Doma the level 2 Doomelf Anorithil by Unme

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDoomelf
ClassAnorithil
Level / Exp2 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic21 (base 18)
Willpower12 (base 10)
Cunning17 (base 17)

Resources

Life-1/104
Positive28/33
Negative8/33
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement+7.0130808810736%
Spell+2.9999326929096%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance8%
Speed0.97087442084206

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save20
Mental Save10

Defense: Resistances

Acid+ 5%( 70%)
Cold+ 5%( 70%)
Lightning+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
The shield around Doma crumbles.

Talent Healing Light is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Heat Beam is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


You pickup 0.60 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.85 gold pieces.

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the southwest (mutilator)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southwest (mutilator)).

Mutilator rushes out!

Doma is dazed!

Mutilator hits Doma for 18 physical, 10 nature, 9 temporal (37 total damage).

Doma casts Searing Light.

Doma is not dazed anymore.

Mutilator hits Doma for 16 physical, 10 nature, 9 temporal (35 total damage).

Doma casts Moonlight Ray.

Doma's spell attains critical power!
Doma hits Mutilator for 96 darkness damage.
Saving game...