Sliipi the level 11 Thalore Solipsist by Eishua

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceThalore
ClassSolipsist
Level / Exp11 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic14 (base 10)
Willpower45 (base 36)
Cunning27 (base 26)

Resources

Life155/155
Equilibrium0
Psi218/218
Healing Factor1.0082872928177
Regeneration3.075276243094

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2
See Invisible12
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage8
Accuracy29
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy29
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower34
Crit Chance8%
Speed1

Offense: Damage Bonus

Mind+21%
Darkness+6%
Fire+3%
All0%

Offense: Damage Penetration

Mind+5%
Nature+5%

Defense: Base

Armour (hardiness)20 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save23
Spell Save26
Mental Save38

Defense: Resistances

Darkness+ 9%( 70%)
Lightning+ 6%( 70%)
Light+ 6%( 70%)
Mind+ 15%( 70%)
Blight+ 6%( 70%)
Acid+ 3%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance36%
Stun Resistance22%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
3/5
3/5
0/5
0/5
Psionic / Thought-Forms1.30
4/5
0/5
0/5
0/5
Psionic / Solipsism1.30
3/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Slumber1.30
1/5
1/5
0/5
0/5
Psionic / Nightmare1.30
2/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
2/5
1/5
0/5
Psionic / Mentalism1.30
1/5
2/5
0/5
0/5
Psionic / Dreaming1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
done
done
active
active
done
done

Equipment

On feet
Light source
On hands
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Sliipi the Thalore Solipsist level 8
15th Dusk 122nd year of Ascendancy at 11:44
see stats
Fast Curse Dispel (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed while saving all the lumberjacks.
By Sliipi the Thalore Solipsist level 8
15th Dusk 122nd year of Ascendancy at 11:44
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Sliipi the Thalore Solipsist level 10
27th Dusk 122nd year of Ascendancy at 13:39
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Sliipi the Thalore Solipsist level 7
2nd Summertide 122nd year of Ascendancy at 21:33
see stats

Log

Bleeding from Skeleton master archer hits Sliipi for 1 to psi, 1 physical (1 total damage).
Skeleton master archer uses Pinning Shot.

Skeleton master archer is no longer suffering from insomnia.

Sliipi is pinned to the ground.

Sliipi converts some damage to Psi!
Restless Night from Sliipi hits Skeleton master archer for
11 mind damage.
Skeleton master archer's Pinning Shot hits
Sliipi for 36 to psi, 59 physical, 3 to psi, 4 blight (102 total damage).
Sliipi the level 11 thalore solipsist was infected to death by a skeleton master archer on level 3 of Ruins of Kor'Pul.
You have 2 life(s) left.
Sliipi is free from the illness.

Sliipi stops bleeding.

Sliipi is no longer pinned.

Sliipi has finished recovering.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton master archer's Pinning Shot killed Sliipi!
Resting starts...

Talent Mind Sear is ready to use.
Talent Infusion: Healing is ready to use.
Talent Nature's Touch is ready to use.
Talent Wrath of the Woods is ready to use.
Talent Nightmare is ready to use.
Talent Infusion: Healing is ready to use.
Talent Resonance Field is ready to use.
Talent Vitality is ready to use.
Talent Thought-Form: Defender is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Saving done.