ThaloreMindslayer the level 50 Thalore Mindslayer by m4x

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceThalore
ClassMindslayer
Level / Exp50 / 259%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength82.397430046002 (base 20)
Dexterity59.451368123712 (base 10)
Constitution78 (base 60)
Magic21 (base 10)
Willpower106.2 (base 60)
Cunning96 (base 59)

Resources

Life1192/1192
Psi176/176
Equilibrium63
Healing Factor1.29
Regeneration77.8515

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage113
Accuracy56
Crit Chance40%
APR61
Speed1.00

Offense: Offhand

Damage87
Accuracy56
Crit Chance40%
APR52
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance32%
Speed1

Offense: Mind

Mindpower85.5477430046
Crit Chance63%
Speed1

Offense: Damage Bonus

Lightning+14%
Mind+63%
Physical+13%
Fire+21%
All+7%

Offense: Damage Penetration

Mind+60%
Lightning+10%

Defense: Base

Armour (hardiness)43.3 (66.666666666667%)
Defense44.102659614433
Ranged Defense44.102659614433
Fatigue24
Physical Save49.213033505367
Spell Save42.673333333333
Mental Save72.8175

Defense: Resistances

Mind+ 64%( 80%)
Lightning+ 57%( 70%)
Fire+ 70%( 70%)
Acid+ 42%( 70%)
Blight+ 35%( 70%)
Physical+ 46%( 70%)
Cold+ 42%( 70%)
All+ 28%( 70%)

Defense: Immunities

Disarm Resistance50%
Bleed Resistance40%
Confusion Resistance80%
Stun Resistance100%
Knockback Resistance90%
Instadeath Resistance100%
Blind Resistance49%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
5/5
5/5
5/5
5/5
Psionic / Grip1.00
1/5
1/5
1/5
5/5
Psionic / Focus1.30
5/5
5/5
5/5
1/5
Psionic / Psi-fighting1.30
1/5
5/5
5/5
0/5
Psionic / Projection1.30
5/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Fungus1.00
4/5
1/5
5/5
1/5
Cunning / Survival1.00
0/5
0/5
1/5
0/5
Psionic / Mental discipline1.30
1/5
1/5
3/5
0/5
Technique / Combat training1.00
5/5
3/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
1/5
5/5
5/5
Race / Thalore1.00
1/5
1/5
5/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
detrimental effect
beneficial effect
beneficial effect

Quests

done
done
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active
active
done
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done

Equipment

Psionic focus
Quiver
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.


Achievements

Log

You gain 0.14 gold from the transmogrification of quiver of elven-wood arrows of daylight (11/11, 44-61.6 power, 14 apr).
You gain 0.20 gold from the transmogrification of
radiant hardened leather armour of clarity (3 def, 6 armour).
You gain 0.46 gold from the transmogrification of
searing stralite mail armour of delving (4 def, 8 armour).
You gain 0.07 gold from the transmogrification of
shielding cashmere wizard hat (2 def, 0 armour).
You gain 0.25 gold from the transmogrification of
leafwalker's rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.66 gold from the transmogrification of
Tureroddalin the elven-silk wizard hat (3 def, 0 armour).
You gain 0.52 gold from the transmogrification of
Shadequick (0 def, 2 armour).
You gain 0.14 gold from the transmogrification of
resilient cashmere cloak of fog (9 def, 0 armour).
You gain 0.32 gold from the transmogrification of
insidious stralite waraxe of the leech (30.5-42.7 power, 5 apr).
You gain 0.19 gold from the transmogrification of
dwarven-steel waraxe of ruin (22.5-31.5 power, 4 apr).
You gain 0.09 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, fire damage).
You gain 0.23 gold from the transmogrification of
shimmering ash magestaff of illumination (15-18 power, 3 apr, arcane damage).
You gain 0.45 gold from the transmogrification of
lifebinding elven-wood vilestaff of illumination (25-30 power, 5 apr, darkness damage).
You gain 0.16 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, lightning damage).
You gain 0.79 gold from the transmogrification of
Murkkarma the dragonbone vilestaff (50-60 power, 6 apr, acid damage).
You gain 0.20 gold from the transmogrification of
inquisitor's stralite mace (36.5-51.1 power, 5 apr).
You gain 0.30 gold from the transmogrification of
icy stralite dagger of nature (26-33.8 power, 9 apr).
You gain 0.11 gold from the transmogrification of
phase door rune (range 10; power 25; dur 6).
You gain 0.12 gold from the transmogrification of
phase door rune (range 10; power 31; dur 6).
You gain 0.12 gold from the transmogrification of
phase door rune (range 10; power 29; dur 3).
You gain 0.07 gold from the transmogrification of
acid wave rune (116 acid damage; power 26; dur 3).
You gain 0.07 gold from the transmogrification of
acid wave rune (103 acid damage; power 23; dur 3).
You gain 0.03 gold from the transmogrification of
sun infusion (rad 8; power 22; turns 4; dispells darkness).
You gain 0.03 gold from the transmogrification of
sun infusion (rad 8; power 23; turns 4; dispells darkness).
You gain 0.09 gold from the transmogrification of
movement infusion (886% speed; 6 turns).
You gain 0.25 gold from the transmogrification of
heroism infusion (+6 for 11 turns, die at -219).
You gain 0.05 gold from the transmogrification of
healing infusion (heal 187).
You gain 0.04 gold from the transmogrification of
healing infusion (heal 134).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.