Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Cursed |
| Level / Exp | 1 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:15 0 / 2Killed by Corpse Captain at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:21 |
Primary Stats
| Strength | 21.252931520016 (base 16) |
| Dexterity | 11 (base 10) |
| Constitution | 17.252931520016 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 16) |
| Cunning | 8 (base 10) |
Resources
| Life | 130/130 |
| Hate | 100/100 |
| Healing Factor | 0.9896095452587 |
| Regeneration | 0.24740238631467 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 18 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16.6 |
| Crit Chance | 0% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 1.35 |
| Ranged Defense | 1.35 |
| Fatigue | 6 |
| Physical Save | 13.477052064011 |
| Spell Save | 7.7 |
| Mental Save | 7 |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
| In main hand | iron battleaxe (7.5-11.25 power, 1 apr) (Misfortune) iron battleaxe (7.5-11.25 power, 1 apr) (Misfortune)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 7.5 - 11.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Misfortune Massive two-handed battleaxes. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the duelist (heal 97 over 5 turns)regeneration infusion of the duelist (heal 97 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. flaming iron greatsword (13-20.8 power, 1 apr) (Misfortune)flaming iron greatsword (13-20.8 power, 1 apr) (Misfortune) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stabilizing linen wizard hat (1 def, 0 armour)stabilizing linen wizard hat (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Physical save: +6 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. barbed quiver of elm arrows (11/11, 11.5-16.1 power, 5 apr)barbed quiver of elm arrows (11/11, 11.5-16.1 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.5 - 16.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 11 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +6 bleed Arrows are used with bows to pierce your foes to death. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Skeleton warrior hits Corpse Captain for (18 absorbed), 0 physical, (8 absorbed), 0 acid (0 total damage).
Corpse Captain hits Skeleton warrior for 23 physical damage.
Skeleton warrior hits Corpse Captain for (18 absorbed), 0 physical, (8 absorbed), 0 acid (0 total damage).
Skeleton warrior uses Stunning Blow.
Your shield crumbles under the damage!
The shield around Corpse Captain crumbles.
Corpse Captain is stunned!
Skeleton warrior hits Corpse Captain for (13 absorbed), 13 physical, 8 acid (21 total damage).
Corpse Captain hits Skeleton warrior for 22 physical damage.
Your hatred grows even as your life fades! (+8 hate)
Your hatred grows even as your life fades! (+4 hate)
Skeleton warrior hits Corpse Captain for 24 physical, 8 acid (32 total damage).
Giant rabbit is no longer evading attacks.
Your hatred grows even as your life fades! (+8 hate)
Skeleton warrior hits Corpse Captain for 26 physical damage.
Corpse Captain the level 1 ghoul cursed was raked to death by a skeleton warrior (yet again) on level 3 of Blighted Ruins.
You have no more lives left.
Corpse Captain is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton warrior killed Corpse Captain!
Talent Rune: Phase Door is ready to use.
Saving done.
An elite foe has fallen to your hate! (+8 hate)
Saving game...
