Super the level 3 Halfling Shadowblade by narticjazul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassShadowblade
Level / Exp3 / 17%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity18 (base 15)
Constitution12 (base 10)
Magic13 (base 13)
Willpower10 (base 10)
Cunning17 (base 14)

Resources

Life-18/136
Mana55/112
Stamina72/86
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy23
Crit Chance35%
APR5
Speed1.00

Offense: Offhand

Damage7
Accuracy23
Crit Chance35%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance24%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance24%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6.8
Ranged Defense6.8
Fatigue6
Physical Save24.341267573785
Spell Save24.341267573785
Mental Save25.041267573785

Defense: Resistances

Acid+ 27%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.40
3/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
1/5
0/5
1/5

Effects

talent
beneficial effect
detrimental effect
beneficial effect
beneficial effect

Quests

active
active

Equipment

Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.

Talent Infusion: Wild is ready to use.

Super uses Infusion: Regeneration.

Super starts regenerating health quickly.


Talent Dual Strike is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the southeast (skeleton warrior)).


Skeleton warrior uses Stunning Blow.

Super is stunned!


Skeleton warrior hits Super for 38 physical damage.
Something hits Black bear for
8 physical, 4 nature, 4 temporal (16 total damage).
Super hits Skeleton warrior for 3 physical, 2 darkness, 2 physical, 2 darkness (10 total damage).

Forest troll hits Super for 20 physical damage.
Skeleton warrior hits Super for 33 physical damage.
Dual Strike is still on cooldown for 1 turns.

Super uses Infusion: Wild.

Super is not stunned anymore.

Super is cured!

Super lessens the pain.

Super uses Luck of the Little Folk.

Super seems more aware.

Super performs a melee critical strike against Skeleton warrior!
Super performs a melee critical strike against Skeleton warrior!
Super hits Skeleton warrior for 22 physical, 8 darkness, 12 physical, 8 darkness (50 total damage).
Saving game...