Farp the level 5 Higher Alchemist by polders

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassAlchemist
Level / Exp5 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity12 (base 11)
Constitution17 (base 17)
Magic26 (base 25)
Willpower15 (base 11)
Cunning10 (base 10)

Resources

Life166/166
Mana123/123
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy8
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower16.5
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense8.7
Ranged Defense8.7
Fatigue0
Physical Save10.675
Spell Save15.225
Mental Save9.625

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
3/5
2/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

failed
active
active

Equipment

Tool
Around neck
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Farp activates Flame Infusion.
Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Frost Infusion is ready to use.
Talent Imbue Item is ready to use.
Rested for 89 turns (stop reason: all resources and life at maximum).


Farp activates Frost Infusion.

Farp deactivates Flame Infusion.


Farp casts Command Staff.


Space around you starts to dissolve...


Resting starts...

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Command Staff is ready to use.
Talent Flame Infusion is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 13 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.