
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 24 / 24% |
| Size | big |
| Lifes / Deaths | Killed by elven cultist at level 15 on the 41st Dusk 122nd year of Ascendancy at 07:42 0 / 8Killed by Urkis, the High Tempest at level 18 on the 77th Dusk 122nd year of Ascendancy at 00:22 Killed by Grand Corruptor at level 24 on the 71st Pyre 123rd year of Ascendancy at 10:07 Killed by Grand Corruptor at level 24 on the 71st Pyre 123rd year of Ascendancy at 10:22 Killed by Grand Corruptor at level 24 on the 71st Pyre 123rd year of Ascendancy at 11:51 Killed by Grand Corruptor at level 24 on the 71st Pyre 123rd year of Ascendancy at 12:09 Killed by Isylrata the vampire at level 24 on the 34th Dusk 123rd year of Ascendancy at 16:43 Killed by Celia at level 24 on the 34th Dusk 123rd year of Ascendancy at 17:07 |
Primary Stats
| Strength | 53 (base 35) |
| Dexterity | 38 (base 37) |
| Constitution | 68 (base 42) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | -125/1010 |
| Stamina | 193/212 |
| Healing Factor | 1.5655462184874 |
| Regeneration | 73.55899330813 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 31.719706428051 |
| See Invisible | 31.719706428051 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 44 |
| Crit Chance | 7% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +18% |
| Lightning | +6% |
| Darkness | +3% |
| Cold | +10% |
| Blight | +6% |
| Physical | +10% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +6% |
| Cold | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45.883307766991 (81.030927835052%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 24 |
| Physical Save | 41 |
| Spell Save | 19 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 42%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 36%( 70%) |
| Temporal | + 31%( 70%) |
| Lightning | + 43%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Poison Resistance | 12% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 223 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 31 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is hexed, granting it 35% chance each turn to be dazed for 3 turns. Pacification Hex |
| beneficial effect | A flow of life spins around the target, regenerating 37.84 life per turn. Regeneration |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 45.75 fire damage, and talent cooldowns are increased by 43% plus 1 turn. Burning Hex |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the lone alchemist from death by oozing horror. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by white worm mass. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 70. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of greater demon bile. * You've found the needed skeleton mage skull. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Analin the pair of drakeskin leather boots (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Str / +2 Wil / +10 Con Changes resistances: +12% lightning / +9% temporal / +6% darkness / +3% nature / +12% acid Changes resistances penetration: +6% physical Changes damage: +10% physical Mindpower: +6 (+3 eff.) Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Duskwind the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 14% Changes stats: +1 Dex / +1 Wil Changes damage: +3% darkness Equilibrium when hit: +0.16 Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xanywyn the dwarven-steel helm (5 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +4% Changes stats: +1 Cun / +4 Str Changes resistances: +4% all Changes damage: +9% mind Physical save: +5 (+2 eff.) Hate when firing a critical mind attack: +1.00 Maximum psi: +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | storm rough leather gloves of the juggernaut (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 lightning Changes stats: +2 Con Changes resistances: +6% lightning Changes damage: +3% lightning Physical save: +12 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Gedhetta the Sparkviper [power 448] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +12% lightning / +3% blight Changes damage: +3% lightning / +6% blight It can be used to sting an enemy dealing 448 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 19% for 2 turns. * Increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | AdumilleInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% acid / +9% mind / +9% cold / +5% arcane / +22% fire Changes damage: +11% fire Spell save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | treant's gold ring of frost (+7%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +7% blight / +20% cold / +5% nature Changes damage: +10% cold Poison immunity: +12% Disease immunity: +13% Rings can have magical properties. |
| Around neck | gold amulet 'Silatha'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Str / +2 Wil Changes resistances: +12% fire / +6% temporal Mental save: +6 (+3 eff.) Healing mod.: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
| In main hand | Sleethash the steel longsword (24-33.6 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 arcane Damage (radius 2) on crit: +8 cold When wielded/worn: Changes resistances penetration: +20% cold Changes damage: +9% mind Critical mult.: +10.00% Equilibrium when hit: +0.08 Mental crit. chance: +6% Sharp, long, and deadly. |
| Around waist | rough leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +54.00 Maximum mana: +30.00 Maximum stamina: +25.00 Maximum hate: +11.00 Maximum psi: +21.00 Maximum vim: +22.00 Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Reduces paradox anomalies(equivalent to willpower): +11 A belt that goes around your waist. |
| In off hand | Korichak the Splendourveil (0 def, 6 armour, 30-36 power, 78.5 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +78 When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 5 cold Damage when hit (Melee): 10 ice Changes stats: +1 Wil Changes resistances: +12% acid Talent granted: +1 Block Only die when reaching: -60.00 life Maximum life: +40.00 Light radius: +1 Handheld deflection devices. |
| Cloak | Aerahek (22 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +3 Defense: +22 (+8 eff.) Changes stats: +11 Con Reduces incoming crit damage: 10.00% Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel mail armour of command (10 def, 13 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +10 (+4 eff.) Fatigue: +12% Changes stats: +1 Cun / +1 Wil Changes resistances: +12% blight / +15% darkness Mental save: +13 (+6 eff.) Light radius: +1 A suit of armour made of mail. |
Inventory
steel amulet 'Radiancevortex'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Changes stats: +2 Wil Changes resistances cap: +3% all Changes damage: +3% light Talent mastery: +0.13 Technique / Shield offense Physical save: +8 (+3 eff.) Mental save: +7 (+3 eff.) Confusion immunity: +10% Mana when firing critical spell: +2.00 Maximum mana: +20.00 Spell crit. chance: +2% Mindpower: +7 (+3 eff.) Amulets can have magical properties. |
Guda the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +2 Dex Changes resistances: +5% arcane / +12% temporal Changes resistances penetration: +10% arcane Mental save: +8 (+4 eff.) Confusion immunity: +27% Rings can have magical properties. |
copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +5 Str / +5 Con Rings can have magical properties. |
steel ring 'Xanossra'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Damage when hit (Melee): 4 mind / 4 acid Changes resistances: +9% acid Changes resistances penetration: +15% arcane / +5% acid Changes damage: +12% acid Spellpower: +6 (+6 eff.) Mindpower: +8 (+4 eff.) Rings can have magical properties. |
steel ring of aether (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +10% arcane Changes damage: +10% arcane Rings can have magical properties. |
warrior's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
wizard's copper ring of lightning (+20%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +20% lightning Changes damage: +10% lightning Spell save: +6 (+3 eff.) Rings can have magical properties. |
flaming dwarven-steel longsword of vileness (23.5-32.9 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 6 Damage (Melee): +5 blight Damage (radius 1) on hit: +5 fire Sharp, long, and deadly. |
rough leather belt 'Sulfurbearer'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 41% Changes resistances: +6% lightning / +5% temporal / +3% acid Changes resistances penetration: +5% mind Changes damage: +3% mind A belt that goes around your waist. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 187.45 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
impenetrable steel mail armour of command (10 def, 16 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +16 Defense: +10 (+4 eff.) Fatigue: +12% Changes stats: +1 Cun Mental save: +12 (+6 eff.) A suit of armour made of mail. |
Ariwe (0 def, 4 armour, 15-18 power, 39 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +39 Damage (radius 1) on hit: +12 fire When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 4 fire Changes resistances: +30% lightning Changes resistances penetration: +5% blight Changes damage: +12% arcane Talent granted: +1 Block Maximum mana: +20.00 Spellpower: +6 (+6 eff.) Handheld deflection devices. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
199 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zubama the Pureoath (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 41% * 20% chance to reduce armor by 15% Changes stats: +2 Str Changes resistances: +9% acid Changes resistances penetration: +25% nature Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Miles Armgarion the Cornac Bulwark level 17
76th Dusk 122nd year of Ascendancy at 05:23 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Miles Armgarion the Cornac Bulwark level 20
42nd Regrowth 123rd year of Ascendancy at 23:22 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Miles Armgarion the Cornac Bulwark level 22
49th Pyre 123rd year of Ascendancy at 00:53 see stats
Exterminator
Killed 1000 creatures.By Miles Armgarion the Cornac Bulwark level 19
26th Haze 122nd year of Ascendancy at 01:07 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Miles Armgarion the Cornac Bulwark level 18
78th Dusk 122nd year of Ascendancy at 19:05 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Miles Armgarion the Cornac Bulwark level 20
69th Haze 122nd year of Ascendancy at 01:41 see stats
Level 10
Got a character to level 10.By Miles Armgarion the Cornac Bulwark level 10
3rd Summertide 122nd year of Ascendancy at 06:33 see stats
Level 20
Got a character to level 20.By Miles Armgarion the Cornac Bulwark level 20
59th Haze 122nd year of Ascendancy at 20:16 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Miles Armgarion the Cornac Bulwark level 19
58th Haze 122nd year of Ascendancy at 01:07 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Miles Armgarion the Cornac Bulwark level 20
59th Regrowth 123rd year of Ascendancy at 08:52 see stats
The secret city
Discovered the truth about mages.By Miles Armgarion the Cornac Bulwark level 6
1st Mirth 122nd year of Ascendancy at 22:42 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Miles Armgarion the Cornac Bulwark level 21
47th Pyre 123rd year of Ascendancy at 22:03 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Miles Armgarion the Cornac Bulwark level 20
58th Regrowth 123rd year of Ascendancy at 19:42 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Miles Armgarion the Cornac Bulwark level 17
72nd Dusk 122nd year of Ascendancy at 23:00 see stats
Unstoppable
Returned from the dead.By Miles Armgarion the Cornac Bulwark level 24
34th Dusk 123rd year of Ascendancy at 16:43 see stats
Log
Miles Armgarion hits Elamira the bone giant for (4 absorbed), 0 physical, (5 absorbed), 0 lightning, (4 absorbed), 0 cold, (4 absorbed), 0 physical, (5 absorbed), 0 lightning, (4 absorbed), 0 cold, (4 absorbed), 0 physical, (5 absorbed), 0 lightning, (4 absorbed), 0 cold (0 total damage).
Xanowyn the bone giant hits Miles Armgarion for (24 blocked), 0 fire (0 total damage).
Elamira the bone giant uses Stun.
Miles Armgarion shrugs off the effect 'Stunned'!
Talent Infusion: Regeneration is ready to use.
Melee retaliation hits Elamira the bone giant for (5 absorbed), 0 cold, (5 absorbed), 0 cold (0 total damage).
Bleeding from Elamira the bone giant hits Miles Armgarion for (29 blocked), 0 physical (0 total damage).
Greater Weapon Focus from Elamira the bone giant hits Miles Armgarion for (45 blocked), 0 physical, (5 blocked), 0 blight, (11 blocked), 0 lightning (0 total damage).
Elamira the bone giant hits Miles Armgarion for (58 blocked), 0 physical, (5 blocked), 0 blight (0 total damage).
Isylrata the vampire's light area effect hits Miles Armgarion for 47 light damage.
Miles Armgarion uses Block.
Greater Weapon Focus from Elamira the bone giant misses Miles Armgarion.
Melee retaliation hits Elamira the bone giant for (6 absorbed), 0 cold (0 total damage).
Bleeding from Elamira the bone giant hits Miles Armgarion for (29 blocked), 0 physical (0 total damage).
Elamira the bone giant hits Miles Armgarion for (56 blocked), 0 physical, (5 blocked), 0 blight (0 total damage).
Something leeches life from Miles Armgarion!
Something receives 8 healing from Miles Armgarion.
Isylrata the vampire's light area effect hits Miles Armgarion for 47 light damage.
Miles Armgarion uses Infusion: Regeneration.
Miles Armgarion starts regenerating health quickly.
Elamira the bone giant resists!
Miles Armgarion is dazed!
Miles Armgarion stops bleeding.
Melee retaliation hits Elamira the bone giant for (6 absorbed), 0 cold (0 total damage).
Elamira the bone giant hits Miles Armgarion for 74 physical, 5 blight (79 total damage).
Celia casts Invoke Darkness.
Miles Armgarion is not dazed anymore.
Saving game...





































































