




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 10 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 13 (base 13) |
| Constitution | 15 (base 15) |
| Magic | 18 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 266/266 |
| Mana | 126/136 |
| Stamina | 127/127 |
| Healing Factor | 1.3764780405405 |
| Regeneration | 0.34411951013512 |
Speed
| Mental | +900% |
| Attack | 0% |
| Movement | +200% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 37 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 0.10 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 50.112838763608 (78.924731182796%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 14 |
| Spell Save | 11 |
| Mental Save | 8 |
Defense: Resistances
| Blight | + 10%(100%) |
| Fire | + 14%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Arcane | 3.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 2.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | arcing iron greatsword of vileness (15.5-24.8 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 9% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +9 blight Massive two-handed swords. |
Inventory
regeneration infusion of the wizard (heal 138 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 138 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
balanced iron battleaxe (14-21 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+7 eff.) Disarm immunity: +29% Massive two-handed battleaxes. |
iron battleaxe (13-19.5 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
hateful iron greatmaul of erosion (18-27 power, 1 apr)Requires: - Strength 11 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +10 temporal / +9 darkness / +9 nature Damage against: +9% Living Massive two-handed mauls. |
cured leather armour 'Falaneg' (2 def, 4 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 4 physical Changes stats: +3 Str Changes resistances: +6% mind / +4% physical Changes resistances penetration: +15% physical Mental save: +14 (+13 eff.) A suit of armour made of leather. |
Olevon the Strikerune (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 12 mind Changes resistances: +17% mind Changes resistances penetration: +25% mind Changes damage: +3% lightning Mental save: +16 (+14 eff.) A suit of armour made of metal plates. |
iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% A suit of armour made of metal plates. |
Achievements
Log
Dire wolf is on fire!
Fox is on fire!
Tashiko hits Fox for 57 fire damage.
Tashiko hits Something for 57 fire damage.
Tashiko hits Dire wolf for 57 fire damage.
Fox hits Golem (servant of Tashiko) for (3 absorbed), 0 physical (0 total damage).
Golem (servant of Tashiko) casts Eye Beam.
Burning from Tashiko hits Wolf for 19 fire damage.
Burning from Tashiko hits Fox for 19 fire damage.
Burning from Tashiko hits Dire wolf for 19 fire damage.
Golem (servant of Tashiko) hits Fox for 304 lightning damage.
Golem (servant of Tashiko) killed Fox!
Dire wolf hits Golem (servant of Tashiko) for (3 absorbed), 0 physical (0 total damage).
The shield around golem (servant of Tashiko) crumbles.
Burning from Tashiko hits Wolf for 19 fire damage.
Burning from Tashiko hits Dire wolf for 19 fire damage.
Golem (servant of Tashiko) hits Dire wolf for 41 physical, 7 lightning, 8 blight (56 total damage).
Golem (servant of Tashiko) hits Wolf for 17 lightning damage.
Golem (servant of Tashiko) hits Dire wolf for 36 physical damage.
Golem (servant of Tashiko) killed Dire wolf!
Golem (servant of Tashiko) hits Wolf for 47 physical damage.
Golem (servant of Tashiko) killed Wolf!
Talent Throw Bomb is ready to use.
Character control switched to golem (servant of Tashiko).
Tashiko deactivates Flame Infusion.
Tashiko deactivates Defensive Posture.
















