
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.3 |
| Addons | Items Vault 1.0.3 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 13 / 98% |
| Size | small |
| Lifes / Deaths | Killed by orc mage-hunter at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:13 / 48Killed by orc mage-hunter at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:50 Killed by orc pyromancer at level 8 on the 1st Mirth 122nd year of Ascendancy at 16:12 Killed by orc pyromancer at level 8 on the 1st Mirth 122nd year of Ascendancy at 16:37 Killed by orc pyromancer at level 8 on the 1st Mirth 122nd year of Ascendancy at 17:14 Killed by lava floor at level 8 on the 1st Mirth 122nd year of Ascendancy at 23:50 Killed by orc pyromancer at level 8 on the 2nd Mirth 122nd year of Ascendancy at 00:31 Killed by orc cryomancer at level 8 on the 2nd Mirth 122nd year of Ascendancy at 02:01 Killed by orc pyromancer at level 8 on the 2nd Mirth 122nd year of Ascendancy at 05:53 Killed by orc pyromancer at level 8 on the 2nd Mirth 122nd year of Ascendancy at 06:27 Killed by orc pyromancer at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:16 Killed by orc pyromancer at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:52 Killed by orc pyromancer at level 8 on the 2nd Mirth 122nd year of Ascendancy at 08:31 Killed by orc pyromancer at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:26 Killed by Qwaru the Bringer of Doom at level 9 on the 4th Mirth 122nd year of Ascendancy at 07:48 Killed by Qwaru the Bringer of Doom at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:32 Killed by Qwaru the Bringer of Doom at level 9 on the 4th Mirth 122nd year of Ascendancy at 09:16 Killed by Qwaru the Bringer of Doom at level 9 on the 4th Mirth 122nd year of Ascendancy at 10:13 Killed by Qwaru the Bringer of Doom at level 9 on the 4th Mirth 122nd year of Ascendancy at 11:08 Killed by Zubarewen the vampire at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:46 Killed by naga myrmidon at level 12 on the 8th Mirth 122nd year of Ascendancy at 03:13 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:04 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:59 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 11:33 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 12:17 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 13:14 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 13:58 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 14:55 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 15:42 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 16:34 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 17:20 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 18:18 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 19:05 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 20:12 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 21:19 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 22:22 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 23:05 Killed by Slasul at level 12 on the 8th Mirth 122nd year of Ascendancy at 23:45 Killed by Slasul at level 12 on the 9th Mirth 122nd year of Ascendancy at 03:53 Killed by Slasul at level 12 on the 9th Mirth 122nd year of Ascendancy at 04:48 Killed by Slasul at level 12 on the 9th Mirth 122nd year of Ascendancy at 05:51 Killed by Slasul at level 12 on the 9th Mirth 122nd year of Ascendancy at 06:56 Killed by Slasul at level 12 on the 9th Mirth 122nd year of Ascendancy at 07:51 Killed by Slasul at level 12 on the 9th Mirth 122nd year of Ascendancy at 08:26 Killed by Slasul at level 12 on the 9th Mirth 122nd year of Ascendancy at 08:50 Killed by Slasul at level 12 on the 9th Mirth 122nd year of Ascendancy at 09:11 Killed by Slasul at level 12 on the 9th Mirth 122nd year of Ascendancy at 09:49 Killed by Shasshhiy'Kaish at level 13 on the 1st Summertide 122nd year of Ascendancy at 21:12 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 7 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 50 (base 39) |
| Cunning | 33 (base 29) |
Resources
| Life | 154/154 |
| Psi | 291/291 |
| Psi_feedback | 110/110 |
| Healing Factor | 1.33 |
| Regeneration | 1.6625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 38 |
| Crit Chance | 11% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 38 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.1 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Blight | +4% |
| Mind | +5% |
| Cold | +10% |
| Nature | +8% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 15.35 |
| Ranged Defense | 15.35 |
| Fatigue | 0 |
| Physical Save | 17.878125 |
| Spell Save | 27.24325 |
| Mental Save | 34.9625 |
Defense: Resistances
| Blight | + 11%( 70%) |
| Darkness | + 20%( 70%) |
| Cold | + 33%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 36% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 71% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 70 life. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
| Light source | scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Damage when the wearer is hit: 12 fire Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of willpower (+2) (1 def, 0 armour) linen wizard hat of willpower (+2) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | mule's steel ring of frost (+20%) mule's steel ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +20% cold Changes damage: +10% cold Maximum encumbrance: +22 Rings can have magical properties. |
| On fingers | savior's gold ring of darkness (+20%) savior's gold ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Physical save: +5 Spell save: +5 Mental save: +5 Rings can have magical properties. |
| Around waist | blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +6 Fatigue: -4% Stealth bonus: +5 Maximum encumbrance: +20 A belt that goes around your waist. |
| In main hand | blooming vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage) blooming vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +2 Spell save: +3 Mental save: +3 Equilibrium when hit: +0.70 Mindpower: +2 Mental crit. chance: +2% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +9 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | blighted rough leather gloves of dexterity (+3) (0 def, 1 armour) blighted rough leather gloves of dexterity (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +3 Dex Damage when the wearer hits(melee): 6 blight Changes resistances: +5% blight Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | blooming mossy mindstar of slime (2-2.2 power, 12 apr, mind damage) blooming mossy mindstar of slime (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 slime Changes damage: +3% nature Mindpower: +1 Mental crit. chance: +1% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +6 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant linen robe of life (0 def, 0 armour) verdant linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% blight Changes damage: +5% nature Life regen: +1.00 Maximum life: +40.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. copper amuletcopper amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel battleaxe (22-33 power, 2 apr)steel battleaxe (22-33 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Hellzeal (16-22.4 power, 3 apr)Hellzeal (16-22.4 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 fire When wielded/worn: Changes resistances penetration: +5% fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel mace (15.5-21.7 power, 3 apr)steel mace (15.5-21.7 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Arcraptor (2.5-2.75 power, 12 apr, nature damage)Arcraptor (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +4 lightning daze Damage conversion: 10% lightning When wielded/worn: Damage when the wearer hits(melee): 2 blight Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. elm starstaff (10-12 power, 2 apr, light damage)elm starstaff (10-12 power, 2 apr, light damage) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% light Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elm magestaff of power (10-12 power, 2 apr, arcane damage)shimmering elm magestaff of power (10-12 power, 2 apr, arcane damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Maximum mana: +35.00 Spellpower: +7 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Silolle (0 def, 0 armour)Silolle (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +1 Wil / +1 Con Light radius: +3 See invisible: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Lustreimmortal (1 def, 2 armour)Lustreimmortal (1 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer hits(melee): 2 light Changes resistances: +3% lightning Changes damage: +12% light A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. iron plate armour of fire resistance (3 def, 7 armour)iron plate armour of fire resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +16% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. iron shield of physical resistance (+10%) (4 def, 2 armour, 20 block)iron shield of physical resistance (+10%) (4 def, 2 armour, 20 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +10% physical Talent granted: +1 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. quiver of elm arrows of accuracy (9/9, 9-12.6 power, 5 apr)quiver of elm arrows of accuracy (9/9, 9-12.6 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.0 - 12.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy: +8 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 9 Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
43 alchemist agate 43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Esplhe the Yeek Solipsist level 10
5th Mirth 122nd year of Ascendancy at 08:16 see stats
Log
Shasshhiy'Kaish hits Esplhe for 26 physical damage.
Esplhe's Inner Demon uses Mind Sear.
Esplhe's mind suffers 30 psi damage from the attack.
Esplhe's Inner Demon hits Esplhe for 54 mind damage.
Esplhe's Inner Demon feels pain again.
Esplhe stops regenerating health quickly.
Esplhe uses Distortion Wave.
Esplhe's Inner Demon's mind suffers 15 psi damage from the attack.
Esplhe's Inner Demon is knocked back!
Shasshhiy'Kaish is knocked back!
Esplhe hits Shasshhiy'Kaish for 79 physical damage.
Esplhe hits Esplhe's Inner Demon for 28 physical damage.
Esplhe killed Esplhe's Inner Demon!
Shasshhiy'Kaish is no longer invisible.
Shasshhiy'Kaish casts Blood Lock.
Esplhe is blood locked.
Talent Mind Sear is ready to use.
Esplhe uses Mind Sear.
Esplhe hits Shasshhiy'Kaish for 169 mind damage.
Shasshhiy'Kaish casts Meteor Rain.
Esplhe's mind suffers 34 psi damage from the attack.
Esplhe's mind suffers 34 psi damage from the attack.
Esplhe feels pain again.
Esplhe is no longer blood locked.
Esplhe deactivates Lucid Dreamer.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
