year of Ascendancy at 05:40 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Necrophelic the Cornac Necromancer level 22
36th Haze 122nd year of Ascendancy at 21:20 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Necrophelic the Cornac Necromancer level 22
12nd Haze 122nd year of Ascendancy at 04:10 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Necrophelic the Cornac Necromancer level 10
10th Flare 122nd year of Ascendancy at 00:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Necrophelic the Cornac Necromancer level 20
76th Dusk 122nd year of Ascendancy at 09:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Necrophelic the Cornac Necromancer level 14
22nd Dusk 122nd year of Ascendancy at 08:28 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Necrophelic the Cornac Necromancer level 8
6th Mirth 122nd year of Ascendancy at 03:12 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Necrophelic the Cornac Necromancer level 22
11st Haze 122nd year of Ascendancy at 07:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Necrophelic the Cornac Necromancer level 8
8th Mirth 122nd year of Ascendancy at 07:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Necrophelic the Cornac Necromancer level 19
69th Dusk 122nd year of Ascendancy at 20:55 see stats
Log
Ghoulking's purging blight area effect hits Necrophelic for 16 blight damage.
Skeleton mage receives 24 healing from Ghoulking's purging blight area effect.
Skeleton warrior receives 24 healing from Ghoulking's purging blight area effect.
Ghoulking receives 24 healing from Ghoulking's purging blight area effect.
Necrophelic the level 22 cornac necromancer was plagued to death by a ghoulking on level 9 of Dreadfell.
Necrophelic deactivates Will o' the Wisp.
Necrophelic is not stunned anymore.
Necrophelic deactivates Animus Hoarder.
Necrophelic has finished recovering.
Necrophelic deactivates Necrotic Aura.
Necrophelic deactivates Blurred Mortality.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ghoulking's purging blight area effect killed Necrophelic!
Resting starts...
Talent Undead Explosion is ready to use.
Talent Impending Doom is ready to use.
Talent Vision is ready to use.
Talent Invoke Darkness is ready to use.
Talent Chill of the Tomb is ready to use.
Talent Necrotic Aura is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Vitality is ready to use.
Talent Blurred Mortality is ready to use.
Talent Animus Hoarder is ready to use.
Talent Will o' the Wisp is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Saving done.
