Panic the level 7 Yeek Doomed by volodja

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassDoomed
Level / Exp7 / 41%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower34 (base 30)
Cunning24 (base 20)

Resources

Life114/121
Hate39/100
Healing Factor0.69486521673369
Regeneration0.17371630418342

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible4

Offense: Mainhand

Damage6
Accuracy24
Crit Chance7%
APR18
Speed1.00

Offense: Offhand

Damage5
Accuracy24
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower6
Crit Chance7%
Speed1

Offense: Mind

Mindpower29.7
Crit Chance8%
Speed1

Offense: Damage Bonus

All-6%

Defense: Base

Armour (hardiness)0 (30%)
Defense2.3
Ranged Defense3.3
Fatigue0
Physical Save4.2
Spell Save15.4
Mental Save20.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance15%
Confusion Resistance46%
Fear Resistance15%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Shadows1.30
5/5
4/5
0/5
0/5
Cursed / Punishments1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
3/5
2/5
0/5
0/5
Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Cursed / Gestures1.30
1/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
beneficial effect
detrimental effect
beneficial effect

Quests

active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Shadow casts Phase Door.

Panic fails to disarm a trap (water siphon).

Panic is caught by a water siphon!

Ran for 1 turns (stop reason: taken damage).

Panic shrugs off the effect 'Pinned to the ground'!
Water siphon hits
Panic for 11 physical damage.

The air bubbles are depleted!

There is a previous level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


The air bubbles are depleted!

There is a next level here (press '' or right click to use).

You gain 0.50 gold from the transmogrification of
steel shield (Nightmares) (6 def, 2 armour, 37.5 block).
You gain 0.77 gold from the transmogrification of
rough leather armour of acid resistance (Nightmares) (1 def, 2 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of acid resistance (Misfortune) (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (Nightmares) (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (Corpses) (11.5-16.1 power, 2 apr).
You gain 1.12 gold from the transmogrification of
rough leather sling of fire (Nightmares).
You gain 1.31 gold from the transmogrification of
slime-covered iron greatmaul (Corpses) (19.5-29.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (Nightmares) (14-21 power, 1 apr).
There is a previous level here (press '' or right click to use).
Panic deactivates Gesture of Pain.

Panic deactivates Call Shadows.