Doobie Doo the level 9 Yeek Summoner by Redleader

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp9 / 37%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 23)
Dexterity9 (base 11)
Constitution8 (base 10)
Magic10 (base 10)
Willpower22 (base 16)
Cunning21 (base 17)

Resources

Life-38/162
Equilibrium3
Healing Factor1
Regeneration12.85

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision8

Offense: Mainhand

Damage9
Accuracy16
Crit Chance10%
APR15
Speed1.00

Offense: Offhand

Damage7
Accuracy16
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)10.1 (43.636363636364%)
Defense2
Ranged Defense2
Fatigue17
Physical Save10
Spell Save11
Mental Save15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

done
done

Equipment

On hands
On head
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Your summoned war hound disappears.
Talent Infusion: Wild is ready to use.
Talent Nature's Touch is ready to use.
Talent War Hound is ready to use.
Talent Hydra is ready to use.
Talent Dominant Will is ready to use.
Rested for 47 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.


Saving done.

You are sent back to the material plane!
Doobie Doo summons a War Hound!

Armoured skeleton warrior hits Doobie Doo for 44 physical, 4 acid, 5 temporal, 5 lightning (58 total damage).
War hound hits Armoured skeleton warrior for 75 physical damage.
Armoured skeleton warrior hits War hound for 14 lightning, 6 temporal (20 total damage).

War hound hits Armoured skeleton warrior for 70 physical damage.
Armoured skeleton warrior hits War hound for 14 lightning, 6 temporal (20 total damage).

Doobie Doo hits Armoured skeleton warrior for 0 nature, 5 nature, 3 nature (9 total damage).
Armoured skeleton warrior hits Doobie Doo for 14 lightning, 6 temporal, 14 lightning, 6 temporal (40 total damage).
Armoured skeleton warrior hits Doobie Doo for 44 physical, 4 acid, 5 temporal, 5 lightning (58 total damage).
War hound hits Armoured skeleton warrior for 71 physical damage.
Armoured skeleton warrior hits War hound for 14 lightning, 6 temporal (20 total damage).

Doobie Doo uses Infusion: Regeneration.

Doobie Doo starts regenerating health quickly.

Saving game...