Mr Stabby the level 2 Skeleton Rogue by Robble

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassRogue
Level / Exp2 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 11)
Dexterity24 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life-4/114
Stamina88/103
Healing Factor0.6
Regeneration0.15

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy18
Crit Chance8%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy18
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.4
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5.9
Ranged Defense5.9
Fatigue6
Physical Save9.1
Spell Save7
Mental Save9.1

Defense: Resistances

All+ 15%( 70%)

Defense: Immunities

Fear Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
2/5

Effects

beneficial effect
detrimental effect
beneficial effect

Quests

active

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Mr Stabby wears(offslot): flaming iron dagger (5-6.5 power, 5 apr).

You gain 2.76 gold from the transmogrification of
arcing pouch of iron shots of vileness (21/21, 9-10.8 power, 1 apr).
You gain 2.70 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.57 gold from the transmogrification of
flaming iron waraxe of crippling (7-9.8 power, 2 apr).
You gain 2.54 gold from the transmogrification of
surging elm vilestaff of projection (10-12 power, 2 apr, acid damage).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (13.5-18.9 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel longsword (12-16.8 power, 3 apr).
You gain 2.52 gold from the transmogrification of
flaming iron greatsword of daylight (11-17.6 power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (11.5-17.25 power, 10 apr).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (skeleton warrior)).


Mr Stabby uses Dual Strike.

Mr Stabby misses skeleton warrior.

Skeleton warrior uses Stunning Blow.

Mr Stabby is stunned!

Skeleton warrior hits Mr Stabby for 24 physical, 8 acid damage (total 31.12).

Mr Stabby hits skeleton warrior for 6 physical, 4 physical, 2 fire damage (total 9.12).
Skeleton warrior hits Mr Stabby for 17 physical, 8 acid damage (total 24.65).

Mr Stabby hits skeleton warrior for 7 physical, 4 physical, 2 fire damage (total 10.68).
Skeleton warrior hits Mr Stabby for 25 physical, 8 acid damage (total 32.30).

Mr Stabby misses skeleton warrior.

Mr Stabby hits skeleton warrior for 6 physical damage.
Saving game...