Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Tourist Class (Example Addon for ToME) 1.0.5Example addon, adds Tourist class.
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 28 / 68% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 41 (base 28) |
| Dexterity | 8 (base 10) |
| Constitution | 63 (base 50) |
| Magic | 15 (base 14) |
| Willpower | 44 (base 41) |
| Cunning | 15 (base 10) |
Resources
| Life | 908/908 |
| Mana | 432/432 |
| Equilibrium | 15 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 5 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 12 |
| Crit Chance | 5% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 12 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.9 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 29.3 (66.666666666667%) |
| Defense | 16.3 |
| Ranged Defense | 25.15 |
| Fatigue | 34 |
| Physical Save | 36.486470588235 |
| Spell Save | 20.611470588235 |
| Mental Save | 23.611470588235 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 20% |
| Blind Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 36). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 73) for 3 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shards |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | traveler's pair of iron boots (0 def, 3 armour) traveler's pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +20 Physical save: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +5 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | prismatic dwarven-steel helm (0 def, 4 armour) prismatic dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +12% light / +13% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | polar rough leather gloves (0 def, 1 armour) polar rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 cold Changes resistances: +6% cold Changes damage: +3% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's gold ring of tenacity titan's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Physical save: +4 Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +24% Maximum life: +28.00 Rings can have magical properties. |
| On fingers | gladiator's gold ring of warding gladiator's gold ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +6 Str / +5 Con Changes resistances: +17% acid / +15% fire / +11% lightning / +15% cold Rings can have magical properties. |
| Around neck | starlit gold amulet of cunning (+5) starlit gold amulet of cunning (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes resistances: +12% light / +13% darkness Blindness immunity: +22% Amulets can have magical properties. |
| In main hand | coruscating dwarven-steel shield of radiance (8 def, 2 armour, 27 dam, 80 block) coruscating dwarven-steel shield of radiance (8 def, 2 armour, 27 dam, 80 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +80 Damage (Melee): +10 light / +10 fire When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Effects when hit in melee: * 15% chance to blind Damage when hit (Melee): 10 fire Changes stats: +2 Str / +3 Mag / +3 Con Changes resistances: +11% light / +12% fire Talent granted: +3 Block Handheld deflection devices. |
| Around waist | hardened leather belt of transcendence hardened leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical save: +7 Mindpower: +3 A belt that goes around your waist. |
| In off hand | steel shield of fire resistance (+17%) (6 def, 2 armour, 13.5 dam, 42.5 block) steel shield of fire resistance (+17%) (6 def, 2 armour, 13.5 dam, 42.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.5 - 16.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +42 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +17% fire Talent granted: +2 Block Handheld deflection devices. |
| Cloak | thick linen cloak (1 def, 7 armour) thick linen cloak (1 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +1 Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked iron mail armour of acid resistance (2 def, 4 armour) spiked iron mail armour of acid resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 10 physical Changes resistances: +15% acid A suit of armour made of mail. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Almost Master of Arena
Became the new master of the arena in 30-wave mode.By Jim the Dwarf Stone Warden level 27
19th Voratun 122nd year of Ascendancy at 15:58 see stats
Arena Battler 20
Got to wave 20 in the arena.By Jim the Dwarf Stone Warden level 19
18th Voratun 122nd year of Ascendancy at 08:40 see stats
Level 10
Got a character to level 10.By Jim the Dwarf Stone Warden level 10
17th Voratun 122nd year of Ascendancy at 07:19 see stats
Level 20
Got a character to level 20.By Jim the Dwarf Stone Warden level 20
18th Voratun 122nd year of Ascendancy at 12:06 see stats
Log
Jim misses Rej Arkatis.
Rej Arkatis is moving less freely.
The stone shield around Jim explodes!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Almost Master of Arena!
Welcome to level 28 [Jim].
Jim has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Jim hits Rej Arkatis for 360 arcane damage.
Jim killed Rej Arkatis!
Jim deactivates Shards.
Jim activates Shards.
There is an item here: flaming stralite greatmaul of nature (55.5-83.25 power, 3 apr)
There is an item here: magewarrior's short elven-wood starstaff of power (25-30 power, 5 apr, darkness element)
There is an item here: cleansing reinforced leather armour of natural resilience (4 def, 7 armour)
You pickup 3.40 gold pieces.
Talent Elemental Split is ready to use.
Talent Eldritch Stone is ready to use.
There is an item here: magewarrior's short elven-wood starstaff of power (25-30 power, 5 apr, darkness element)
There is an item here: flaming stralite greatmaul of nature (55.5-83.25 power, 3 apr)
Talent Nature's Balance is ready to use.
