











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Doomelf |
Class | Temporal Warden |
Level / Exp | 10 / 32% |
Size | medium |
Lifes / Deaths | Killed by Velolenne the multi-hued crystal at level 10 on the 3rd Summertide 122nd year of Ascendancy at 01:38 / 1 |
Primary Stats
Strength | 13 (base 12) |
Dexterity | 25 (base 21) |
Constitution | 11 (base 10) |
Magic | 41 (base 34) |
Willpower | 14 (base 12) |
Cunning | 10 (base 10) |
Resources
Life | -129/178 |
Paradox | 364 |
Healing Factor | 1.0597162075846 |
Regeneration | 0.26492905189616 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 7 |
See Invisible | 10 |
Offense: Mainhand
Damage | 45 |
Accuracy | 41 |
Crit Chance | 1% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Physical | +11% |
Lightning | +9% |
Cold | +4% |
Arcane | +3% |
Offense: Damage Penetration
Lightning | +5% |
Light | +5% |
Arcane | +5% |
Cold | +20% |
Mind | +15% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 1 |
Physical Save | 8 |
Spell Save | 24 |
Mental Save | 20 |
Defense: Resistances
Blight | + 9%( 70%) |
Physical | + 11%( 70%) |
Cold | + 10%( 70%) |
All | 0%( 70%) |
Lightning | + 29%( 70%) |
Temporal | + 12%( 70%) |
Darkness | + 6%( 70%) |
Mind | + 3%( 70%) |
Fire | + 21%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 31% |
Bleed Resistance | 20% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Blind Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +5% arcane +15% mind ----- def ----- Armour +1 Resists +5% fire +3% mind +5% cold A pair of boots made of leather. |
Quiver | ![]() 3.0 T1 arrow ammo [Rare] Master Power 13.5 - 18.9 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +1.0% Capacity 14 Ranged+ +8 mind +12 lightning On Crit.r2 +8 lightning Arrows are used with bows to pierce your foes to death. |
On hands | ![]() 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 cold Dmg.mod +4% cold Melee Ret 2 mind ----- def ----- Armour +1 Resists +6% lightning +5% cold +3% darkness +6% nature Unarmed combat: Power 6.5 - 7.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 ice On Hit: 10% Ice Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Dmg.mod +11% physical ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +11% physical A pointy cloth hat, very wizardly... |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +20% cold ----- def ----- Armour +2 Fatigue -5% Resists +6% blight Crit.chn- 5.00% Heal.mod +5% Poison- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +4 Mag dps ---------- Res.pen +5% light ----- def ----- Resists +5% lightning +6% temporal +3% nature A belt that goes around your waist. |
Main armor | ![]() 9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +5% lightning Melee Ret 6 fire ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +16% fire A suit of armour made of leather. |
In main hand | ![]() 4.0 T1 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Armour +2 Resists +3% blight +3% temporal Spell.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Cut- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +3% temporal Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% ----- def ----- Resists +12% lightning Crit.chn- 15.00% Blind- +10% Stun/Frz- +31% Amulets make your neck look great! |
Inventory
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 temporal On Crit: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 While equipped: ----- def ----- Resists +5% temporal Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego] Arcane/Psionic Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 mind +5 light Against +5% Undead On Hit: * 12% chance to reduce all saves and defense by 8 While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
![]() 3.0 T1 longsword 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Dex +6 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +20% ---------- misc See.Invis +3 Sharp, long, and deadly. |
![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil dps ---------- Melee Ret 6 temporal ----- def ----- Armour +2 Defense +1 (+1 eff.) Heal.mod +20% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +5.00% Mind.pwr +5 (+5 eff.) ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+6 eff.) ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) Melee+ 6 cold Dmg.mod +3% cold ----- def ----- Armour +1 Resists +5% cold Unarmed combat: Power 10.5 - 11.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 ice On Hit: 10% Ice Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 8.5 - 9.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +2 Wil +2 Cun +3 Con dps ---------- Apr +1 ----- def ----- Armour +3 Fatigue +5% Die.at -40.00 life ---------- misc Stam/ret +1.00 Equi/ret +0.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +6% acid Res.pen +10% nature +5% acid ----- def ----- Defense +1 (+1 eff.) Resists +9% acid +3% cold +22% nature A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Str dps ---------- Res.pen +15% temporal Melee Ret 10 fire On Hit (Melee): * 10% chance to reduce armor by 27% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold ----- def ----- Resists +12% lightning +6% temporal +3% cold ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wix the Doomelf Temporal Warden level 6
77th Pyre 122nd year of Ascendancy at 12:19 see stats
By Wix the Doomelf Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 11:28 see stats
By Wix the Doomelf Temporal Warden level 9
10th Mirth 122nd year of Ascendancy at 06:00 see stats
By Wix the Doomelf Temporal Warden level 9
4th Mirth 122nd year of Ascendancy at 20:30 see stats
Log
The powerful time-altering energies generate a restoration field on Wix.
Velolenne the multi-hued crystal's Body of Fire hits Wix for (8 to time), 21 fire (21 total damage).
Wix casts Rune: Shielding.
A shield forms around Wix.
Wix shoots!
Velolenne the multi-hued crystal casts Gelid Host.
Your shield crumbles under the damage!
The shield around Wix crumbles.
Velolenne the multi-hued crystal hits Wix for (100 absorbed), 24 cold (24 total damage).
Rime Wraith from Velolenne the multi-hued crystal hits Wix for (0 absorbed), 52 cold (52 total damage).
Wix's Shoot hits Velolenne the multi-hued crystal for 60 physical, 7 mind, 10 lightning, 17 temporal (94 total damage).
Wix receives 21 healing from Temporal Restoration Field.
Velolenne the multi-hued crystal receives 24 healing from Rime Wraith from Velolenne the multi-hued crystal.
Velolenne the multi-hued crystal's Body of Fire hits Wix for 36 cold damage.
Wix shoots!
Wix's Shoot performs a ranged critical strike against Dread!
Rime Wraith from Velolenne the multi-hued crystal hits Wix for 52 cold damage.
Dread receives 24 healing from Rime Wraith from Velolenne the multi-hued crystal.
Wix's Shoot hits Velolenne the multi-hued crystal for 6 lightning damage.
Wix's Shoot hits Dread for 61 physical, 6 mind, 9 lightning, 6 lightning, 12 temporal (93 total damage).
Velolenne the multi-hued crystal receives 24 healing from Rime Wraith (Gelid Host) from Velolenne the multi-hued crystal.
Talent Arrow Stitching is ready to use.
Wix receives 21 healing from Temporal Restoration Field.
Dread receives 24 healing from Rime Wraith from Velolenne the multi-hued crystal.
Velolenne the multi-hued crystal casts Elemental Bolt!
Velolenne the multi-hued crystal's Body of Fire hits Wix for 30 cold damage.
Velolenne the multi-hued crystal's Elemental Bolt hits Wix for 132 cold damage.
Wix the level 10 doomelf temporal warden was cooled to death by Velolenne the multi-hued crystal on level 2 of Scintillating Caves.