Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 13 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Ryal at level 13 on the 75th Pyre 122nd year of Ascendancy at 22:22 / 1 |
Primary Stats
| Strength | 36 (base 32) |
| Dexterity | 12 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 34 (base 36) |
| Cunning | 10 (base 10) |
Resources
| Life | -3/315 |
| Hate | 100/100 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.9 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 21.45 |
| Ranged Defense | 21.95 |
| Fatigue | 9 |
| Physical Save | 29.25 |
| Spell Save | 22.525 |
| Mental Save | 23.025 |
Defense: Resistances
| Darkness | + 24%( 79%) |
| Temporal | + 19%( 70%) |
| Lightning | + 19%( 70%) |
| Acid | + 19%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -2 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
| On hands | corrosive rough leather gloves (0 def, 1 armour) corrosive rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 acid Changes resistances: +6% acid Changes damage: +3% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | grounding rough leather cap of dexterity (+2) (0 def, 1 armour) (Shrouds) grounding rough leather cap of dexterity (+2) (0 def, 1 armour) (Shrouds)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +6% lightning / +6% temporal Curse of Shrouds A cap made of leather. |
| On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
| Around waist | blurring rough leather belt of transcendence blurring rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Stealth bonus: +5 Physical save: +6 Mindpower: +2 A belt that goes around your waist. |
| Main armor | spiked cured leather armour (2 def, 4 armour) (Misfortune) spiked cured leather armour (2 def, 4 armour) (Misfortune)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 11 physical Curse of Misfortune A suit of armour made of leather. |
| In main hand | arcing steel battleaxe (21.5-32.25 power, 2 apr) (Shrouds) arcing steel battleaxe (21.5-32.25 power, 2 apr) (Shrouds)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8 lightning Curse of Shrouds Massive two-handed battleaxes. |
| Cloak | enveloping linen cloak of the guardian (11 def, 4 armour) (Shrouds) enveloping linen cloak of the guardian (11 def, 4 armour) (Shrouds)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +11 Physical save: +15 Spell save: +10 Mental save: +11 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron battleaxe (6-9 power, 1 apr) (Misfortune) iron battleaxe (6-9 power, 1 apr) (Misfortune)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 6.0 - 9.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Misfortune Massive two-handed battleaxes. |
iron waraxe (6-8.4 power, 2 apr) (Corpses) iron waraxe (6-8.4 power, 2 apr) (Corpses)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Curse of Corpses One-handed war axes. |
nightruned rough leather belt of the mystic nightruned rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% darkness / +6% light Mental save: +5 Spellpower: +2 A belt that goes around your waist. |
psychic's rough leather gloves of magic (+3) (0 def, 1 armour) psychic's rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Damage when the wearer hits(melee): 5 mind Changes resistances: +6% mind Changes damage: +4% arcane / +4% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather armour (1 def, 2 armour) (Nightmares) rough leather armour (1 def, 2 armour) (Nightmares)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Curse of Nightmares A suit of armour made of leather. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Mörmör the Cursed the Cornac Cursed level 10
75th Pyre 122nd year of Ascendancy at 08:20 see stats
Log
Talent Infusion: Wild is ready to use.
Mörmör the Cursed has shrugged off 25 damage and is ready for more.
Your heart hardens as a powerful foe enters your gloom! (+20 hate)
Mörmör the Cursed receives 6 healing from Unnatural Body.
Insidious Poison from Ryal hits Mörmör the Cursed for 8 nature damage.
Mörmör the Cursed uses Infusion: Wild.
Mörmör the Cursed is no longer poisoned.
Mörmör the Cursed is cured!
Mörmör the Cursed lessens the pain.
You feel your rampage slowing down. (-1 duration)
Mörmör the Cursed uses Slam.
Mörmör the Cursed slams Ryal!
Ryal resists the stunning blow!
Mörmör the Cursed hits Ryal for 19 physical damage.
Ryal uses Knockback.
Your hatred grows even as your life fades! (+12 hate)
Mörmör the Cursed hits Ryal for 9 physical damage.
Ryal hits Mörmör the Cursed for 84 physical, 4 blight (88 total damage).
Mörmör the Cursed is no longer rampaging.
Mörmör the Cursed uses Slash.
Mörmör the Cursed hits Ryal for 94 physical, 8 lightning, 6 acid (108 total damage).
Ryal casts Rune: Shielding.
A shield forms around Ryal.
Your hatred grows even as your life fades! (+10 hate)
Mörmör the Cursed hits Ryal for (8 absorbed), 0 physical (0 total damage).
Ryal hits Mörmör the Cursed for 73 physical, 4 blight (78 total damage).
Mörmör the Cursed the level 13 cornac cursed was fouled to death by Ryal on level 15 of The Arena.
Ryal killed Mörmör the Cursed!
