Mary Skelly the level 4 Skeleton Necromancer by tangledfish

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassNecromancer
Level / Exp4 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution13 (base 10)
Magic24 (base 24)
Willpower16 (base 16)
Cunning11 (base 11)

Resources

Life75/75
Mana151/151
Soul6/11
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage13
Accuracy13
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense11
Ranged Defense11
Fatigue1
Physical Save11
Spell Save14
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active
active
done

Equipment

Tool
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


Mary Skelly casts
Call of the Crypt.

Talent Call of the Crypt is ready to use.

Ran for 2 turns (stop reason: didn't move).


Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
He points out the location of the graveyard on your map.

Accepted quest 'And now for a grave'! (Press 'j' to see the quest log)

Ran for 6 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


The smith spends some time with you, teaching you the basics of armour and weapon usage.


Ran for 3 turns (stop reason: didn't move).


There is an exit to the worldmap here (press '' or right click to use).